Not a Hammerhead Fan
#26
Posté 09 janvier 2011 - 01:34
Shouldnt be hard to accomplish.
#27
Posté 09 janvier 2011 - 01:46
What is this I don't even...Lunatic LK47 wrote...
w3rni wrote...
M-44 is awesom... i don't want to see Mako instade ;/
This. Hammerhead even eclipses all of the Halo vehicles combined.
#28
Posté 09 janvier 2011 - 02:28
#29
Posté 09 janvier 2011 - 03:32
Yeah, I mean we need what, three lucky shots on casual?AntiChri5 wrote...
The Hammerhead must die.
Shouldnt be hard to accomplish.
#30
Posté 09 janvier 2011 - 03:36
#31
Posté 09 janvier 2011 - 04:11
#32
Posté 09 janvier 2011 - 05:12
Don't knock puddlejumpers, those things were awesome. Cloaking, shields, drones and all in a handsfree interface.stucksuburbanite wrote...
I just find it difficult to believe that with Mass Relays existing in this gaming universe, the best technology has to offer is the Hammerhead. This thing really is a glorified puddle - lava - jumper.
#33
Posté 09 janvier 2011 - 07:33
#34
Posté 09 janvier 2011 - 08:00
Its incorporation into the main missions was far superior to anything we do with the HH. Perhaps the HH would not have been so bad if it was involved in actual combat missions like the Mako(just as well it wasnt truth be told).
For me the appeal of the Mako was driving into combat in what felt like a machine of war. You could engage with the Geth and rip them a new one. This left you feeling very powerful in your Tank. Which is something the HH never even tried to achieve.
The HH hits what it feels like shooting and not what you aim at, it explodes if the Geth look at you funny and handles like its outside of the laws of physics. All twists and turns and jumps are so fast that the crew would be knocked clean out from all the G forces flinging them one way and then the next. Its safe to say that Shep gets severe whiplash everytime he gets in it.
They both have their charms though and I would like to see them both in ME3. HH for exploring around open rough terrain, and the Mako to fight in combat sections of planets.
#35
Posté 09 janvier 2011 - 10:36
#36
Posté 09 janvier 2011 - 11:19
Maybe if it had stronger armor and some greater firing power we'd be singing a different tune.
#37
Posté 09 janvier 2011 - 11:23
The hammerhead makes travel faster with its jumps and its "hovering" speed
prefer the Mako, I feel like Im driving a house sized Mars Land Rover while exploring a new world.
#38
Posté 09 janvier 2011 - 11:59
Not to mention that it's engines freeze up so easily and quickly in temperatures higher than some of the worlds we visited with The Mako in ME1, including Noveria itself, which is a main world. If we'd had The Hammerhead in ME1 we'd never have got to Peak 15 and Saren would have won. It probably doesn't like too much heat either, and would be prone to overheating if the temperatures were too high (assuming the hull could even take it, since it can barely take a stuff breeze).
#39
Posté 10 janvier 2011 - 03:33
Terror_K wrote...
That's the thing too: The Hammerhead is TOO fast. What's the point of exploration when you're already from one end of the map to the other in under a minute? As an exploration vehicle it doesn't make sense for it to be so fast, and wouldn't be that safe either.
That's exactly what I wanted. The whole "exploring random planet X", like I said in my post earlier, became boring after the second planet. All the planets started to look alike to me. Is the Hammerhead too fast? Sure...just a bit. But, the Mako needs some MAJOR improvement for me to reconsider taking it back.
But for now, may it rest in Hell, where it belongs.
#40
Posté 10 janvier 2011 - 03:36
Merlin 47 wrote...
Terror_K wrote...
That's the thing too: The Hammerhead is TOO fast. What's the point of exploration when you're already from one end of the map to the other in under a minute? As an exploration vehicle it doesn't make sense for it to be so fast, and wouldn't be that safe either.
That's exactly what I wanted. The whole "exploring random planet X", like I said in my post earlier, became boring after the second planet. All the planets started to look alike to me. Is the Hammerhead too fast? Sure...just a bit. But, the Mako needs some MAJOR improvement for me to reconsider taking it back.
But for now, may it rest in Hell, where it belongs.
Another person I'm buying beers for a month.
#41
Posté 10 janvier 2011 - 04:47
#42
Guest_Bennyjammin79_*
Posté 10 janvier 2011 - 05:02
Guest_Bennyjammin79_*
Terror_K wrote...
At least The Mako felt like a believable exploration vehicle, rather than a weak, tinny piece of crap that's clearly designed for silly little arcadey video game antics. Does anybody here honestly believe that any serious military-based organisation would really design a vehicle like The Hammerhead for planet exploration? The whole thing is a friggin' joke of a vehicle, and I can't see any amount of fixing getting rid of that. The Mako is at least a decent, realistic vehicle that would only need a bit of tweaking to its handling and suspension to fix.
Does anybody here really believe that a serious military organization would build a vehicle like The Mako for planet exploration? Oh wait, the people whose butts still hurt from all that ME1 nostalgia they keep deluding themselves in sure do. The Mako rag dolling around was ULTRA realistic too wasn't it? You want to talk about silly little arcade antics, Google "Moon Patrol" What a friggin' joke of a vehicle and I can't see any amount of fixing getting rid of that.
#43
Posté 10 janvier 2011 - 06:22
As soon as you look at The Mako it just naturally looks like you'd expect a space exploration vehicle to resemble, as well as looking a lot like the BTR-80, a real-life military APV. The large wheels and tires and flexible suspension are perfect for rolling over the type of terrain most non-gas planets would be made of, and it's heavily armoured and armed for those odd occasions when there may be hostiles.
The Hammerhead is just silly in almost all respects. It's too fast for proper, safe planet exploration and too weak to even take on hostiles because it can barely take any hits. There's no machine gun or mass cannon, which are far superior weapons to The Hammerhead's slow-moving missiles, and the thing can't even rotate its turret, meaning it has to be facing its enemies at all times. Its engines freeze when temperatures are too low, which would be common on many planets, and overheat on ones too hot. I also imagine dust getting into them could be an issue, and dead worlds are covered in the stuff. It's no good for climbing steep, realistic hills, and can only really traverse really smooth, gradual inclines or conveniently platform-esque cliffs and tors, which realistically aren't anywhere near as common on undeveloped worlds.
#44
Guest_Bennyjammin79_*
Posté 10 janvier 2011 - 07:29
Guest_Bennyjammin79_*
No. I'm saying that because it shows that anybody can talk out their arse and try to sell their opinion as the most logical and best solution in the exact same fashion that you did. Not to mention almost verbatim at that. I could simply edit a few words in your above post to make a pro HH argument. An argument that would be as equally ****** poor as the one you're schilling for the Mako.Terror_K wrote...
*Snip*
Bottom line is: Both vehicles have their uses and both have their flaws. Using realism in a sci-fi setting where we move things with our minds, battle giant sentient machines from dark space, travel to planets only inhabited by hot blue chicks who happen to write in english, travel faster than light, carry 43 suits of armour, and come back from the dead; as the basis for your reasoning in your argument is laughable at best.
Best solution: Bioware jazzes up both vehicles for ME3 and we can go on missions that call for one or the other. This one or the other because blah blah blah my opinion crap is purely subjective and completely juvenile.
Modifié par Bennyjammin79, 10 janvier 2011 - 07:31 .
#45
Posté 10 janvier 2011 - 07:33
#46
Posté 10 janvier 2011 - 07:39
Bennyjammin79 wrote...
No. I'm saying that because it shows that anybody can talk out their arse and try to sell their opinion as the most logical and best solution in the exact same fashion that you did. Not to mention almost verbatim at that. I could simply edit a few words in your above post to make a pro HH argument. An argument that would be as equally ****** poor as the one you're schilling for the Mako.
If it's so easy, then go ahead and do it. And if my argument is so "****** poor" then point out why rather than just saying "it is, just coz I said!"
Bottom line is: Both vehicles have their uses and both have their flaws. Using realism in a sci-fi setting where we move things with our minds, battle giant sentient machines from dark space, travel to planets only inhabited by hot blue chicks who happen to write in english, travel faster than light, carry 43 suits of armour, and come back from the dead; as the basis for your reasoning in your argument is laughable at best.
No, the bottom line is that every sci-fi needs at least some rules and boundaries and limitations in order to make it somewhat believable and not just a convoluted mess where anything can happen. It's science fiction, yes, but that doesn't mean it's a wacky cartoon like South Park or Family Guy where the rules can constantly change. Most good sci-fi movies, shows and novels at least set a certain degree of realism, even though they all get their own exceptions and their own forms of space magic and the like. But it gets to a point where if you make things too silly and too crazy and over-the-top that it just becomes too unbelievable to invest in. And with ME2 BioWare walked a very thin line when it came to this with several factors after doing such a good job in ME1 of creating a fairly believable and deep sci-fi universe. Now it seems they're too willing to go all "retarded over-the-top Modern Hollywood style over substance" on us and sacrifice good, solid mechanics for the sake of being "cool and badass!"
#47
Guest_Bennyjammin79_*
Posté 10 janvier 2011 - 07:44
Guest_Bennyjammin79_*
If ME3 utilizes the Mako for heavy combat missions (drunken Warthog controls fixed, etc) and the Hammerhead for recon/spec ops (paperbag armor fixed,etc.) everybody would be happy.
#48
Posté 10 janvier 2011 - 07:45
Mako had good armor/shields and decent weapons. Mako also had poor physics and felt like you were driving a remote controlled toy car, instead of 10 tons of Bada@@ed fighting machine.
Hammerhead had pretty good handling, and was useful around most environments it was in, but was a paper tiger without any real armor and ****** poor guns.
So combine the cab, Hammerhead idea and the Mako and get a new craft that:
a) Hovers to cover any and all terrain.
c) Has two guns that you aim and do good damage.
d) Is upgradeable so you can make it more powerful so you aren't stronger than it is by the end of the game.
e) Is slower than the Hammerhead, but faster than the Mako with variable speeds of driving.
f) Has a good HUD so you actually know what is happening in your vehicle.
e) Can be driven in 1st person view or 3rd, but doesn't ever give you the view of the underside of your craft while driving, the camera is ALWAYS above the vehicle.
#49
Posté 10 janvier 2011 - 07:51
#50
Posté 10 janvier 2011 - 07:52
Oh yeah, the lack of HUD was annoying - no way of seeing how much damage its taking...good idea there o.O
Modifié par Avilia, 10 janvier 2011 - 07:53 .





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