daqs wrote...
Having fun, you two?
To me, the Mako didn't feel as though it belonged in 2183. It was so...retro, and a little disconcerting. Messed up immersion for me quite a bit: here we are with FTL, infinite-ammo infantry weapons, the obvious existence of skycars on the Citadel skyline, but we're stuck with an Iraq War-surplus Stryker that travels infuriatingly slowly for the massive amount of the game that we're spending on exploring planets. The vehicle concept was fundamentally flawed, in my opinion, unlike the Hammerhead, which has the virtues of being faster, more in line with the rest of the universe's tech, faster, cooler-looking, and faster. Hammerhead's problems were more of the "level design is kind of meh (as opposed to very frustrating, as they were with the Mako and it's eighty-degree inclines)", "weapon loadout is kinda dumb", "can't stand up to more than a couple of seconds of sustained fire from a single light infantry rifle", and "annoying VI voice that was trying too hard to sell some bad jokes". You can fix all of those things without going back to the drawing board for the vehicle's design.
Hey, at least you make a decent case and argument for it. I don't necessarilly agree with it (though you do raise a couple of points I
do agree with), but it's a good case nonetheless.
I actually liked the retro-ness of The Mako to be honest. It really did have the look and style of a classic sci-fi vehicle from the period Mass Effect is more influenced by. The Hammerhead had somewhat of a similar design, but to me looked a little too... I dunno... Modern Hollywood, for lake of a better term. Looked a little too "style over substance" and like they were going for sleekness over practicality, and that it didn't quite fit in with the rest of the Mass Effect universe. One design feature --for instance-- I never quite got was why it had a gap at the front in the centre rather than than having a smoother, filled-in front like The Mako did. I actually preferred a few of the earlier designs that can be seen in the ME2 art book and Geoff Keighley's pre-E3 behind the scenes look at ME2. It seems more like the design team went "let's make a cool, flashy vehicle for the gamey game stuff" rather than "let's make a vehicle that fits in with the rest of the universe!"
The Mako was admittedly slow, but The Hammerhead was too fast for what is supposed to be an exploration vehicle. I'd say recklessly so. The Hammerhead seems more like it was designed for racing than it was for exploration. You say you felt it felt more in-line with the rest of the universe, but I just don't agree there (as I just said above at the end of the last paragraph). I can see what you're saying technically, but I don't think the attributes you mention suit an exploration vehicle designed to deal with the dangerous unknown. If The Hammerhead wasn't intended to be an exploration vehicle I could see where you're coming from, but it just seems too weak, too ill-equipped, too reckless and even too zippy. Again, what's the point of exploration if you go so fast you've seen everything in under a minute and you're just as likely to accidentally run into, destroy or completely miss important things from zipping around like a lunatic. There's a reason they don't send Ferarri's and Lambourghini's out as all-terrain, military vehicles.
On top of it all, despite its speed and appearance it actually seems more advanced than The Hammerhead. It's better armoured, has the internal mass effect field to "reduce" its weight and counter g-forces, has more advanced weaponry (actual mass effect-based machine guns and a badass cannon as opposed to missiles), has kinetic barriers, can take a greater range of temperatures, etc.
Bennyjammin79 wrote...
Really Terror, you're starting to get annoying. You've done nothing but spout your opinion and claimed it as just reason. When I mimicked you, you said that opinion is not a valid basis for an argument. Which is exactly my point and you made it for me!
But, again, I didn't
just state my opinion but cited several reasons behind it. I listed
reasons why I felt both vehicles worked and/or didn't work.
That's the difference.
Modifié par Terror_K, 10 janvier 2011 - 11:10 .