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Not a Hammerhead Fan


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#76
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I second everything Terror K said.

also the terrain we use the Hammerhead is very accessable, no hills or mountains. I would much rather drive same terrain with the mako with its much more superior 360 degree cannon than use firecracker rockets.

Modifié par HTTP 404, 10 janvier 2011 - 05:41 .


#77
Lvl20DM

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I did not like the Mako. I see people lauding its cannon but that thing was strangely unreliable - the targeting reticule did not indicate where the cannon would shoot. If you were on a hill or otherwise angled it would fire along the trajectory of the turret. The Hammerhead's missiles were also annoying - they would fly at target you weren't aiming at, and didn't seem to do much damage.

I don't know, I think they need to reuse the Hammerhead but tweak the hell out of it. Better and more varied weapons, better armor, and so forth. Avoid levels like in Firewalker - they didn't even really feel like part of the ME universe. I liked its use in Overlord, even if some the platforming was a bit silly.

#78
wizardryforever

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Aonike1 wrote...

If you're getting hit while in the Hammerhead you're doing it wrong...


This.

Seriously, it's not hard to simply avoid incoming fire and/or keep your distance in the Hammerhead to the point of the paper armor being a non-issue.  Bioware probably thought people could figure this out when they designed the vehicle and the levels.  Just boost, jump, and strafe your way around enemies and you have no worries.  The only place that's somewhat difficult is in Overlord when you have to fight two or more of those machinegun turrets.  Luckily those are optional.

The main things wrong with the Mako were the speed and the wonky physics/controls.  The main things wrong with the Hammerhead are the inability to save while within and the lack of a HUD.  Though I would stress that the Hammerhead problems are more to do with the game, and not the vehicle, as it handles just fine and does its job.

As for the Hammerhead being "too fast,"  I really don't see it.  I think the regular, non-boosted speed is perfect for exploration.  Besides, you can always choose to move along at a snails pace if you really want to.  I just don't understand that logic.

Both vehicles just need a few tweaks, but I would still pick the Hammerhead simply because it's more fun to drive and fight in.  And really, that is the main thing that matters here.

#79
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Apparently I need to do this. Before I do, i will send out the reminder (again) that I'm not for one vehicle over another.

Terror_K wrote...

As soon as you look at The Mako it just naturally looks like you'd expect a space exploration vehicle to resemble, as well as looking a lot like the BTR-80, a real-life military APV. The large wheels and tires and flexible suspension are perfect for rolling over the type of terrain most non-gas planets would be made of, and it's heavily armoured and armed for those odd occasions when there may be hostiles.

All your OPINION. One could say the Hammerhead looks like a descendant of the Griffon 2000TD hovercraft, a real life military vehicle. 

The Hammerhead is just silly in almost all respects. It's too fast for proper, safe planet exploration and too weak to even take on hostiles because it can barely take any hits. There's no machine gun or mass cannon, which are far superior weapons to The Hammerhead's slow-moving missiles, and the thing can't even rotate its turret, meaning it has to be facing its enemies at all times. Its engines freeze when temperatures are too low, which would be common on many planets, and overheat on ones too hot. I also imagine dust getting into them could be an issue, and dead worlds are covered in the stuff. It's no good for climbing steep, realistic hills, and can only really traverse really smooth, gradual inclines or conveniently platform-esque cliffs and tors, which realistically aren't anywhere near as common on undeveloped worlds.

See this? I'm going to change a few words. I'm going to remove the engine freezing bit because we have no idea how cold the planet your referring to actually is. For all we know, the Mako could've froze up faster since it doesn't have the turbines creating heat like the HH. Pure speculation. Anyways:

The Mako is just silly in almost all respects. It's too clumsy for proper, safe planet exploration and too slow to even take on hostiles because it can only sit there taking hits until it eventually wears down an enemy. There's no homing missiles, which are far superior weapons to the Mako's slow-moving point and shoot machine gun or mass cannon, and the thing can't even move while properly rotating its turret, meaning it has to be moving slowly or not at all when trying to fire accurately at its enemies. I also imagine wheeled vehicles run the risk of punctured tires, broken drift shafts and axels. It's no good at climbing steep, mountainous regions, and can only really traverse really smooth, gradual inclines or rolling hills. When faced with a sheer cliff face or the potential platforms of a developed world, the Mako's weak thrusters render the vehicle nearly useless. 

#80
james1976

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Lvl20DM wrote...

I did not like the Mako. I see people lauding its cannon but that thing was strangely unreliable - the targeting reticule did not indicate where the cannon would shoot. If you were on a hill or otherwise angled it would fire along the trajectory of the turret. The Hammerhead's missiles were also annoying - they would fly at target you weren't aiming at, and didn't seem to do much damage.
I don't know, I think they need to reuse the Hammerhead but tweak the hell out of it. Better and more varied weapons, better armor, and so forth. Avoid levels like in Firewalker - they didn't even really feel like part of the ME universe. I liked its use in Overlord, even if some the platforming was a bit silly.


I had no problems with how it would shoot.  If the Mako was angled poorly the terrain, then yes the cannon would not hit the target in the reticule.  You had to watch for that.  Any other time is fired perfectly.

#81
colossus50000

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I think you should be able to choose if you want to keep the hammerhead or mako. then everyone wins( you should only have one, you cant keep both)

#82
Terror_K

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Bennyjammin79 wrote...

See this? I'm going to change a few words. I'm going to remove the engine freezing bit because we have no idea how cold the planet your referring to actually is. For all we know, the Mako could've froze up faster since it doesn't have the turbines creating heat like the HH. Pure speculation. Anyways:


So all you're doing is just changing a few words in something rather than actually making an a recent argument yourself about the subject? Okay... fair enough. It's not exactly the best way to go about it, but I'll counter your points.

Oh, and we do know exactly what the limitations of The Hammerhead is when it comes to its engines freezing compared to The Mako. The Hammerhead can't last temperatures of -53°C for very long in the case of the planet Lattesh. The Mako on the other hand can land on and handle several planets with far worse temperatures, including Mavingon which reaches less than double that at  −124 °C. The Hammerhead could possibly have issues here on Earth in Antarctica, let alone trying to travese far colder worlds far further from the sun.

The Mako is just silly in almost all respects. It's too clumsy for proper, safe planet exploration and too slow to even take on hostiles because it can only sit there taking hits until it eventually wears down an enemy.


It's not that slow at all. The Mako is faster than any real-life rover vehicle that exists today, and roughly equivalent to the speed of a modern tank, depending on gravity. The Mako can easily strafe and run rings around most enemies while keep its cannon on them at all times.

There's no homing missiles, which are far superior weapons to the Mako's slow-moving point and shoot machine gun or mass cannon, and the thing can't even move while properly rotating its turret, meaning it has to be moving slowly or not at all when trying to fire accurately at its enemies.


Those statements are all just completely false. The Mako's machine guns and mass cannon are almost instant-hit weapons, even at great distances. An enemy at two or three kilometres away is still hit by a shot from the mass cannon un less than a second, while the missiles take about 15-20 seconds to get there and by that time an enemy could have easily moved or simply shot down the projectyles before they have reached them. Reversing the statement there is just --plain and simply-- false.

As for not being able to move and rotate its turrent simultaneously, that's also just completely false. The Mako at full speed can still rotate and tilt its turret 360 degrees without problems. While admittedly harder to do on the 360 due to its camera-dependent control scheme, on the PC version this is a breeze. The Mako can circle-strafe its enemies with deadly accuracy, while The Hammerhead can only shoot in the direction its facing.

I also imagine wheeled vehicles run the risk of punctured tires, broken drift shafts and axels.


No more than any other vehicle. We also know its tyres can take extremely hot and cold temperatures without melting, cracking, bursting, etc. including driving over lava veins. In either case, all vehicles require basic maintenance and can break, so this is an inevitability with anything.

It's no good at climbing steep, mountainous regions, and can only really traverse really smooth, gradual inclines or rolling hills. When faced with a sheer cliff face or the potential platforms of a developed world, the Mako's weak thrusters render the vehicle nearly useless. 


The Mako can climp angles of approximately 80 degrees incline before it starts having problems. No vehicle can actually climb a sheer cliff face. The Hammerhead can't do much more than 40 degrees before it slides down and just fails to grip anything at all. Unless the entire surface area beneath it is almost entirely flat it has trouble with any terrain that's angled.

#83
sirandar

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I hated the Hammerhead. It was way too platformer and toyish. It totally broke immersion.

At least with the Mako you could get into the cockpit and you felt like you were driving a vehicle.
The Mako missions part of the main quest were awesome, the ones exploring planets were mediocre, but every aspect of exploration was short changed in both games so don't blame the Mako for that

Modifié par sirandar, 11 janvier 2011 - 05:36 .


#84
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I like tires tearing up dirt. the end.

#85
Pacifien

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I like hovercrafts. I didn't like that hovercraft when it came to combat. But I still like hovercrafts.

#86
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Terror_K wrote...

So all you're doing is just changing a few words in something rather than actually making an a recent argument yourself about the subject? Okay... fair enough. It's not exactly the best way to go about it, but I'll counter your points.

You really don't get it? Wow. Why have you continued to fail in understanding that my only point is that you're opinion is really nothing more than a bunch words honked straight out of your ass. And that this goes for anybody who so blatantly lacks objectivity. 

Oh, and we do know exactly what the limitations of The Hammerhead is when it comes to its engines freezing compared to The Mako. The Hammerhead can't last temperatures of -53°C for very long in the case of the planet Lattesh. The Mako on the other hand can land on and handle several planets with far worse temperatures, including Mavingon which reaches less than double that at  −124 °C. The Hammerhead could possibly have issues here on Earth in Antarctica, let alone trying to travese far colder worlds far further from the sun.

That's cool, I didn't know that those temperatures were actually on record. You're still mistaking me for somebody who gives a damn about one of the vehicles over the other.

It's not that slow at all. The Mako is faster than any real-life rover vehicle that exists today, and roughly equivalent to the speed of a modern tank, depending on gravity. The Mako can easily strafe and run rings around most enemies while keep its cannon on them at all times.

First of all, ME isn't set in real life nor this time frame so why does that matter? It doesn't. Mako strafe? While I can do it, the fact still remains that just as you think it's fine, others think it sucks. Doesn't make either party wrong.

Those statements are all just completely false. The Mako's machine guns and mass cannon are almost instant-hit weapons, even at great distances. An enemy at two or three kilometres away is still hit by a shot from the mass cannon un less than a second, while the missiles take about 15-20 seconds to get there and by that time an enemy could have easily moved or simply shot down the projectyles before they have reached them. Reversing the statement there is just --plain and simply-- false.

Not false. You just don't like that I'm using your words against you. Aren't opinions great?

As for not being able to move and rotate its turrent simultaneously, that's also just completely false. The Mako at full speed can still rotate and tilt its turret 360 degrees without problems. While admittedly harder to do on the 360 due to its camera-dependent control scheme, on the PC version this is a breeze. The Mako can circle-strafe its enemies with deadly accuracy, while The Hammerhead can only shoot in the direction its facing.

Again, not false. And I never said one couldn't move and turn the turret. The Mako can shoot in a direction the gun isn't facing? Must've missed that. I must have also missed the inability to move the Hammerhead in a circle.

No more than any other vehicle. We also know its tyres can take extremely hot and cold temperatures without melting, cracking, bursting, etc. including driving over lava veins. In either case, all vehicles require basic maintenance and can break, so this is an inevitability with anything.

Kind of like the intake with the Hammerhead and your worries about dust...

The Mako can climp angles of approximately 80 degrees incline before it starts having problems. No vehicle can actually climb a sheer cliff face. The Hammerhead can't do much more than 40 degrees before it slides down and just fails to grip anything at all. Unless the entire surface area beneath it is almost entirely flat it has trouble with any terrain that's angled.

Just  like no vehicle could climb an 80 angle. Why would the Hammerhead climb a sheer cliff face when it could use the thrusters to lift over it? Do you sit around and measure crap with a protractor? Whatever.

Modifié par Bennyjammin79, 11 janvier 2011 - 06:33 .