Bennyjammin79 wrote...
See this? I'm going to change a few words. I'm going to remove the engine freezing bit because we have no idea how cold the planet your referring to actually is. For all we know, the Mako could've froze up faster since it doesn't have the turbines creating heat like the HH. Pure speculation. Anyways:
So all you're doing is just changing a few words in something rather than
actually making an a recent argument yourself about the subject? Okay... fair enough. It's not exactly the best way to go about it, but I'll counter your points.
Oh, and we do know exactly what the limitations of The Hammerhead is when it comes to its engines freezing compared to The Mako. The Hammerhead can't last temperatures of -53°C for very long in the case of the planet Lattesh. The Mako on the other hand can land on and handle several planets with far worse temperatures, including Mavingon which reaches less than double that at −124 °C. The Hammerhead could possibly have issues here on Earth in Antarctica, let alone trying to travese far colder worlds far further from the sun.
The Mako is just silly in almost all respects. It's too clumsy for proper, safe planet exploration and too slow to even take on hostiles because it can only sit there taking hits until it eventually wears down an enemy.
It's not that slow at all. The Mako is faster than any real-life rover vehicle that exists today, and roughly equivalent to the speed of a modern tank, depending on gravity. The Mako can easily strafe and run rings around most enemies while keep its cannon on them at all times.
There's no homing missiles, which are far superior weapons to the Mako's slow-moving point and shoot machine gun or mass cannon, and the thing can't even move while properly rotating its turret, meaning it has to be moving slowly or not at all when trying to fire accurately at its enemies.
Those statements are all just completely false. The Mako's machine guns and mass cannon are almost instant-hit weapons, even at great distances. An enemy at two or three kilometres away is still hit by a shot from the mass cannon un less than a second, while the missiles take about 15-20 seconds to get there and by that time an enemy could have easily moved or simply shot down the projectyles before they have reached them. Reversing the statement there is just --plain and simply-- false.
As for not being able to move and rotate its turrent simultaneously, that's also just completely false. The Mako at full speed can still rotate and tilt its turret 360 degrees without problems. While admittedly harder to do on the 360 due to its camera-dependent control scheme, on the PC version this is a breeze. The Mako can circle-strafe its enemies with deadly accuracy, while The Hammerhead can only shoot in the direction its facing.
I also imagine wheeled vehicles run the risk of punctured tires, broken drift shafts and axels.
No more than any other vehicle. We also know its tyres can take extremely hot and cold temperatures without melting, cracking, bursting, etc. including driving over lava veins. In either case, all vehicles require basic maintenance and can break, so this is an inevitability with anything.
It's no good at climbing steep, mountainous regions, and can only really traverse really smooth, gradual inclines or rolling hills. When faced with a sheer cliff face or the potential platforms of a developed world, the Mako's weak thrusters render the vehicle nearly useless.
The Mako can climp angles of approximately 80 degrees incline before it starts having problems. No vehicle can actually climb a
sheer cliff face. The Hammerhead can't do much more than 40 degrees before it slides down and just fails to grip anything at all. Unless the entire surface area beneath it is almost entirely flat it has trouble with any terrain that's angled.