Eguintir Eligard wrote...
[*]You are in a city of foreigners that are borderline hostile to you (think of the saughan city in BG2) where pissing off one group will bring the whole thing down about your heads so fighting is not an option
[*]You want to actually use that item to win that difficult battle
As I said in my post, if the battle is sufficiently difficult, it basically becomes a succeed-or-reload situation. However, you would probably have to make it ridiculously difficult or, as you said, make the whole town go hostile, because if I min/max my character at the expense of pick-pocket, he's going to be powerful.
[*]You want to advance yourself more quickly (robbing a merchant with a +1 mace you cant afford yet, who if you fail and have to kill, will not be able to sell the rest of his magic items)
[*]You are on a thiefing mission (such as in Islander) where your mission is dependant on stealing items, being caught not an option.
Also as I said, a situation like the first one
would probably work. The second is a good idea too. Again, though, it becomes another success-or-reload sort of situation. I gather you're fine with these, in which case these ideas are also fine, just be aware that that's basically what they boil down to.
According to the two of you no skill should exist except combat because if you cant out talk, out stealth, or out-any-skill someone you can just kill them to compensate. That's what you have both said and I think it contributes nothing if thats your stance on things.
This is only the case if the rewards are point-blank better, which is the issue I was having with your previous suggestion. If it's just a case of pick-pocket some guys, get some gold vs kill some guys, get some gold AND XP, it's obvious which is the best option. I did actually state in my previous post that you could use ideas like the ones you suggested to make the situation a lot better and I'm happy to say I think some of these could work. However, I still think that plain pick-pocketing in general does not work.
EDIT: Incidentally, I never pick-pocketed in BG for similar reasons.
Another option would be to use things like alignment - pick-pocketing gives you a chaotic point or two, but murdering people gives you some evil points. I don't think though that a fight which ensues from pick-pocketing ought necessarily to give you evil points, which is why I suggested a conversation. If you can talk your way out, surrender to the guards, give back what you stole or whatever, that's fine. If you fail to do that, maybe they attack you, but that's also fine. Of course, you could just attack them - this is what would earn you evil points I guess. If there was a situation like that in, I wouldn't chose the most profitable action by default unless playing an evil character.
Static checks vs rolls, and reloading, are entirely different topics (which could be interesting in their own right, but are kind of separate).
Modifié par The Fred, 15 janvier 2011 - 07:56 .