Fast movement doesn't mean running from combat. I often cast Haste simply because I like to move faster, even in a town, with no combat involved.Eguintir Eligard wrote...
Move faster? As in to run from combat. Just like hide/move silently lets you avoid the combat altogether which would not net you the xp for the battle, which is exactly, in ever sense, how using pick pocket works. In fact pick pocket works better because you can actually gain something from the fight unlike fleeing.
Hide/MS let you choose what you do. You want to fight? You can. You don't want? You hide. You fail? You can try to run away. But it'll be easier than running away from an entire hostile town.
Why don't you quote everything? It was a response to:And talking to enemies makes combat easier in
SoZ
Bluff and Intimidate don't discourage you from anything. You can fight the same enemies with or without them, but if you use them, fights will be a bit easier.All of SOZ was based on skilled options to evade, spot, talk down enemies. Did everyone say oh all of those skills DISCOURAGE me from using them because I can just make a super powerful melee party instead? No
I'm not offended, and if you read this thread, you'll see I made some attemps too. IMO, it's you who's saying: BG2 system or nothing. I'm open to suggestions, I just don't like yours.Kind of like how pickpocketing a nice item makes a combat easier if you choose to kill them after.
Not seeing a lot of traction in your points. But granted, I don't see a lot of logic to anyone who says "such and such cant be done right" and is offended by any attempt whatsoever. I like when people do things with their modules, but thats just me.
If I wanted to make a point 8, not that I have to because those ones stand alone, but did it ever occur to you that the player gets tired of nothing but combats end to end (again, not unlike how in SoZ you will eventually use skills toa void combat because it gets tedious and keeps you from your desired goals).
And who talked about combat here?
I said: succed=item, fail=no item.
You said: succed=item, fail=combat.
Honestly, I'm tired of this. To put it simple, I agree with some of your points, but I don't like the entire hostile town system, or hostile NPCs in general. I think Manageri, TheFred and me already explained why we don't like that. Again, YMMV. I don't want to be repeating the same thing over and over.
Edit: Can't we add some boobs? If you succeed in pickpocketing, you see some boobs. But there's no other way to see them. Everyone pickpockets. Solved.
Modifié par Arkalezth, 15 janvier 2011 - 10:21 .





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