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Own Weapon Enchantment


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5 réponses à ce sujet

#1
Data-Recovery

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Hallo,

I would like to ask you how to make my selfmade sword "enchantable". I searched for Enchantment in this forum, but didn't find anything.

Greetings,
Data_Recovery

P.S.: Sorry for my bad english, I'm from germany. Posted Image

#2
Arkenor Oakshadow

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It's all about the material, I believe. If you use a higher level material, rune slots will turn up automatically.

#3
Data-Recovery

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Thanks, I will try it asap.



Well, yet another question appeared: Some of the tutorials in the Wiki I can't follow because some of the data just... misses.

I'll try to explain it:

There is a part in the VFX tutorial where a emitter has to be placed in a new VFX. In the Object inspector we have to select a "material library" which is called fx_firelibrary. Well, if I click on the three dots to chose such a library there just appears an empty window, as there'd be no library at all.

Same problem I got with the sword I mentioned: If I try to give it an Icon I can't chose one. There are many *.dds-files, but not a single with the prefix "ico_". Could there be something wrong with my toolset or with the sql-database?

#4
Kratos428

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I made a dragonbone axe and for some reason it does not have any enchantment slots is there something I missed when using the toolset? Any help would be great, thanks in advanced.

#5
JamesX

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How many slot a weapon have seems to be completely dependent on the item_material field.



10000 is Starmetal and it lets the weapon have 3 slots

46 (I think) is Dragonbone with 3 slots.

#6
Seipherwood

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Attributes - Variables - Item_Rune_Enabled Value 1, will enable runes, the material type adjusts it from 1-3