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Family Resemblance: Anything more than skin tone?


7 réponses à ce sujet

#1
Guest_Ineffable Igor_*

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Will there be other similarities, such as hair and eye color or facial stucture?

#2
David Gaider

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Ineffable Igor wrote...
Will there be other similarities, such as hair and eye color or facial stucture?


Essentially it's this: there is a different appearance for any family members in the game based on one of the base appearance sliders for your PC (I can't remember if it's skin tone or the default face). They don't simply change tone/hair color verbatim, as that could lead to some really weird appearances. The idea is for them to be believable as blood relatives, so their facial structure and hairstyle will be different as well as their skin tone.

Meaning, yes, your Bethany or Carver might in fact look quite different from what you've seen.

#3
David Gaider

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filaminstrel wrote...
So that means there are, say, 5-10 base appearances you can choose from, and your relatives will be made to look like they're related to whichever base appearance you choose, not counting what modifications you might do to it afterwards?


Yes, I think so. Like I said, I can't remember if the family is based of the "base appearance" you choose or the skin tone. Whichever it is, there is a version of your family to match. The one you've seen only exists if you select the default.

#4
David Gaider

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White_Buffalo94 wrote...
so Mr. Gaider, if I were to recreate Hawke exactly how he is, then make him have a witch nose, Bethany is gonna look like a witch? That's awesome!


No. As I said, there are several set appearances for your family based on one appearance setting you choose for your PC. They do not change beyond that.

This is, I should add, completely subject to change or even cutting. I'm simply describing how I remember the system working at the moment (and, god forbid, I may even be wrong on how it's set up-- details tend to change on the systems stuff without notice).

Modifié par David Gaider, 09 janvier 2011 - 08:05 .


#5
Mike Laidlaw

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I can offer a little more clarity here.
  • Your family's facial structure is based on the preset head you pick so that they look related, unless you wildly deviate from the basic structure of the preset's face, in which case, hey...go ahead! It's your game, after all.
  • Your family's skin tone is then evaluated and changed to something close to the skin tone you pick as a second pass. This is evaluated seperately from the facial structure.
  • Your family will always have black hair.
It's a very neat system, and really plays to our theme of family, I think. Hope you enjoy.

#6
Mike Laidlaw

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Amioran wrote...
Very interesting concept, but also a risky move.


"Risky Move" is both of my middle names.

That said, it's not like we're running into a burning building to save lives, here. I can imagine higher-risk moves.

#7
Mike Laidlaw

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Brockololly wrote...

Mike Laidlaw wrote...
Your family will always have black hair.


Any reason for that? Not a big thing, but still seems kind of odd if you make a pasty recessive gene laden red head or blonde Hawke and yet the family has black hair.


Black hair works realistically on all skin tones, while blonde hair looks "off" on darker skin tones. As such, you can customize Hawke however you like, but your family will have black hair.

#8
Mike Laidlaw

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Ryllen Laerth Kriel wrote...

This and several other reasons are why Bioware needs to get some facts to the public sooner. That is a cool feature.


We prefer to be certain that they work before we go telling the world that we have a feature we have to cut before ship. Underpromise and overdeliver if possible; it's why I still haven't actually confirmed the hide helmet feature, even though it's in, tested and working.

Just to be clear: still not confirmed.