fed up ...cant take it anymore
#76
Posté 09 janvier 2011 - 12:58
#77
Posté 09 janvier 2011 - 12:59
Tetris got so much more difficult than Pacman.Onyx Jaguar wrote...
Those mother****ing ghosts in Pac Man would incrementally get faster each time you did a level, and at one point when you ate a power pellet it wouldn't even stun the ****ers
#78
Posté 09 janvier 2011 - 01:00
Phaedon wrote...
Tetris got so much more difficult than Pacman.Onyx Jaguar wrote...
Those mother****ing ghosts in Pac Man would incrementally get faster each time you did a level, and at one point when you ate a power pellet it wouldn't even stun the ****ers
But even that wasn't as evil as Ghost and Goblins
****ing game would start you at the beginning of the stage if you didn't get a checkpoint. But even then you had limited lives.
damn enemies with varying speed and hit points
#79
Posté 09 janvier 2011 - 01:48
#80
Posté 09 janvier 2011 - 01:48
#81
Posté 09 janvier 2011 - 01:51
Doesn't exist.Bogsnot1 wrote...
the silent majority who have been Bioware fans since Baldurs Gate.
Modifié par marshalleck, 09 janvier 2011 - 01:53 .
#82
Posté 09 janvier 2011 - 01:52
SithLordExarKun wrote...
Brace for impact fellas, the "true fans" are going to come out of the wood works and start bashing anybody that likes ME2 or states its better than ME1 for what ever reason.
When does that not happend on these forum's?(sarcasm)
Modifié par Bigdoser, 09 janvier 2011 - 01:52 .
#83
Posté 09 janvier 2011 - 01:58
Bigdoser wrote...
why do some people have to turn this into who has the biggest dick contest.
Internet. Serious Business.
#84
Posté 09 janvier 2011 - 02:07
All in all, I finished ME2 and thought.. "Wow, that was awesome." But I also wished a few things hadn't changed, while enjoying a few that did. I think it's always going to be like that, and expecting the planets to align in just the right way to appease you completely is selfish. If I ever get to the point where I simply stop playing a BioWare game because it is so far from my ideal, I won't care anymore and I'll simply play something else. If this happens to enough people, BioWare will recognize and react accordingly.
Unless this happens, however, we should all just realize we play these games for fun. If they weren't fun, we would stop playing them. It would seem then, with sales and popularity at an all-time high, that they are pretty fun. Isn't that enough?
Modifié par Pwnsaur, 09 janvier 2011 - 02:17 .
#85
Posté 09 janvier 2011 - 02:11
It's one thing to post constructive criticism and another to post 'ZOMG ME2 not an RPG', 'I have never played COD/HALO, but they suck so I'll compare ME2 to them'.Bigdoser wrote...
Its funny how people took the troll bait and started arguing, also I am just pointing out its these so called "rpg purists" that start these topics how come people can't disscuss a game pro's and con's without getting into other people's throats. Personally I thought the gameplay in me2 was great mix in some of the elements of me1 and you got a great game. Sheesh why do some people have to turn this into who has the biggest dick contest. =_=
Also, why everyone says that ME2 didn't have an inventory is beyond me.
Modifié par Phaedon, 09 janvier 2011 - 02:12 .
#86
Posté 09 janvier 2011 - 02:21
Phaedon wrote...
Also, why everyone says that ME2 didn't have an inventory is beyond me.
The inventory system in ME2 was drastically reduced. It was one of the primary changes between ME1 and ME2. You dispute this?
#87
Posté 09 janvier 2011 - 02:24
Phaedon wrote...
Also, why everyone says that ME2 didn't have an inventory is beyond me.
It was the fact that they split the interface in two and made them in-world interactive objects that weren't explicitly labeled "LOOK AT ME! I'M YOUR INVENTORY" that confused people, along with the fact that only Shep had the armor half of the inventory and everyone else just got some outfits (which of course don't count). Also, by making all upgrades apply to everything permanently (which is apparently a bad thing) and making you purchase some of them by decrementing some additional integers that weren't labeled "Credits", it made all those items stop being REAL items.
#88
Posté 09 janvier 2011 - 02:25
Although your post did remind me of the inventory conflict, I did not wish to reply to it. ME1's inventory was, for all intents and purposes, split into ME2's inventory and the research terminal. Saying that there is no inventory in ME2 is simply wrong.Pwnsaur wrote...
The inventory system in ME2 was drastically reduced. It was one of the primary changes between ME1 and ME2. You dispute this?
#89
Posté 09 janvier 2011 - 02:31
Phaedon wrote...
Although your post did remind me of the inventory conflict, I did not wish to reply to it. ME1's inventory was, for all intents and purposes, split into ME2's inventory and the research terminal. Saying that there is no inventory in ME2 is simply wrong.Pwnsaur wrote...
The inventory system in ME2 was drastically reduced. It was one of the primary changes between ME1 and ME2. You dispute this?
Well, I suppose because I never said it had 'no' inventory I am not wrong then. It was drastically reduced, and all party outfits were static. There was just less there, and my only intent was to illustrate that it was one of the very, very few things I didn't like about the ME1-ME2 transition.
#90
Posté 09 janvier 2011 - 02:39
Weapon selection? Check.
Armour customization? Check.
Upgrades? Check.
#91
Posté 09 janvier 2011 - 02:41
Phaedon wrote...
Less? Absolutely, complete lack of inventory? Heck no.
.
Fixed.
#92
Posté 09 janvier 2011 - 02:59
#93
Posté 09 janvier 2011 - 03:09
mike31181 wrote...
ok mass effect 1 , WAS AWESOME....why did bioware change everything in mass effect 2?....im almost done mass effect 2 and right now im saying wow i think im going to pop in mass effect 1 because it was FUN...im playing mass effect 2 because i like the story line thats it...but the gameplay is just shoot and collect credits...like i said the story line is awesome..BUT the gameplay is not unless you prefir an action game then rpg...what happened? is it to appeal to the general population to increase sales.................if i was bioware id keep it the same .,..but its a business so i guess FUN is less important then revenue...anyways im probably going to get bashed on this....and its probably been talked about before........
The storyline is awesome?
#94
Guest_kya169_*
Posté 09 janvier 2011 - 03:17
Guest_kya169_*
mike31181 wrote...
ok mass effect 1 , WAS AWESOME....why did bioware change everything in mass effect 2?....im almost done mass effect 2 and right now im saying wow i think im going to pop in mass effect 1 because it was FUN...im playing mass effect 2 because i like the story line thats it...but the gameplay is just shoot and collect credits...like i said the story line is awesome..BUT the gameplay is not unless you prefir an action game then rpg...what happened? is it to appeal to the general population to increase sales.................if i was bioware id keep it the same .,..but its a business so i guess FUN is less important then revenue...anyways im probably going to get bashed on this....and its probably been talked about before........
they sure did make alot of changes. and i loooove ME2, but the mining device is just annoying
#95
Posté 09 janvier 2011 - 04:24
That said, gameplay wise (i.e. actual combat), it was insanely superior.
More responsive, more tactical and more fun. I love planning a charge, blast everyone in the face (you know, hitting where I'm pointing at instead of depending on a lucky invisible dice roll) and clear an entire area in a few seconds.
#96
Posté 09 janvier 2011 - 04:27
#97
Posté 09 janvier 2011 - 05:17
Bogsnot1 wrote...
edit: @Phaedon: Just think of how much better it would have been if it had been PC only. Hi-res Garrus from the start, and from there it would only improve.
I would not have been able to play this "improved" hypothetical PC-only Mass Effect, and thus wouldn't have purchased it on release day. Ultimately, that's what counts at Bioware, making money. They are a business.
And, deny it all you like, but you are clearly an elitist. Everything you prefer is gold-plated and smells like bakery fresh cinnamon rolls, while everybody else is a "whiner."
#98
Posté 09 janvier 2011 - 05:30
didymos1120 wrote...
It was the fact that they split the interface in two and made them in-world interactive objects that weren't explicitly labeled "LOOK AT ME! I'M YOUR INVENTORY" that confused people, along with the fact that only Shep had the armor half of the inventory and everyone else just got some outfits (which of course don't count). Also, by making all upgrades apply to everything permanently (which is apparently a bad thing) and making you purchase some of them by decrementing some additional integers that weren't labeled "Credits", it made all those items stop being REAL items.
Exactly, people are so tied to stripping stuff off dead bodies like some sort of ghoul and then having to find (and talk about immersion breakers) sell and buy crap from a guy on your own ship that the very similar but streamlined process fried their brains. If instead of Rifle Update II they'd had to buy Mattock version II that improved the gun 10% they'd not be all hurt and crying.
#99
Posté 09 janvier 2011 - 06:57
#100
Posté 09 janvier 2011 - 07:01
One more thing: Music and atmosphere NEED to come back....
THEN it will be amazing.




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