So far we don't know much about any skills in the talent trees of any class yet so I decided to create this thread where I gather all the skill names (possibly descriptions) from the combat walkthrough and the few screenshots scattered around gaming websites, I'll split skills by class then skill tree and type.
Warrior
Weapon and Shield Tree
- Shield Defense [Sustained] - While this mode is active, the character drops into a defensive stance that favors the shield, gaining a bonus to defense.
- Shield Bash [Activated]
- Flurry [Activated]
Two-Handed Tree
- Whirlwind [Activated] - The warrior lashes out a flurry of strikes on sorrounding nearby targets.
- Charge [Activated] - The warrior lunges forward with a deadly strike.
- Mighty Blow [Activated]
Battlemaster Tree
- Taunt [Activated] - A mocking cry catches the attention of nearby foes, causing them to immediately abandon attacks on other allies to concentrate on the warrior instead. (Cost: 20 Stamina / Cooldown: 20s / Threat transfer: 100% from companions to warrior / Size: 8m)
- Stun [Activated] - The warrior strikes with the butt end of a weapon, rendering the target immobile for a brief time unless it passes a physical resistance check.
- Knockback [Activated] - The character knocks back all nearby foes unless they pass a physical resistance check.
General Skills (tree not known yet)
- Tremor [Activated]
- Stonewall [Activated]
- Rally [Activated]
- Second Wind [Activated]
- Scatter [Activated]
- Battle Synergy [Sustained]
- Bravery [Sustained]
- Turn the Blade [Sustained]
Rogue
Dual Weapon Tree
- Springboard [Activated] - The rogue leaps past an enemy, appearing behind the foe and striking with both weapons.
- Unforgiving Chain [Passive] - Each successive regular attack against the same enemy increases the chance that the rogue will inflict a critical hit.
- Explosive Strike [Activated] - The rogue completes the combo built up by Unforgiving Chain. Every basic melee attack that the rogue completed immediately prior to using Explosive Strike increases the damage inflicted by breaking the chain. (Cost: 15 Stamina / Cooldown: 10s / Physical damage: 56 / Physical damage: +50% per basic attack in previous chain, up to 10 hits / Physical force: 2x)
Archer Tree
- Hail of Arrows [Activated] - The archer unleashes an entire quiver into the air. For a short time after, the missles rain down on enemy ranks. (Cost: 30 Stamina / Cooldown: 20s / Physical damage: 350 every 1s / Enemy attack speed: 50% / Enemy movement speed: 50% / Duration: 4s / Size: 8m)
- Pinning Shot [Activated] - The archer looses an arrow that immobilizes a target for a short time. (Cost: 15 Stamina / Cooldown: 5s / Physical damage: 2,100 / Physical force: 2x / Pinning chance: 80% vs. normal enemies / Disorient chance: 100% vs. pinned enemies / Duration: 6s)
- Bursting Arrow [Activated]
Debilitation Tree
- Miasmic Flask [Activated] - The rogue lobs an explosive flask into a group of enemies, briefly stunning them. (Cost: 15 Stamina / Cooldown: 20s / Stun chance: 100% vs. normal enemies / Duration: 4s / Size: 3m)
- Rush [Activated] - The rogue rushes forward, attempting to knock down the target and all nearby enemies. (Cost: 10 Stamina / Cooldown: 10s / Physical damage: 140 / Physical force: 16x)
Subterfuge Tree
- Stealth [Activated] - The rogue steps into the shadows, fading from enemies' view for a short time while moving at a slower pace. Taking any action beyond movement breaks concealment.
- Evade [Activated]
General Skills (tree not known yet)
- Backstab [Activated]
- Kickback [Activated]
- Rhyming Triplet [Activated]
Mage
Arcane Tree
- Crushing Prison [Activated] - The caster summons an arcane prison that deals physical damage to the target. Targets that sustain high damage are paralyzed, while targets that sustain low damage suffer a penalty to movement and attack speed.
- Mind Blast [Activated]
Elemental Tree
- Fireball [Activated] - The mage unleashes a bolt of flame that explodes, scattering and scorching foes. (Cost: 15 Mana / Cooldown: 10s / Fire damage: 650 / Elemental force: 4x / Size: 5m)
- Firestorm [Activated] - The mage calls forth a devastating shower of flame that blasts down on the target area. (Cost: 40 Mana / Cooldown: 30s / Fire damage: 520 every 1s / Elemental force: 2x / Duration: 10s / Size: 8m)
Spirit Tree
- Spirit Bolt [Activated]
General Skills (tree not known yet)
- Glyph of Paralysis [Activated] - The mage inscribes a glyph on the ground that paralyzes most foes who cross its bounds. (Cost : 15 Mana / Cooldown: 20s / Enemies paralyzed: 3 / Paralysis chance: 100% vs. normal enemies / Paralysis duration: 10s / Duration: 20s, or 3s after first paralysis / Size: 3m)
- Winter's Grasp [Activated]
- Walking Bomb [Activated]
- Death Syphon [Sustained]
** Notes **
(1) Size in the descriptions refers to area of effect.
(2) Physical force and Elemental force are most likely damage modifiers based on strength and magic or something similar.
(3) Spells like Glyph of Paralysis can be assumed to hold more enemies and/or increase in size if it's upgradeable and if you choose to do so.
(4) Some of these skills were taken from an old gameplay video, some of them may have changed in name and/or description.
(5) All skills taken from the combat walkthrough were determined to be be either sustained or activated by capturing the frame then zooming to see whether the skill was represented by a diamond or hexagon icon.
(6) Thanks to axa89 for his great help with a fixing and adding skills in this thread.
The thread will be updated when further info about current skills or new skills in acquired.
Modifié par ViSeirA, 10 janvier 2011 - 02:45 .





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