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Skill Encyclopedia **Updated**


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#1
ViSeiRa

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Hey guys,

So far we don't know much about any skills in the talent trees of any class yet so I decided to create this thread where I gather all the skill names (possibly descriptions) from the combat walkthrough and the few screenshots scattered around gaming websites, I'll split skills by class then skill tree and type.

Warrior


Weapon and Shield Tree

  • Shield Defense [Sustained] - While this mode is active, the character drops into a defensive stance that favors the shield, gaining a bonus to defense.
  • Shield Bash [Activated]
  • Flurry [Activated]

Two-Handed Tree

  • Whirlwind [Activated] - The warrior lashes out a flurry of strikes on sorrounding nearby targets.
  • Charge [Activated] - The warrior lunges forward with a deadly strike.
  • Mighty Blow [Activated]

Battlemaster Tree

  • Taunt [Activated] - A mocking cry catches the attention of nearby foes, causing them to immediately abandon attacks on other allies to concentrate on the warrior instead. (Cost: 20 Stamina / Cooldown: 20s / Threat transfer: 100% from companions to warrior / Size: 8m)
  • Stun [Activated] - The warrior strikes with the butt end of a weapon, rendering the target immobile for a brief time unless it passes a physical resistance check.
  • Knockback [Activated] - The character knocks back all nearby foes unless they pass a physical resistance check.

General Skills (tree not known yet)

  • Tremor [Activated]
  • Stonewall [Activated]
  • Rally [Activated]
  • Second Wind [Activated]
  • Scatter [Activated]
  • Battle Synergy [Sustained]
  • Bravery [Sustained]
  • Turn the Blade [Sustained]


Rogue


Dual Weapon Tree

  • Springboard [Activated] - The rogue leaps past an enemy, appearing behind the foe and striking with both weapons.
  • Unforgiving Chain [Passive] - Each successive regular attack against the same enemy increases the chance that the rogue will inflict a critical hit.
  • Explosive Strike [Activated] - The rogue completes the combo built up by Unforgiving Chain. Every basic melee attack that the rogue completed immediately prior to using Explosive Strike increases the damage inflicted by breaking the chain. (Cost: 15 Stamina / Cooldown: 10s / Physical damage: 56 / Physical damage: +50% per basic attack in previous chain, up to 10 hits / Physical force: 2x)

Archer Tree

  • Hail of Arrows [Activated] - The archer unleashes an entire quiver into the air. For a short time after, the missles rain down on enemy ranks. (Cost: 30 Stamina / Cooldown: 20s / Physical damage: 350 every 1s / Enemy attack speed: 50% / Enemy movement speed: 50% / Duration: 4s / Size: 8m)
  • Pinning Shot [Activated] - The archer looses an arrow that immobilizes a target for a short time. (Cost: 15 Stamina / Cooldown: 5s / Physical damage: 2,100 / Physical force: 2x / Pinning chance: 80% vs. normal enemies / Disorient chance: 100% vs. pinned enemies / Duration: 6s)
  • Bursting Arrow [Activated]


Debilitation Tree

  • Miasmic Flask [Activated] - The rogue lobs an explosive flask into a group of enemies, briefly stunning them. (Cost: 15 Stamina / Cooldown: 20s / Stun chance: 100% vs. normal enemies / Duration: 4s / Size: 3m)
  • Rush [Activated] - The rogue rushes forward, attempting to knock down the target and all nearby enemies. (Cost: 10 Stamina / Cooldown: 10s / Physical damage: 140 / Physical force: 16x)

Subterfuge Tree

  • Stealth [Activated] - The rogue steps into the shadows, fading from enemies' view for a short time while moving at a slower pace. Taking any action beyond movement breaks concealment.
  • Evade [Activated]


General Skills (tree not known yet)

  • Backstab [Activated]
  • Kickback [Activated]
  • Rhyming Triplet [Activated]

Mage


Arcane Tree

  • Crushing Prison [Activated] - The caster summons an arcane prison that deals physical damage to the target. Targets that sustain high damage are paralyzed, while targets that sustain low damage suffer a penalty to movement and attack speed.
  • Mind Blast [Activated]

Elemental Tree

  • Fireball [Activated] - The mage unleashes a bolt of flame that explodes, scattering and scorching foes. (Cost: 15 Mana / Cooldown: 10s / Fire damage: 650 / Elemental force: 4x / Size: 5m)
  • Firestorm [Activated] - The mage calls forth a devastating shower of flame that blasts down on the target area. (Cost: 40 Mana / Cooldown: 30s / Fire damage: 520 every 1s / Elemental force: 2x / Duration: 10s / Size: 8m)

Spirit Tree

  • Spirit Bolt [Activated]

General Skills (tree not known yet)

  • Glyph of Paralysis [Activated] - The mage inscribes a glyph on the ground that paralyzes most foes who cross its bounds. (Cost : 15 Mana / Cooldown: 20s / Enemies paralyzed: 3 / Paralysis chance: 100% vs. normal enemies / Paralysis duration: 10s / Duration: 20s, or 3s after first paralysis / Size: 3m)
  • Winter's Grasp [Activated]
  • Walking Bomb [Activated]
  • Death Syphon [Sustained]


** Notes **

(1) Size in the descriptions refers to area of effect.
(2) Physical force and Elemental force are most likely damage modifiers based on strength and magic or something similar.
(3) Spells like Glyph of Paralysis can be assumed to hold more enemies and/or increase in size if it's upgradeable and if you choose to do so.
(4) Some of these skills were taken from an old gameplay video, some of them may have changed in name and/or description.
(5) All skills taken from the combat walkthrough were determined to be be either sustained or activated by capturing the frame then zooming to see whether the skill was represented by a diamond or hexagon icon.
(6) Thanks to axa89 for his great help with a fixing and adding skills in this thread.

The thread will be updated when further info about current skills or new skills in acquired.

Modifié par ViSeirA, 10 janvier 2011 - 02:45 .


#2
Master Shiori

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Wow, good job with finding all of those.



There also appears to be some kind of spell that alloes HAwke to shot a line of flame on the ground towards a target as seen in concept art and one of Isabela screenhots.



Not sure if that's a new spell or a new visual for old flameblast.

#3
Eclipse_9990

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ViSeirA wrote...

Fireball - The mage unleashes a bolt of flame that explodes, scattering and scorching foes. (Cost: 15 Mana / Cooldown: 10s / Fire damage: 650 / Elemental force: 4x / Size: 5m)

Firestorm - The mage calls forth a devastating shower of flame that blasts down on the target area. (Cost: 40 Mana / Cooldown: 30s / Fire damage: 520 every 1s / Elemental force: 2x / Duration: 10s / Size: 8m)


Fireball 650 damage with aoe 15 mana cost, and 10 second cooldown.. Holy f***..

Firestorm Aoe 520 damage every second..

I'm really going to enjoy being a mage..  Though it seems they got rid of the knockdown effect..

Modifié par Eclipse_9990, 09 janvier 2011 - 10:00 .


#4
ViSeiRa

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Yeah Fireball and Firestorm seem kinda overkill but we don't know about numbers yet... for all we know 650 might be the new 100 in DA2 :P

#5
Andraste_Reborn

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Rhyming Triplet




For some reason, this is the thing I want to know about. Probably because I have NO IDEA what it could be.



Thank you for making this list - I had no idea it was possible to glean so much from what we'd been shown! Delighted to see the new and improved Glyph of Paralysis there.

#6
ViSeiRa

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Master Shiori wrote...

Wow, good job with finding all of those.

There also appears to be some kind of spell that alloes HAwke to shot a line of flame on the ground towards a target as seen in concept art and one of Isabela screenhots.

Not sure if that's a new spell or a new visual for old flameblast.


We can assume that's Flame Blast? can you get the screenshot? also if it has no hud we can't confirm it's name.

#7
Ramante

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Eclipse_9990 wrote...

Fireball 650 damage with aoe 15 mana cost, and 10 second cooldown.. Holy f***..

Firestorm Aoe 520 damage every second..

I'm really going to enjoy being a mage..  Though it seems they got rid of the knockdown effect..

I am hoping they do that amount of damage after upgrades to be honest.
Doing that much damage in the beginning of the game with just one attack is kinda overkill. xD

Modifié par Ramante, 09 janvier 2011 - 10:23 .


#8
The Lesser Evil

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Ramante wrote...

I am hoping they do that amount of damage after upgrades to be honest.
Doing that much damage in the beginning fo the game with just one attack is kinda overkill. xD


It could be that you do that much damage in the beginning, but only when Varric is exagerating. I imagine doing truckloads more damage is part of that.

#9
The Elder King

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Ramante wrote...

Eclipse_9990 wrote...

Fireball 650 damage with aoe 15 mana cost, and 10 second cooldown.. Holy f***..

Firestorm Aoe 520 damage every second..

I'm really going to enjoy being a mage..  Though it seems they got rid of the knockdown effect..

I am hoping they do that amount of damage after upgrades to be honest.
Doing that much damage in the beginning fo the game with just one attack is kinda overkill. xD


From the number of spells Bethany had when we saw her (both the gameplay video and the previews) I believe that it won't be at the start of the game. She had quite a lot of spells.

#10
Roth

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I'm glad Second Wind will be available from the beginning this time around, because it was one of the most useful Warrior abilities in DA:A.

#11
ViSeiRa

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Also Mike stated in the video that Firestorm was a top tier mage ability, so it's fair to assume Bethany was at a high level in the video and Fireball could have been upgraded as well.

#12
Seagloom

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My expectation is number inflation across the board. As ViSeirA wrote, 650 may be the new 100. The designers behind DA2 combat may have tweaked the math for some reason and decided to go with higher totals. All speculation, of course, but considering some of the videos and screens where this information was culled from, I do not think it can all be attributed to Varric exaggeration.



Neat thread idea, by the way. ;)

#13
The Elder King

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Roth wrote...

I'm glad Second Wind will be available from the beginning this time around, because it was one of the most useful Warrior abilities in DA:A.


I agree with you, I love that skill:) althoug my companions prefer the peon's plight (With all the good talents in DAA the game was too easy though)

#14
Eclipse_9990

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I just hope the devs decide to give us the list of talents, spells, and skills already.. I really really want to set my build up. What harm could it do to release that stuff now?

Modifié par Eclipse_9990, 09 janvier 2011 - 10:36 .


#15
axa89

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I think Physical force has something to do with the impact system Peter Thomas talked about.

One new feature of DA2 is our impact system. If you hit someone hard enough, or with an ability that has an impact bonus, the target will react: getting knocked around, stumbling, or even flying off their feet). This can be used to interrupt whatever the creature is doing, including attacks, overhwelms, running, etc.

The downside of that is that you get knocked around too if the enemies hit you hard enough.

The impact system is based on the force of your attack versus the health of the creature you're hitting. If it's a dragon the size of a house, you're unlikely to move it very much. Unless... but I digress.

Abilities that have a chance to apply an effect, rather than relying on the strength of your attack, can be more effective in situations like that.

Every attack that hits you has a certain amount of force behind it, depending on how much damage it does. Abilities based on earth count that damage as higher for determing if enemies get knocked around by it. For example (not real numbers), a hurlock hit for 30 damage by an earth ability might react as if he got hit by 50 damage from a normal sword.


And the derived stat Fortitude should be impact resistance.

Modifié par axa89, 09 janvier 2011 - 10:44 .


#16
ViSeiRa

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So if Fortitude is related to Physical force than means that Strength is the attribute that affects it.... mmm we still need confirmation on this but I think you pretty much nailed it through Peter's replies.

#17
Shepard Lives

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I just want my fireballs back.

And Punisher. Punisher was awesome.

Modifié par shepard_lives, 09 janvier 2011 - 10:55 .


#18
axa89

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Another post from Peter that reinforces this concept:

What the stats give you has been rebalanced. I can say what bonuses currently are, but the what they are and how much they give could very well change by release.

First start with primary attributes. The primary attribute of a class gives a bonus to attack and damage. It's different for each class.

The attributes each give their own bonus to another property, trying to make it useful,but not necessary to everyone.

Strength - Warrior primary. Increases impact resistance (less likely to be knocked down by big blows).
Dexterity - Rogue primary. Increases critical hit chance.
Magic - Mage primary. Increases magic resistance.
Cunning - Increases defense.
Willpower - Increases mana/stamina.
Constitution - Increases health.

A lot of people may think "LOLWUT? Dex gives crit chance and Cunning give defense?" That's for balance reasons and they may get switched. Having your primary attribute give you attack, defense and damage all together would be too much of a good thing.

A Mage may get Cunning to boost his defense to avoid attacks. A Warrior may get Dexterity to increase his crits. A Rogue may get Strength so the little enemies won't knock him around so much. Balance work still needs to be done on numbers though.


Ah, and there's this video that shows some ability trees (note though that it's an old build and partly translated in russian).

Modifié par axa89, 09 janvier 2011 - 11:35 .


#19
Eclipse_9990

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Thats pretty interesting.. Assuming I don't need to put points into cunning for persuasion.. I guess I'll just focus on Magic, will, and constitution..

#20
ViSeiRa

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Nice vid, all in Russian sure but I can make out some tree/skill names that are in English, I'll make sure I add them.

#21
andar91

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I'm pretty sure that line of fire thing is just the end to the melee combo a mage does with a fire staff.

#22
Blacklash93

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Second Wind is still in? Talk about overpowered...

I hope at least the other classes get something similar to keep it fair. I kind of take this as a disincentive to play as other classes.

Modifié par Blacklash93, 09 janvier 2011 - 03:04 .


#23
ankuu

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Nice find! I wish there was a skill encyclopedia in Origins (like in-game). I used to stare at skills forever to decide what to get and what they do...And not being a native english speaker didn't help me either.

#24
andar91

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Blacklash93 wrote...

Second Wind is still in? Talk about overpowered...

I hope at least the other classes get something similar to keep it fair. I kind of take this as a disincentive to play as other classes.

Posted ImagePosted ImageBut we don't really know if it works the same way as it did in Origins.  And warriors have such low stamina most of the time it didn't make that big of a difference to me.

#25
ViSeiRa

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Blacklash93 wrote...

Second Wind is still in? Talk about overpowered...

I hope at least the other classes get something similar to keep it fair. I kind of take this as a disincentive to play as other classes.


Taking into account how much Stamina Warriors had in Awakening it was fair, don't know about now, since I remenber Peter saying there are ways to regenerate Stamina that's different to each class, Warriors in DA2 regenerate Stamina in combat through hitting enemies IIRC, so I guess it might work differently.

Modifié par ViSeirA, 09 janvier 2011 - 03:16 .