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AGS Engine / Mass Effect (Point Click Adventure)


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#1
SinDr0me

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Recently i discovered AGS (Adventure Game Studio).

www.adventuregamestudio.co.uk/

What is AGS..? well, let me tell you:

"Adventure Game Studio allows you to create
your own point-and-click adventure games, similar to the early 90's
Sierra and Lucasarts adventures. It consists of an easy-to-use
editor to create your games, and
a run-time engine to play them."

I'm a big fan of the monkey island series myself untill they started making them 3-D (I Like "Tales OF MI" tough.). But i guess the cheesy point & click gameplay just sticked. So i was very happy to have found a little program that can be used to make you're own adventure.

Posted Image

Okay, to the point... i'm a really big fan of Mass Effect and a month ago i started my own dutch fan-base about mass effect... "www.wearelegion.nl".  I'm trying to get as many exclusives on my site as possible. Like screensavers and wallpapers etc. Items you can't find anywhere else. I'm trying to create most of them myself.

So i was hoping to find people who think point click adventures are awesome as hell, and want to see a Mass Effect Based game as a point click adventure.

But i guess i can't make this on my own, i need sprites, backgrounds, sounds, maby some voice acting etc. I need a story, perhaps i can do that myself, but help will be much appreciated.

So what i'm actualy asking is, who wants to help me create a point click adventure about/themed/based on mass effect.

I hope that is all i wanted to share. If not, more info soon... :P


ANY VOLUNTEERS? :innocent:

-----
MOAR INFO! :pinched:
-----

The general consensus:
To make an adventure game in the Mass Effect Universe.

[/list]The growing consensus:
To make a prequel game focusing on Garrus and C-Sec.
To have the game take place on the Citadel.

To make a game mostly serious in tone, but retain elements of humor.

To make a "noir" style game.

[/list]Under discussion:
Which program to make the game with, up for discussion: AGS, GM, Wintermute.  We need to decide on engine here very soon.
What
will our artistic direction will be:  are we going to stick retro, are
we going to go cartoony, are we going 3D, which has been suggested.

The general plot of the game.

The character list of the game.

The setting of the game, time wise.  Will it only take place on the citadel, or will you visit other locations?

Any and all game mechanics

Offers to help:
[/list]
I offered to help do character sprites.  I will attempt a few backgrounds too and see how they look.

Phaedon offered to help write the plot.
[*]DarthCaine offered to help write the plot/game mechanics.[/list]

Modifié par SinDr0me, 11 janvier 2011 - 12:14 .


#2
SinDr0me

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Also, ideas about a storyline would be great... for the Shepard fanboys/girls...(NO SHEPARD). I was trying to do a story about something/someone else.

Modifié par SinDr0me, 09 janvier 2011 - 10:27 .


#3
Phaedon

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Well, I was thinking about making a ME-ish point and click adventure with Game Maker, but I really don't have the time right now.



In my opinion, you shouldn't consider AGS at all, just use GM, it's much easier.

As for the storyline, I'd like to see a prequel with Garrus in C-Sec.

#4
SinDr0me

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Phaedon wrote...

Well, I was thinking about making a ME-ish point and click adventure with Game Maker, but I really don't have the time right now.

In my opinion, you shouldn't consider AGS at all, just use GM, it's much easier.
As for the storyline, I'd like to see a prequel with Garrus in C-Sec.


I used GM ages ago and it always gave me the creeps, just like dreamweaver those programs never did what i wanted! :P

#5
darknoon5

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SinDr0me wrote...

Phaedon wrote...

Well, I was thinking about making a ME-ish point and click adventure with Game Maker, but I really don't have the time right now.

In my opinion, you shouldn't consider AGS at all, just use GM, it's much easier.
As for the storyline, I'd like to see a prequel with Garrus in C-Sec.


I used GM ages ago and it always gave me the creeps, just like dreamweaver those programs never did what i wanted! :P

GM isn't so bad for more basic stuff, but I don't think it could do a mass effect game justice.

#6
Phaedon

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Eh, I think that you just need a bit more experience in GM, it can do things efficiently and easily.



My suggestion is that you make a small 15-minute duration project, not a full game. Even with a big dev team, like MEC has, those take a lot of time to make. And when I say time, I mean years.

#7
SinDr0me

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Phaedon wrote...

Eh, I think that you just need a bit more experience in GM, it can do things efficiently and easily.

My suggestion is that you make a small 15-minute duration project, not a full game. Even with a big dev team, like MEC has, those take a lot of time to make. And when I say time, I mean years.


It doesn't bother me if it takes more than a year of development, that will only make the experiene so much better.

#8
DarthCaine

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I'm a big adventure games fan, so I'd like to see it. (maybe I'll make one myself some day, but with my exams I'm extremly busy). About the story, how about a Noir detective story set on Earth?

Modifié par DarthCaine, 09 janvier 2011 - 11:38 .


#9
SinDr0me

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DarthCaine wrote...

I'm a big adventure games fan, so I'd like to see it. (maybe I'll make one myself some day, but with my exams I'm extremly busy). About the story, how about a Noir detective story set on Earth?


Please expand on that idea?

#10
Phaedon

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What Darth said, only on the Citadel with a C-Sec detective.

As for the development, I really think that you should start with a small project that lasts only a few minutes before starting a real project. You'd have to find a dev team anyway. Also, AGS is a rather weak engine imho.

Modifié par Phaedon, 09 janvier 2011 - 11:50 .


#11
DarthCaine

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SinDr0me wrote...

Please expand on that idea?

Ever played Discworld Noir? (definitely in my top 3 adventure games). Basically it's a parody of old movies like The Maltese Falcon and Casablanca. Another example is Sam & Max: The Devil's Playhouse: Episode 3

IMO what defines a Noir story is this:
- private detective with a fendora and trenchcoat narrating the whole story
- jazz music
- dark corrupt city
- several murders that lead to a conspiracy
- the protagonist is a suspect is the police's investigation of the murders
- a femme fatale

Modifié par DarthCaine, 09 janvier 2011 - 11:56 .


#12
SinDr0me

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DarthCaine wrote...

SinDr0me wrote...

Please expand on that idea?

Ever played Discworld Noir? (definitely in my top 3 adventure games). Basically it's a parody of old movies like The Maltese Falcon and Casablanca. Another example is Sam & Max: The Devil's Playhouse: Episode 3

IMO what defines a Noir story is this:
- private detective with a fendora and trenchcoat narrating the whole story
- jazz music
- dark corrupt city
- several murders that lead to a conspiracy
- the protagonist is a suspect is the police's investigation of the murders
- a femme fatale


Sounds awfully nice, made me think of Blade Runner (by Westwood) but a Turian in a trenchcoat and a fendora wouldn't that be weird? :P

#13
Phaedon

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Doesn't matter, you can take the noir style and adjust it to the Mass Effect universe.

#14
SinDr0me

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More idea's / volunteers please!? =D

#15
DarthCaine

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Most people don't play adventure games 'cos they actually require you to use your brain, and people don't like doing that at all.

So, I don't think you'll get a lot of volunteers. I'd do it, but I don't have much free time as I'm in a really tough university.

Modifié par DarthCaine, 09 janvier 2011 - 08:59 .


#16
Uszi

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Phaedon wrote...
As for the development, I really think that you should start with a small project that lasts only a few minutes before starting a real project. You'd have to find a dev team anyway. Also, AGS is a rather weak engine imho.


Pretty supportive community though?
At least Yahtzee, of zero punctuation fame, did some cool stuff with AGS back in the day, used AGS to make some Adventure games, and some totally different style games:

7 Days a Skeptic

Adventures in the Galaxy of Fantabulous Wonderment

Art of Theft


I started messing around with AGS a little bit back in the day.  There's a fairly good set of tutorial videos too:


DarthCaine wrote...

Most people don't play adventure games
'cos they actually require you to use your brain, and people don't like
doing that at all.


People don't play adventure games because the puzzle solutions were retarded.

Modifié par Uszi, 09 janvier 2011 - 09:20 .


#17
Uszi

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SinDr0me wrote...

Also, ideas about a storyline would be great... for the Shepard fanboys/girls...(NO SHEPARD). I was trying to do a story about something/someone else.


Also... You want someone to come up with the story and sprites for you?

If I were going to release a Mass Effect AGS game, it would be a short joke about Bridging DLC and getting the squad ready for ME3.  Getting Mordin some tea to relax his singing voice, getting Jack a shirt, helping garrus finish his calibrations.  Taking a shopping trip with Miranda to buy appropriate armor.

#18
Burdokva

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Actually, a short point-and-click adventure about a day of work of a C-SEC officer would be nice. Nothing fancy, just a crime of some sorts to resolve - a few nice backgrounds and several nice (and maybe funny, depending on what mood you're going for) puzzles.

#19
Terror_K

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Do want!

#20
Uszi

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Posted Image


Heh, I was intrigued so I put together a preview sprite of Garrus for you guys.


Er, the smaller one on the left is the actual sprite.  The larger one is a 500% blow up so you can actually see it.

I know that in game for AGS the resolution is 320x200 pixels, so the recommendation is to shoot for character sprites that are 20x50 pixels. This Garrus is accidentally 30x60 so he'll have a slightly bigger on-screen presence.

Heh, it's harder then you think to distill something down to its barest essence and express it in only 1,800 pixels.  It's kinda fun though.  His head's big, but I feel when you have this little detail some things you need to exagerate so you know that what you're talking about.  Same goes for his little visor doodad.

I have no idea what size limitations exist for GM. Never used it.  I wouldn't know if it could support a larger, higher resolution sprite.

Modifié par Uszi, 10 janvier 2011 - 12:33 .


#21
DarthCaine

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Can you put VA and music with AGS? Since all the games made with AGS that I've played had only basic sounds

Modifié par DarthCaine, 10 janvier 2011 - 12:31 .


#22
Uszi

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DarthCaine wrote...

Can you put VA and music with AGS? Since all the games made with AGS that I've played had only basic sounds


Voice acting I'm not sure.  I haven't seen that.

Music, yes.  I liked to a couple of adventure games made by Yahtzee Croshaw, and the  Galaxy of Fantabulous Wonderment has custom music/sounds that he created.  Or, I think someone helped him with the music.

I've also seen people rip music from RPG maker.

I suppose it wouldn't be impossible to import some ME music.  Probably illegal though.  I don't know what the size limits are for that either.

#23
DarthCaine

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I think I might actually try making something this summer when I have time. How hard is it to make sprites and animations? What did you make the Garrus pic with anyway?

#24
Uszi

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MS Paint! Pretty much all you need for AGS because you're working with such a ridiculously low resolution.

A really easy way to cheat a bit when designing a sprite based on a person or character is to find a reference picture, and then shrink it down to 20x50 pixels (or as close as you can and maintain the aspect
ratio).  You'll get kind of a blurry mess, but you can also see how a more pixelated version will basically look.  From there, you try to pickout the features that stand out the most at that low, low resolution and you ignore all the noise.

The animations are built into AGS, you just need to make a ton of sprites:
Garrus leaning forward. Garrus raising his left leg. Garrus raising his left leg. Garrus begins putting leg down. Garrus puts leg down. Garrus shifting weight forward. Garrus picking right leg up.

Etc.

Modifié par Uszi, 10 janvier 2011 - 12:50 .


#25
Uszi

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Burdokva wrote...

Actually, a short point-and-click adventure about a day of work of a C-SEC officer would be nice. Nothing fancy, just a crime of some sorts to resolve - a few nice backgrounds and several nice (and maybe funny, depending on what mood you're going for) puzzles.


1.  Investigate the report of the keepers stealing underpants on the presidium.
2.  The mystery of the shoplifting Hanar.
3.  The investigate the report of the Elcor street con man.

Maybe Garrus's first partner in C-Sec is a volus that hasn't gotten a promotion in 30 years.


...I personally would still rather see a quick, 15 minute, tongue in cheek joke about "bridging DLC."  Shephard gets the crew ready for ME3.  Seems a bit more reasonable sized project then a full on detective game.  You could post it on the general forums with a misleading title like, "NEXT DLC PREVIEW!!!"

Modifié par Uszi, 10 janvier 2011 - 12:57 .