RiouHotaru wrote...
...I think people are making some rather huge leaps here between the "story" of ME1, and the "story" of ME2. How this continues to happen, I will not ever fully understand. You can't honestly make these comparisons, as, while the two games are part of the same trilogy, they both look and feel like two completely separate games, in terms of how the plot and story work.
In ME1:
Crew "recruitment" is practically non-existant. You get everyone BUT Liara before even leaving the Citadel, and two of those six while on Eden Prime. It's possible to "skip" Garrus or Wrex, but why would you? Once on the Normandy, they take up their own self-enclosed spaces and...that's it. Tali is an exposition machine on the Quarian Race, and Ash/Kaidan/Liara give some background on themselves while ninja-ing you into a romance with them that you have to go specifically out of your way to avoid, lest you be forced into it by the end-game. Squad interactions are also non-existant. Ash and Kaidan get a few, which is to say I could count them all on ONE HAND, unique conversations, most everyone else gets pre-scripted elevator convos which are almost identical between characters. Once you've heard a few of them, you've heard them all.
The ONLY other interactions are the debriefings between story missions, and even then, you only hear input from a few. Ash and Kaidan once again get the most dialog here, with Liara in a close second. Garrus, Tali and even Wrex get about...oh, ONE dialog line each, but for the most part keep their mouths shut any other time. There's very little sense of connection of the squadmates to each other outside of the elevators, which barely counts for the above reasons. There was some unique dialog on missions...like Liara vs. Benezia, but otherwise it doesn't exist. The story missions don't offer any more interaction until you get to Virmire, whose only noteworthy moments are Wrex and the Sacrifice Decision.
ME1's problem is that it was simply too BIG. Too many things to do in the galaxy, probably almost twice if not three times the number of sidequests, only a few of which ever had anything to do with Shepard personally (the background-related missions), and the few squaddie-related quests as well, which was everyone BUT Ash/Kaidan.
In ME2:
Story opens with Shepard's death, which IMO is a fantastic way to get things going. I disregard the "but the resurrection makes no sense!" arguments because it doesn't break my personal suspension of disbelief. Just because it breaks yours doesn't make it a plothole. Now, sure, Miranda and Jacob fill the slots of Ashley and Kaidan, and aside from Mordin, the other squaddies are just there...which is just like ME1...only in ME2 they have a lot more to say than simply exposition about their species. Sure, just like ME1, they take up spaces in different parts of the ship, but this time they have more to say. More about themselves (except in the case of Garrus and Tali, who give minimal background because there's some assumption people have played ME1 already), and their issues, personal beliefs, etc etc. Basically, the dialog you got from Ash and Kaidan, only this time you get it from everyone.
Now, while there are pre-scripted unique interactions between characters (the burning bodies in Mordin's recruitment, talking about the situation in Jacob's loyalty, etc etc, it at least feels like each character has something different to say. As for characters playing "third wheel" during loyalties, this makes perfect sense. Not every squaddie has anything to say about the situation the other is in. And most of them probably know well enough to NOT say anything. After all, thematically the loyalty missions are about the squadmate themselves, so Samara wouldn't make any comment on Garrus' quest for revenge, she follows Shepard's orders. Plus I'm sure she knows better than to comment in the first place.
Honestly, ME2 develops the squadmates much, MUCH more than ME1 did, at least as individual characters with regards to Shepard. You're right, they don't interact with each other much...but then they didn't in ME1 much either. I'd much prefer NO interaction, than identical scripted interaction (Looking at you elevators!). As for their "integration" into the Collector Plot, you're right, it does feel more like an episode of a TV series than a movie (which is what ME1 felt like). But I liked that.
I guess, when it comes down to it, your like/dislike of the plot is a case of YMMV (Your Mileage May Vary), but I wish people would stop saying "The story/plot of ME2 is weak" as though it were a statement of fact.
Because it's not. That's your opinion.
I think the biggest complaint among fans is that by tossing the old crew aside and starting over with a new crew made ME2 seem like it was going sideways in the story arc instead of forward.
Having so many crew members is pointless, you can beat the game with just half of them. instead of having so many crew members they should of cut it in half which would of allowed for deeper and richer back stories for the ones they kept. It would of also allowed for bigger side quests, the ones we got in ME2 were so small, it only took maybe 10-15 mins to do them.
We got 3 Biotics (Miranda, Jack and Samara), 5 Warriors (Garrus, Jacob, Grunt, Thane and Zaeed) and 3 Tech's (Mordin, Legion and Tali), just seems like over kill since you can only take 2 of them with you on any given mission.
Sometimes less is better.....