[quote]RiouHotaru wrote...
I think you and I will just have to agree to disagree. I understand what you're getting at, but I think such things would be unnecessary fluff, and for me, in a lot of places, make no sense. But believe, I understand that you want it. I just don't think the same way.
Dragon Age is a very different game from Mass Effect. 1 or 2. But the way the companions interact is precisely what a character driven game like ME 2 needed. These are all strong, independant characters. With a variety of motives and outlooks. How these characters respond to each other should have been a major part of the game. Particularly a game where getting to know them and earning their loyalty was a key part. Loyalty to
each other is a vital part of teamwork. The two arguements we do get is just a pale shadow of what we should have had.
Eh, again, I disagree. It's generally assumed they'll work together, with the exception of the two major argument events. Remember, they're there for Shepard, not necessarily for each other. Shepard is what makes them work together well as a cohesive unit. Dragon Age is different because there's no clear leader. They're all equals. In Mass Effect it's clearly subordinate/superior.[/quote]
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Dude I completely agree with you. I've never played DA though, so I won't be able to comment on that. However, your point about squad interactions is vital. I've always thought that BW skimped out on this part of the game, and hopefully they'll do a better job in ME3. Here's the problem though: ironically, they missed their chance. If they were to have a game with rich character interactions it would've been ME2. Now, they're stuck in a ridiculously deep plot hole (ie. suicide mission).
Now in ME3 they're going to be constrained by the lack of potential squad members.
Anyway, replying to the original topic, are the characters the story? Yes they are. ME2's plot was sadly predictable (unlike ME1's) and the only thing that made the story interesting were the characters. Think about it: there were so many more (SO MANY MORE) character related missions than there were story missions. We had 10 recruitment missions and 12 loyalty missions. Thats 22 character related missions, as compared to the... what? 3 story missions lol. Thats a joke!
So yes the characters drove the intensity and interestingness of the story, undoubtedly. The feeling of "we're all going through Hell together" makes the game very deep, and the richness and clarity of the characters is exceptional, making them all very engaging... Well most of them
Modifié par xlavaina, 10 janvier 2011 - 01:23 .