Terror_K wrote...
If the characters ARE the story, then that's actually part of the problem, even if the stories for the individual characters are good. When you've got the second part of what is supposed to be a trilogy, then you should be focusing on the main overarching story more than ever.
And there is a focus on the overarching story. Does everyone just want to forget Horizon, The Collector Ship, or the Reaper Ship? Did all these plot-shaking revelations and reveals just slip through the cracks? Yes, the character missions do take up more screen-time, but that doesn't mean the Reaper plot is completely ignored.
It's fine to say that "the characters ARE the story" if the characters and their stories relate directly to the main plot, but for the most part they really don't. It's not that the writing of the characters' stories is bad that's the problem with ME2's narrative because they're not, it's that the whole thing deviates far too much from what should be the main focus of the second part.
But they do relate to the main plot. Why are you gathering them in the first place? Why do you recruit them and help them put their affairs in order (or not)? Maybe it's not as MUCH relation to the main plot as you'd like, but there is relation.
That --along with the fact that seemingly important things from ME1 are sidelined, ignored or made insignificant-- is probably why ME2 fails as a sequel and doesn't so much feel like the middle chapter of a trilogy as it does a completely separate story that just happens to be set in the same universe and happens to involve the same protagonist. ME2 feels more like Aliens or Temple of Doom than it does The Empire Strikes Back or The Two Towers.
Well ME2 was meant to be played as a standalone game in addition to a sequel. So yes, some of "important" things in ME1 were glossed over. Though I'm curious to hear examples.





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