Phaedon wrote...
Huh? I am not sure if I understand here, but why do you insist on implying that team interaction is the only thing that matters when it comes to individualization, when I ask you why? In fact, why do you think that ME1 had a better plot when there was even less team interaction?
As for your examples, Garrus' conflict is supposed to have been put behind for the sake of the mission, while Samara threatens to kill you if you go renegade. But what if it is their business? And, well, that's why squaddies interact with you in Legion's loyalty mission.
Team interaction separates characters from being fluff or over glorified cannon fodder. By expressing their opinion, they develop and grow as characters and if this were implemented during the main plot. The results of said plot would further develop their character. This would make them individual and not merely a faceless NPC. Now before you scream foul upon that remark, note I am referring only to when the character is not standing on center stage; when they are the third squad mate or throughout the majority of the main plot.
Correct, but no one has any opinion? This does not necessarily equate to Thane walking up to Garrus during his calibration marathon but if taken on his loyalty mission he is silent. For a character driven story, this is poor writing because the characters become irrelevant the moment they are divorced from their arc.
To further touch upon the individualization argument, I cite the Suicide Mission. No matter whom I choose to lead the second fire squad, everyone does an equally successful job. The Tech Expert is killed due to a stray rocket and bad luck. This means they are not individuals but one in the same and nothing changes.
For Mass Effect, the plot is better because the character develop during it. I am essentially repeating myself at this juncture but lass; we talk to Wrex about the genophage and what has become of his people. Upon reaching Virmire, the main objective is to destroy Saren’s base to prevent an apparent cure for the genophage. Wrex’s story was brought into the main plot and he reacts because of it. Consequently, Ashley reacts because of Wrex. This is all during the main plot and involves two characters who have little to no connection between one another. That is an example of a good plot and character development.
Same here, you are arguing that the characters are poor because they only cared for their business? Why would Tali say anything about Niket for example? Shepard makes the decisions, they have no right to intervene at that point. As for Miranda's example which seems to be rather unrelated, you want her to reply to TIM when she is not even present.
To express their opinion, why is that so difficult to fathom? We have this immensely diverse group and they remain completely silent. An actual good example is if Jack is brought along during Miranda’s loyalty mission. When Captain Enyala makes a snide remark about Miranda’s outfit, Jack laughs and mockingly asks Shepard if they are still recruiting. This is good Jack is expressing her opinion. Unfortunately, it is remarkably rare.
Why I specifically highlighted the Miranda/TIM exchange is because that is a significantly defining character moment for Miranda. It would have been better if it happened after the SM and was not optional, excluding of course if she is dead. Regardless, it happened during the main plot, which almost unheard of. So I am not overly vexed by the result.
Other stuff
You are missing the point. I am not arguing about the character that is in the limelight. I am arguing for the lack of opinions from the others, who merely stand around saying nothing. If this was the exception and not the rule, it would be much less an issue however when the main plot resurfaces, everyone reacts this way. They hardly say two words and are completely irrelevant.
Allow a comparison, between the end game decisions of ME and ME2.When we are deciding whether to save the Council, your squad offers an opinion. Admittedly, the dialogue is recycled but that is a ME flaw. In ME2 they say nothing until the epilogue. A better example is if Wrex is brought to Noveria, he has a unique opinion due to his backstory, where millions of Krogan lost their lives because of the Rachni. This angers him and he expresses this anger my mocking you if you sent the Queen free.
Samara during Zaeed’s loyalty is akin to Wrex being completely silent and not giving a damn what you do about the Rachni, despite it being heavily out of character for him to do so. She may not be capable of preventing the deaths of those innocents but she would have an opinion.
When it comes to the squad, they simply do not acknowledge each other’s existence, excluding few moments. For a character driven plot, this equates to poor writing.
And if you read my earlier post, this description applies to ME1 just as well. As for the story being criticized, well heh, we must be reading different kinds of reviews as well.
No, I believe the Virmire and Noveria instances speak for themselves. Regardless, separate character development is not what the issue amongst people who criticize ME2 is. It is the complete lack of development outside their brief arc. They do nothing throughout the main plot and nothing in a loyalty mission not their own. There are few diamonds in the rough and I have mentioned a few but again, they are extremely rare.
Bamboozalist wrote...
No, you don't. IFF - > Tali's Loyalty -> Crew Abduction -> Omega 4. Or sometimes if you're lucky IFF -> Tali's Loyalty -> Legion's Loyalty -> Crew Abduction -> Omega 4.
There is literally NOTHING in the game preventing you from bringing Legion to Tali's loyalty. Even if Legion isn't loyal during the SM you can still get EVERYONE out alive as long as you don't chose Legion for any task or bring him to the final boss.
The problems with this are numerous. It requires the player to either miss content or loss half their crew. This is essentially the game informing you that in order to view arguably the best example of character development in the game. You will have to be punished. That is a horrendously poor design option. On and basing it on luck of the draw is simply facepalm worthy. No company should brag about you narrowly avoiding being punished. Furthermore, it is not widely apparent. The average person would not consider in order to view content, they have to play Russian Roulette.
Modifié par Bourne Endeavor, 10 janvier 2011 - 07:12 .