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"The characters WERE the story."


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#451
xlavaina

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iakus wrote...

Aigyl wrote...

However, you have to remember Bioware have limited time/money. If they put in more squad interaction, something else would have had to go. That could mean anything from the cinematics being less polished, to the game being buggier, to whole missions being cut out (just speculating here, I'm by no means an expert on game development).



This is entirely possible, which then asks the question:  Why make such a character-centered game and not do a proper (imo) job of it?  Why create such characters knowing you can only keep them lifelike for an hour or so?  Why so many characters with such limited resources? 

My thoughts?  They bit off mor ethan they could chew.  Technology, disk space, budget, or whatever was simply not up to teh task.


This is the unfortunate reality we're all going to have to deal with. Although it kinda makes me sick with irritation, we may have to accept this cold reality that the game may be less polished than we think. I wholeheartedly believe that BW would not disappoint the fans by having some squad not return. I believe that all survivors will return. 

However, there is a much simpler solution: extend the release date.

I would rather see all my squad return and have and extremely polished game than either or. 

#452
Nightwriter

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louise101 wrote...

This is exactly why LI's should be left out of games.

Rofl. I complain about lack of character interaction and louise wants more interaction taken out of the game. 

Nah, LIs should never be left out of BioWare games. Like carving the awesomeness out.

#453
James2912

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Nightwriter wrote...

louise101 wrote...

This is exactly why LI's should be left out of games.

Rofl. I complain about lack of character interaction and louise wants more interaction taken out of the game. 

Nah, LIs should never be left out of BioWare games. Like carving the awesomeness out.


yeah, I guess we have ourselves a contrarian or an FPS lover.

#454
Whiteshiro

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The thing is what i most missed about mass effect 2 is how characters develop with you. I missed a lot of deeper aspect in the game to get to know a person. there was more action oriented doing loyalty missions then getting to know your character. To be honest it was there but it was way to simple. Characters where in my eyes boring and easy raffled. This is just a personal opinion. The only thing i enjoyed having a confersation with is samira/thane/legion. the are intresting characters. But doing all gangster with Jacob, barely talking with garrus. Paying for 2 dlc with Kasumi/Zaeed feels also rushed off and not showing the detication showing like bioware is doing that with dragon age orgin / mass effect 1.

You can improve this simple short dialogs. and making short ingame movies. Like remember when ashley, sheppard, kaidon where talking with each other and watching cittadel and talking how big it really is. things like this makes you attached to a character.

Overal what i believe what was missing was emotional contact you had with your characters. I was not one time shocked or had a frog in my throat or was saying YES!. I had this a lot with mass effect 1. understand why ashley was all upset with alliens.Understanding Garrus - Wreg and Tali. Flirting with liara was mutch more stronger and that had that shall i do it or shall i don't do it with a alien. The suprise element was not in mass effect 2.

The only thing i believed in mass effect 2 was the shadow broker DLC.. If you give that emotion aspect the whole game. Then you got a good game that will last atleast 10 years to come.

Second i believe a lot of mass effect 2 fans are upset the did not see a lot of the old characters back Kaiden/Ashley. I believe this will change in the near futher anyway.


Overal:

More ingame contact.
depth into the character.
secret dialogs you can get when you gain loyaly with that person. Not doing a loyalty mission but getting to know a character ingame.
Get the elevator conversations back. its ingame humor.
your teammates have feelings to and make choices. bring this in mass effect 3 or futher mass effect 2 dlc. your choices have impact on them. the can back you up.support you. or you have to take concencenses for your actions. A karma meter. like real life.
Make small movies in exploring. give the options to buy presents? this is not the sims but lets say you buy garrus a earth rifle - tali a sea shell - mordin a human health book how will this characters respond? with humor? will the don't like it? or are happy to get it? How will alliens react on earth music? like mordins singing ( verry nice point) 

Hope this helps.

Modifié par Whiteshiro, 11 janvier 2011 - 04:21 .


#455
Nightwriter

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Interactive Civilian wrote...

This is pretty much my opinion of the whole thing. Not just between squadmates, but, as you suggest with Wrex, some kind of interaction with surroundings. I deliberately took Garrus and Tali with me to see Liara, and not a hint of reaction. When choosing Jack for a mission, you might expect the other squad mate to say something like "Nice tats... TATS. As in TATOOS!"

ME1 had far more of this than ME2, and how limited it was in ME1 just shows how lacking it is in ME2. Squadmates talked to each other on elevator rides, and their conversations varied with their companions (off the top of my head, Garrus asking Tali about her envirosuit, Ash and Kaiden talking politics, I think Tali asked Liara something, etc). The lack of such things made the characters, who are supposed to be the MAIN STORY in ME2, feel very flat and robotic.

The only time I felt anything remotely close to that was the banter with Liara in LotSB ("Hey, Liara. Remember when we could just slap some omni-gel on it?" :D ), and even that didn't include the 3rd squadmate, who just seemed to be along for the ride. The only one who acknowledges the 3rd squadmate is the Shadow Broker.

I really wish that had been there, because the lack of it really does take away from the character based story IMHO.

(and FWIW, I've never played DA:O or any DA game)

Really? Never? And you still thought ME2's dialogue was a bit lacking? Good to know!

I agree with your post. But I understood why LotSB had no inter character dialogue - they can't get all the VAs back for DLC, and I think LotSB did outstanding despite that limitation.

#456
Interactive Civilian

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Nightwriter wrote...

Really? Never? And you still thought ME2's dialogue was a bit lacking? Good to know!

Yup. Didn't really have any interest. Mass Effect series is actually my first experience with Bioware games.

FWIW, I don't think all of the dialog is lacking. The direct interaction / conversation with Shepard is pretty good, at least with some characters (Mordin FTW) for some of the time, despite my annoyance at it descending into either romance or ignore, with a lack of "hey, just friends" options. I wanna talk to my buddy Garrus, not sex0r him.

But, as has been brought up many times in this thread, that direct dialog is pretty much it. The characters barely, if ever, interact with each other or even acknowledge each other's presence on missions (edit: I think this is what makes the "Post your own 3rd Party Banter" thread so awesome). Once you get their loyalty, and if you aren't romancing them, then they just pretty much become mindless robots with guns and powers, but few or no opinions.

And they don't react to anything else that happens after their loyalty missions. You'd think some folks would have something to say about bringing a Geth on board and activating it. Or have more to say about the Cerberus folks. Or the other characters you pick up. After Tali's confrontation with Legion, I fully expected her to have something to say about it, and thought it would be worth talking to her about it, but nope. And those are just the most obvious examples. There really should have been dialog tree branches that would activate based on circumstances in the game, at least for some of the bigger events.

That kind of lack certainly does weaken the "Character driven story" argument. I'm not saying that it wasn't a character driven story. I'm just saying they were not very successful in pulling it off. However, they weren't entirely unsuccessful either.

All in all, I actually found character discovery and interaction far superior in ME1. Probably because it wasn't forced and in your face. You could successfully go through the entire game without knowing a thing about any of the characters if you wanted to. Or you could talk to them or listen to them talk to each other and find out about them. I liked that.

But, then again, I've only been playing both games for about 3 weeks now, so what do I know?. ;)

Modifié par Interactive Civilian, 11 janvier 2011 - 04:43 .


#457
In Exile

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[quote]Moiaussi wrote...
Sovereign could also plausably be more, based on the differences in effectiveness and weapon design. People do occasionally make dramatic changes in opinion, especially after major events such as the citadel battle. Eden was the Alliance's Pearl Harbor, the Citadel was the Council's.[/quote]

I don't think you understand what the word plausible means, i.e. can be reasonable explained, i.e. involves not appealing to things that are effectively fictional until you can provide some small measure of proof for them.

After the battle of the Citadel, we can conclude Sovereign was an incredibly powerful dreadnought. Based on the evidence, the theory that Sovereign is a geth warship (when their technology is unknown) is perfectly plausible. Why would we introduce some third party?

And if we do introduce a third party, why should it be the reapers? Saren chased after Prothean ruins and beacons. For all the Council knew at the time Sovereign was just a prothean superweapon.

That's still a more plausible explanation that Shepard's crazy theory.

[quote]
No... She had found patterns of evidence that civilizations hadn't merely nuked themselves, but that there was some sort of more systematic clean up. It wasn't just that there were other civilizations, but details as to what specificly was left and what wasn't.[/quote]

That's her theory, that she has no evidence for. She says this. At best, she can argue there is scant evidence that 100,000 years ago, there was a civlization on a world. But we can't say that whatever ruins were left simply didn't decay from the dramatic environmental catastrophe that seems to have destroyed those worlds.

[quote]
And until the Citadel battle, there was no evidence of Sovereign's capabilities. At the citadel, they saw. Besides, my point about Churchill wasn't that he should have been disbelieved, merely that based on his track record, being right about Germany wasn't a particularly good reason to risk putting him in power. Again, look up Galipoli.[/quote]

I'm aware of his dramatic failure there. But what does your point have to do with anything? At the citadel they saw Sovereign was a warship. Shepard says the reapers are superadvanced AI. What did the Council see that could demarcate between Sovereign the not-reaper warship and Sovereign the reaper warship? Give me one piece of evidence that could distinguish the two from the POV of the Council.

[quote]You figure telling people there might be more ships out there like Sovereign (a ship that really did exist and did attack the Citadel) equates to telling people Satan is coming? Pardon?[/quote]

''Hey Guys! The Citadel was attacked by a race of hyper intelligent machines from dark space. Now, we don't have any actual evidencof this, but there was this massive warship there. Well, it turns out that thing is alive, there are thousands of them out there, and they will come to exterminate us all unless we get that army going. So hop to it!''

You'll have quite rational people point out the Council has exactly no evidence to back up their insane claim, their political enemies will point out how insane their claim is to run them out of office and take power, and all their achieve is political instability.

[quote]And when evidence shows up, such as the bombs actually falling, you are inclined to consider there maybe something other than crazy there.[/quote]

Which mystical evidence is this? Sovereign certainly isn't it.

[quote]And Hackett, an experienced admiral who was in touch with the Normandy, would have known from Joker what happened on Illos and that Shepard was on the Citadel, assumed that Joker would be just giving his own opinion with no contact with Shepard? You were saying something about implausability? [/quote]

This is exactly what happens in game. Unless you think Shepard is having secret conversations that the player doesn't see. This is exactly what makes a plothole. Now if you want to invent secret content that resolves them for you, good for you.

[quote]Not purely on faith, but on other evidence dismissed so far, including historical precident (the Rachni war). Not to mention THE REAPERS ARE NOT SUPERNATURAL. There is NO claim that they are supernatural. [/quote]

There's nothing particularly absurd about the supernatural. It's just (for us) implausible. Turn back the clock 400 years ago, and Satan was certainly a force to be taken seriously. I'm only giving you an example of an implausible claim.

Substitute Satan for flesh-eating body-snatchers from the planet Suzskot 223. It's the same deal.

As for the rachni wars - what are you talking about? The only ''proof'' for this is Shepard's word. The rachni queen totally told him it wasn't the rachni's fault when Shepard had a giant vat of acid over her head and was ready to turn her into a fine melty pase. She certainly had no incentive to lie there at all.

Again - we know that's true. But the Council has no evidence of this.

[quote]You sure seem to know a lot about how the Citadel works. Source please? Why would the reapers limit themselves to shutting down rather than controlling, or at the very least, you suggest Sovereign was the one overriding, and simply blocking its signal reverted back to default 'on.'[/quote]

The reapers can do this. We know this from Vigil. What we don't know is whether the Council can do this. Certainly if they could lock Mass Relays at will there would be no concern over war anywhere - they could just isolate whatever particular system was unruly and solve their problem then and there.

[quote]Regardless, All Udina or whoever had to believe when they said that was that they could now control the relays. They would have still had Vigil's program for study regardless. Even if it was written in prothean, Shepard understands Prothean.[/quote]

Oh, so they just had to be stupid and believe something that they knew the old Council couldn't do, relying on a program they didn't know existed. Well, that makes sense.

[quote]
We don't know how much of the fleets were deployed at the Citadel either. It was in one of the books though. Interestingly, in ME2 it is suggested that the Migrant Fleet might be the largest at that point.[/quote]

No, we don't. But the idea that humanity is the single greatest military power in the galaxy, strong enough to subdue a three part war with a population that greatly outnumbers its own, is silly.

In ME1 Anderson tells you outright humanity lacks the political allies, economic and military might to stand up to the Council. So even with the Citadel fleet broken, I'm not seeing how humanity suddenly gains a leg up for their coup d'etat.

[quote]Again, those alleged contradictions are a matter of opinion, not a matter of fact.[/quote]

No, they're a matter of fact. You're just digging your head in the sand.

[quote]
There was evidence they found along the way, including the conversations had with Sovereign at Vermire, that multiple crew members (not just Shepard) were part of. The accusation is that the entire crew were really in some great conspiracy rather than taking them at face value. Even with Vigil shut off, there was everything else at Illos, shepard's ability to understand prothean, again other crew member's observations and stories all matching.[/quote]

Oh, right, so Shepard and the crews word, which the Council totally don't believe when they ground you prior to Ilos, suddenly makes a difference?

The speech and the whole support comes after the battle. There is no Ilos. There is no ''we know Shepard can speak Prothean''.

These are plausible as to how the Council could learn about the reapers in the intervening months (but ME2 answers these objections later on). But as to what they could know right after the battle, these are absolutely not evidence. Because they've either rejected it already or don't know about it yet.

[quote]If the president survived a terrorist attack that involved an actual demon, with demon bits everywhere taken in for study, even if they didn't tell the american people, stocking up on anti demon bullets might not have seemed so strange an idea. And in this case by demon I mean a creature that is literally indestructable until its avatar is slain.[/quote]

But no one knows this! That's the whole damn point. From what everyone can see, Sovereign is just a ship. Shepard and his crew are the only ones who experience anything different, and they have no proof.

#458
Interactive Civilian

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In Exile wrote...

After the battle of the Citadel, we can conclude Sovereign was an incredibly powerful dreadnought. Based on the evidence, the theory that Sovereign is a geth warship (when their technology is unknown) is perfectly plausible. Why would we introduce some third party?

Is it plausible? Presumably we can measure the age of such ships, given that in ME2 Cerberus knows the age of the derelect Reaper.

The Geth are 300 years old. If there is anything on board Sovereign, or rather in its wreckage to indicate it's age is over 300 years (which is a likely possibility that seems to have been ignored by the council and their search for evidence), then that would prove that it is not Geth.

Given that *we* know that Sovereign is a reaper, then the wreckage must be older than 300 years. It really should make you wonder why the council didn't perform the most basic inspection and research of the Sovereign wreckage.

(sorry if this has already been addressed... I've only been skimming the walls of text on this part of the conversation)

#459
Moiaussi

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In Exile, if you want to respond to this, please do so in a separate thread.. I think we have gotten rather a ways off topic. That said, this is all typed so.....

[quote]In Exile wrote...

I don't think you understand what the word plausible means, i.e. can be reasonable explained, i.e. involves not appealing to things that are effectively fictional until you can provide some small measure of proof for them.

After the battle of the Citadel, we can conclude Sovereign was an incredibly powerful dreadnought. Based on the evidence, the theory that Sovereign is a geth warship (when their technology is unknown) is perfectly plausible. Why would we introduce some third party?

And if we do introduce a third party, why should it be the reapers? Saren chased after Prothean ruins and beacons. For all the Council knew at the time Sovereign was just a prothean superweapon.

That's still a more plausible explanation that Shepard's crazy theory.[/quote]

Plausabiltiy does not require proof. Proof takes it beyond plausable. You have not given a reasonable explaination why the Geth wouldn't have done weapons refits to their other ships, given the Thanix cannon was refitted in the field with no shipyard or special facilities.

You also completely dismiss the concept that Shepard not only had provided an explaination for that difference, but also had a plausable source, namely the Prothean beacon, which obviously did contain some sort of information. Saren also mentions the reapers in his communication with the Geth. It isn't merely that they dismissed Shepard, but the Council simply assumed that it was all a ploy on the part of Saren with no evidence thereof. Note futher that Shepard hadn't talked to Saren at all until the trial, so how is it that both he and Saren have the same name for this 'fictional' race, despite Shepard having no way to have gotten that from Saren?

[quote]That's her theory, that she has no evidence for. She says this. At best, she can argue there is scant evidence that 100,000 years ago, there was a civlization on a world. But we can't say that whatever ruins were left simply didn't decay from the dramatic environmental catastrophe that seems to have destroyed those worlds. [/quote]

She has no smoking gun prior to meeting Shepard, but she does have evidence. Yes there are other explainations, but hers is consistant with Shepard's. And again, Shepard and Liara had this information independantly, just as Shepard and Saren had consistant information independantly.

[quote]I'm aware of his dramatic failure there. But what does your point have to do with anything? At the citadel they saw Sovereign was a warship. Shepard says the reapers are superadvanced AI. What did the Council see that could demarcate between Sovereign the not-reaper warship and Sovereign the reaper warship? Give me one piece of evidence that could distinguish the two from the POV of the Council.[/quote]

The degree of the advancement, including the fact that Sovereign's shields collapsed precisely when mecha-Saren collapsed. Not to mention mecha-saren in the first place....

[quote]''Hey Guys! The Citadel was attacked by a race of hyper intelligent machines from dark space. Now, we don't have any actual evidencof this, but there was this massive warship there. Well, it turns out that thing is alive, there are thousands of them out there, and they will come to exterminate us all unless we get that army going. So hop to it!''

You'll have quite rational people point out the Council has exactly no evidence to back up their insane claim, their political enemies will point out how insane their claim is to run them out of office and take power, and all their achieve is political instability. [/quote]

Hey, guys! We just defeated this hyper powerful warship, far more advanced than anything we faced and far more advanced than anything the rest of the enemy vessels accompanying it, that was somehow tied directly into the consciousness of a techno-organic being, which we were warned about, dismissed, but turned out to exist anyway, and which we are not officially able to study because noone is actually studying its origins.

But there is obviously no further threat! Trust us! There is no point even investigating because we know there is no threat!

[quote]This is exactly what happens in game. Unless you think Shepard is having secret conversations that the player doesn't see. This is exactly what makes a plothole. Now if you want to invent secret content that resolves them for you, good for you.[/quote]

Please provide details of exactly where it is in game that we get to know exactly what Hackett is thinking. My explaination is plausable. Yours seems to rely on 'anything we are not expressly told cannot exist.'

[quote]As for the rachni wars - what are you talking about? The only ''proof'' for this is Shepard's word. The rachni queen totally told him it wasn't the rachni's fault when Shepard had a giant vat of acid over her head and was ready to turn her into a fine melty pase. She certainly had no incentive to lie there at all.

Again - we know that's true. But the Council has no evidence of this.[/quote]
 
I'd say you can't be that dense, but you just went off into the blue about the supernatural once being considered plausable. I wasn't talking about Noveria. I was talking about the Rachni war. You know the one that happened before the Turians joined the council? The one that nearly wiped out the Asari and Salarians? A previously unknown hostile race being suddenly discovered and nearly wiping out all civilization?

The fact that it happened before should be proof that it can happen again. It increases the plausability. Not taking the potential threat seriously, not even investigating the possibility is irresponsible.

[quote]The reapers can do this. We know this from Vigil. What we don't know is whether the Council can do this. Certainly if they could lock Mass Relays at will there would be no concern over war anywhere - they could just isolate whatever particular system was unruly and solve their problem then and there. [/quote]

You completely misunderstood what I said (not surprised). If you flip an off switch, you don't normally need to keep your hand on the switch for the power to stay off. You seem to be suggesting that merely interrupting the Reaper's signal would in and of itself turn the relays back on.

[quote]Oh, so they just had to be stupid and believe something that they knew the old Council couldn't do, relying on a program they didn't know existed. Well, that makes sense.[/quote]

They would have debriefed the other squad members while looking for Shepard, so they would have known about the program. Oh wait, unless someone specificly tells you that something exists, your postion is that it cannot exist.

[quote]No, we don't. But the idea that humanity is the single greatest military power in the galaxy, strong enough to subdue a three part war with a population that greatly outnumbers its own, is silly.

In ME1 Anderson tells you outright humanity lacks the political allies, economic and military might to stand up to the Council. So even with the Citadel fleet broken, I'm not seeing how humanity suddenly gains a leg up for their coup d'etat. [/quote]

I agree that it is silly. What chance do you think Germany really had of world conquest? Or France under Napoleon? It being unlikely or impossible or even outright silly hasn't stopped nations before.

Udina never seems to be portrayed as a brilliant strategist.

[quote]Oh, right, so Shepard and the crews word, which the Council totally don't believe when they ground you prior to Ilos, suddenly makes a difference?

The speech and the whole support comes after the battle. There is no Ilos. There is no ''we know Shepard can speak Prothean''.

These are plausible as to how the Council could learn about the reapers in the intervening months (but ME2 answers these objections later on). But as to what they could know right after the battle, these are absolutely not evidence. Because they've either rejected it already or don't know about it yet.[/quote]

Again, the crew would have been debriefed while they searched for Shepard. Most of them were with the Normandy and the fleet anyway, and would have been debriefed before even reaching the battlefield.

Furthermore, there is a fade to black between Shepard being recovered and the final scene. They are on a non-burning deck, and regardless of paragon or renegade, Udina is present, so contrary to your opinion,  it was not literally immediately after the battle. Oh wait.. no time is allowed to pass during a fade scene, since you are not expressly told so. Again, what you keep calling plot holes is simply everything not being expressly spelt out for you.

The fact that Saren, Sovereign and the Geth were indeed the threat that the Shepard declared them to be would also have lent credence to their opinions generally. After all, that was also considered far fetched. For that matter, if the Normandy hadn't been diverted to the citadel, Shepard might have gotten to the conduit first and shut the plan down on the ground, or at least ensured there was proper warning and the fleets were on full alert rather than caught off guard. Even if he had buried the other end of the conduit and simply come through it himself before the demo charges went off, proving the threat had been real, it would have saved countless lives.

[quote]But no one knows this! That's the whole damn point. From what everyone can see, Sovereign is just a ship. Shepard and his crew are the only ones who experience anything different, and they have no proof. [/quote]

Assuming there are no cameras on the presidium (despite it being the public presentation area), and that there are no recordings, and that there is no forensic information available at all....

Not to mention the fact that if debriefed properly, i.e. independantly, the crew members who were with Shepard would have had exactly the same story as Shepard.

#460
keekee53

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Eudaemonium wrote...

I actually came to appreciate ME2's 'character-centric' mode of storytelling when I first played the game. I thought the recruitment and loyalty missions were very well done and fleshed out the different squad members very well. So, if "the characters are teh story", then ME2 had an excellent story. My main issue came with integrating those characters, who you spend most of the game recruiting/assistaing, into the 'core plot' focussed on the Collector threat. A good but very simple example is when you "assemble the team" for briefing and it consists of Jacob, Miranda and Mordin - the other members are just not there. I don't see why it would have been too difficult to just stick the recruited members' models in that scene, even if they said/did absolutely nothing.

In short, the characters are amazing, I just find that the story 'build a team' ended up feeling less like a team and more like a motley collection fo separate individuals who happened to be on the same ship. The suicide mission itself was relatively okay for this, but the rest of the main story missions felt somewhat lacking.

EDIT: Adam_gif basically said exactly what I thought. Particularly the comment about the story feeling more like an anthology of (high-quality) short stories.


Totally agree here.  Maybe they should have done what they did in ME1.  After each core mission such as Horizon, the Reaper mission TIM sends you on, IFF mission etc, the crew could have done a round table briefing.

It would have been great to see Jack yelling about TIM and Cerebus sending us on a missions to get us killed, Miranda defending him and the others taking sides and Shepard having to intervene to calm everyone down.  Or another time Garrus and Tali complaining about the Alliance and the Council's lack of support and Shepard deciding to defend or agree.  There could have been a scene showing Grunt ready to kill more and Jacob disagreeing saying we need to build the team up more etc.

I think bringing the crew together to discuss certain missions would have been a great idea.  Also, having the ability to talk to the crew about the mission you just went on outside of their loyalty mission would have been great.  I would have enjoyed talking to Garrus or Tali about the Horizon mission and the VS.  Instead I was talking to Joker about it.  :lol:  I personally didnt feel attached to these characters like I did with the ME1 characters.  I cannot tell you how annoyed I was with Garrus telling me he was calibrating the battery and did not want to talk.  Garrus and Tali should have had the most dialogue because they had an established relationship with Shepard already.

#461
Nightwriter

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Indeed, IC.

If the characters were the story, then the story was disconnected from the plot.

#462
Fiery Phoenix

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Nightwriter wrote...

Indeed, IC.

If the characters were the story, then there was no plot.

Fixed.

Modifié par FieryPhoenix7, 11 janvier 2011 - 08:41 .


#463
Ioini

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Shepard....didn't really develop any further as a character throughout the whole main plot. It's like all the side characters you recruit throughout the whole are getting the most attention while Shepard just tags along.

Modifié par Ioini, 11 janvier 2011 - 08:49 .


#464
Nightwriter

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FieryPhoenix7 wrote...

Nightwriter wrote...

Indeed, IC.

If the characters were the story, then there was no plot.

Fixed.

Lol.

Well, the Collector plot was a plot, it was just kind of impotent as a plot, and no one in the game seemed to care much about it...

#465
wulf3n

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louise101 wrote...
This puts me off forums, all this fan or fanboy talk. If you love the game but don't complain all the time your a fanboy? Or which is it... seriously. I could complain about things i didn't agree with but im reserving it.


Quite the contrary, not criticizing something doesn't make one a fanboy, believing something to be beyond criticism does.

Modifié par wulf3n, 11 janvier 2011 - 09:09 .


#466
Aigyl

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Nightwriter wrote...

Hmm. I'd have to say yes, squad interaction is paramount, but I can only speak for me.

But, I think even if I had not just played DA:O, I would have noticed that Wrex does not acknowledge Tali or Garrus, Liara does not acknowledge Tali or Garrus, and speaks of her dealings with Cerberus as if Miranda is not in the room. I think I would still have noticed that you can kiss Liara in front of your LI and the LI won't react.

I'm not sure why they couldn't just add things like:

Wrex: Still tagging around with this one, are you, turian?
Garrus: Yep.

Liara: Lawson.
Miranda: T'Soni.

And things like that. They're fairly simple, so it almost feels like those parts of the game were just rough cut.




Liara: Lawson.
Miranda: T’Soni.
 
Liara: Lawson.
Miranda: T’Soni.
 
Liara: Lawson.
Miranda: T’Soni.
 
Shepard: IT’S NOT THE SAME!

 
But yeah, I’ll agree Bioware botched the squad dialogue on the ME1 squad cameos, that sucks. Ironically the most hated cameo, Virmire Survivor, is the one where Garrus and the former squadmate actually acknowledge each other (unless you bring Miranda too, then her dialogue overwrites Garrus Posted Image).
 
Otherwise I guess more squad interaction just wasn’t a major deal to me. I’d love more naturally, but I can’t think of any major stuff I’d sacrifice from ME2 to get more squad banter. Squadmates were often quite noisy on recruitment missions, and I guess it just didn’t bother me that they were often silent on loyalty missions. Except Grunt on Mordin’s loyalty, he should have had something to say about the Genophage and the decision that could change his species’ entire future.

Other than a few slip-ups like that I suppose I didn't really mind the lack of interaction. Each to their own I suppose Posted Image
 
 

#467
Lewie

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James2912 wrote...



Nightwriter wrote...

louise101 wrote...

This is exactly why LI's should be left out of games.

Rofl. I complain about lack of character interaction and louise wants more interaction taken out of the game. 

Nah, LIs should never be left out of BioWare games. Like carving the awesomeness out.


yeah, I guess we have ourselves a contrarian or an FPS lover.


Lol... so i have to love FPS if i would prefer LI's left out of a game.... speaks a lot for mass effect that does. :?

#468
Nightwriter

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Don't look at me, I have no idea what not wanting romance has to do with FPS. Are there no romances in FPS or something? But first person sex scenes would be such an interesting novelty. (<--- never plays FPS)

Aigyl wrote...

Liara: Lawson.
Miranda: T’Soni.
 
Liara: Lawson.
Miranda: T’Soni.
 
Liara: Lawson.
Miranda: T’Soni.
 
Shepard: IT’S NOT THE SAME!

 
But yeah, I’ll agree Bioware botched the squad dialogue on the ME1 squad cameos, that sucks. Ironically the most hated cameo, Virmire Survivor, is the one where Garrus and the former squadmate actually acknowledge each other (unless you bring Miranda too, then her dialogue overwrites Garrus Posted Image).
 
Otherwise I guess more squad interaction just wasn’t a major deal to me. I’d love more naturally, but I can’t think of any major stuff I’d sacrifice from ME2 to get more squad banter. Squadmates were often quite noisy on recruitment missions, and I guess it just didn’t bother me that they were often silent on loyalty missions. Except Grunt on Mordin’s loyalty, he should have had something to say about the Genophage and the decision that could change his species’ entire future.

Other than a few slip-ups like that I suppose I didn't really mind the lack of interaction. Each to their own I suppose Posted Image
 
 

Garrus's dialogue always supercedes Miranda's in my playthroughs. :blink:

To me squad dialogue is far from a bonus I could live without; rather, it is a necessity. If squadmates don't talk when they should, it breaks my ability to be immersed in what I perceive as a real universe. It pushes me out of my game.

Also, what recruitment missions were squaddies noisy in? I found that they were relatively quiet during loyalty missions, and when they did speak up, it was always to say the same generic thing or give the same general advice/comment.

#469
Aeowyn

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The only time Shepard actually acknowledges that a squaddie has said something outside a cut scene is during Thane's recruitment mission. Usually it happens when bringing Garrus and Jack, but basically when you wait for the elevator with the krogan and the two engineers to come down, Garrus says:

"We should get to cover." Now, every squaddie says that, but what's different is that Shepard's answer is:

"I was just thinking the same thing myself, Garrus."

Other then that squadmates have little to say during missions. During loyalty missions, if you use the flycam you can just see the second squaddie staying hidden somewhere. As if they're not even there.

#470
Sajuro

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I must say I never thought about it like that but I honestly did enjoy the story and characters more than in ME1 where the only time I spoke to Wrex was when I accidentally found that armor of his and I only spoke to Kaiden when Jenkin's died. I spoke to the entire cast of characters repeatedly in ME2 (or as much as you could with the priiize) and I loved every loyalty mission since it made them seem more real then ME1 did. I admit I ended up feeling sorry for the collectors by the end and I thought that Bioware handled it perfectly.

#471
Nightwriter

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Really? I didn't know that happened, I need to bring Garrus more often. I do know Garrus and Shepard have a little non-cutscene conversation when you first enter the krogan hospital in Mordin's loyalty mission.

#472
Bamboozalist

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Aeowyn wrote...

Other then that squadmates have little to say during missions. 


No they don't. Pretty much everything you do during the missions causes some sort of response from squadies most of which either Shepard or the other Squadie responds to. Did you just skip through 90% of the dialogue in the missions? Also the only loyalty missions I can think of where squadmates are completely silent are Zaeed's and Garrus's. Thane's is dangerously close to counting but I almost forgot that squadmates other than Thane will respond to the Shepard VI crap.

Edit: Also no Shepard has a couple of out of cutscene conversations with squadmates, like the Garrus Hospital conversation or the ones with Kasumi during her loyalty mission. Most of the time Shepard doesn't respond to what squadmates say because 99% of the dialogue is stuff that really can only be responded to with "I agree" or "We should do that". Why is it that way? Because you can't choose what Shepard says in those moments so they have to keep it really neutral.

Modifié par Bamboozalist, 11 janvier 2011 - 04:59 .


#473
Aeowyn

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What they have to say is generic dialogue. Meaning that it doesn't matter who you bring, they would say the same thing.

#474
Nightwriter

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Bamboozalist wrote...

No they don't. Pretty much everything you do during the missions causes some sort of response from squadies most of which either Shepard or the other Squadie responds to. Did you just skip through 90% of the dialogue in the missions? Also the only loyalty missions I can think of where squadmates are completely silent are Zaeed's and Garrus's. Thane's is dangerously close to counting but I almost forgot that squadmates other than Thane will respond to the Shepard VI crap.

Edit: Also no Shepard has a couple of out of cutscene conversations with squadmates, like the Garrus Hospital conversation or the ones with Kasumi during her loyalty mission. Most of the time Shepard doesn't respond to what squadmates say because 99% of the dialogue is stuff that really can only be responded to with "I agree" or "We should do that". Why is it that way? Because you can't choose what Shepard says in those moments so they have to keep it really neutral.

I am not sure you understand. If these squad comments are only things you would say "I agree" or "we should do that" to, then it is not squad dialogue.

Squad dialogue is Sten saying the dwarf Chantry priest in Orzammar is a follower of a false religion. Squad dialogue is Ashley telling Charles Saracino to shut his piehole because he wasn't at Shanxi. Squad dialogue is Morrigan declaring that the priests of the Circle are getting what they deserve for allowing their freedom to be taken from them.

#475
Nashiktal

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Not to mention it is barely a sentence usually. Often fewer than ten words.