RiouHotaru wrote...
And yet, Shepard had no special talents or unique insights in ME1. Sure, there was that bit in the beginning about Shepard's background, but that shouldn't need to be relevant again in ME2. And I know you'll bring up the Prothean Beacon, but it could have easily been either Ashley or Kaidan who saw the vision instead. Shepard has the unfortunate luck of being the stereotypical Western RPG Protagonist, which is a 'blank slate', the purpose being that by being blank, the players use their imagination to create elements to their own Shepard.
Ability? No. Shepard was an exceptional marine, but still a mere mortal. A mortal who survived contact with a Prothean beacon warning of the return of the Reapers. (yes, I brought that up) Sure it could have been Ashley or Kaiden. One of them could perhaps have survived it too. But that would have made for a different game, with the Shepard role divided between two characters.
How does this factor into the ME 2 role? Well, Shepard didn't have such a purpose. That in itself doesn't make for a weaker story, necessarilly. As has been pointed out, the galaxy at large still doesn't believe in or even know about the Reapers (the fact that the Citadel Council doesn't believe is a seperate issue) However. combined with the fact that Shepard was
brought back from the dead at a huge investment of time and money, something more than knowledge that the Reapers are coming should have been a reason for Shep to be dragged into this fight.
Well, we don't know for how long the Collectors have been snatching colonists, and TIM even admits after Freedom's progress that he already suspected the Collectors. How does he know it's the Reapers? I doubt TIM was 100% confident in his assumption, but if you think about it, it makes sense. Who else would possibly have a motive for snatching tens of thousands of human colonists? Who else would have the technology? Also, knowing what Cerberus did in the past doesn't change the fact that TIM's statement holds merit. Cerberus aren't known for being liars, just scumbag terrorists. Also, again, you're not just going along complicitly, there's plenty of dialogue for Shepard that states how uncomfortable he/she feels about the current arrangement.
That doesn't answer how TIM knew Reapers were involved. No one else believes in them, remember. What makes the Illusive Man different/more perceptive than The Citadel Council, Alliance military, C-Sec, the STG, Turian Hierarchy, or any other group that has had contact with Shepard's reports or Sovereign, direclty or indirectly? The Collectors were already an advanced race. How did TIM make the leap from them to Reapers?
See, I disagree. Without any leads, where would you go from there? Ironically, minus Freedom's Progress the game would likely progress as per normal until Horizon, and then you'd have the moment where you reveal the antagonist...at the halfway mark of the game. And then that's a stretch since TIM arranged for Horizon to get attacked by leaking information about Shepard. Without any way to put together a connection, you have no way to proceed. I mean really, I don't see how you could "unravel the mystery" when the culprits keep committing the perfect crime and otherwise leaving no evidence. Really, ME2 does the exact same thing ME1 did, by revealing the antagonist within the first hour or so of the game. So why is it worse with ME2?
Now we're getting into how the story unfolds. Yes, we see the villain early on in ME 1. But Saren stayed the main focus of the game. In ME 2 the Collectors pretty much drop off the map after being introduced. Where would I have gone? I would have focused more "Freedom's Progress" type missions where you look for traces of the mysterious aliens abducting the colonists. More Collector ambushes. Like the Collector Ship. IMO, Shepard should not have known for certain that the Collectors were involved until Horizon (or a Horizon approximation)
Recruitment criteria would include people with some sort of insight into the disappearances. Mordin was a good choice. But I would have included more Okeers and less Grunts. More involvement with the central story for everyone. Shepard
and the squad.
How could it have been such a game changer? I mean, it's like learning what the Reapers were in ME1 or what Saren was planning for, the overall mission didn't change, you simply knew more about your enemy. In the same regards the revelation here has the same effect. We learn that the Collectors are Protheans, who can't be saved, who were repurposed by the reapers as a labor force. What exactly were you expecting?
It
was a game changer, as far as the story went. Saren was
not the Big Bad, as it were. In fact, in his own twisted way, he was trying to save the galaxy. With the Sovereign reveal, you see the game in an entirely different way. The Collector reveal changed nothing. No talk of whether the Reapers have that in mind for other races. No discussion of why the Reapers repurposed the Protheans. How this might affect strategy against the Reapers.How this fits into the Reapers' plans. Mordin gets one bit of dialogue later about what an abomination this is. The other characters have absolutely nothing to say. Shouldn't they? I mean, this is what they're supposed to be fighting, isn't it?
Like I said, it came down to, essentially "Not now, EDI, I'm looking for clues"
I get it, it's a vicious cycle. But that doesn't make it a weakness of the story. The Council doesn't appear to have believed you from the start anyway, and the Alliance wants to arrest you and interrogate you about where you've been the last two years. The whole idea behind the Cerberus affiliation is that you're in a 'deal-with-the-devil' type arrangement. You're doing it because they're the only people willing to do anything at all.
But that's not how it was established. You join Cerberus
first then find out the Alliance is after you, the Council doesn't trust/believe you, and so on. You don't get to find out those doors are locked before you've already made your choice. Believe me, I would have
loved it if the deal with TIM was more Faustian in nature.
I guess what this wall of text comes down to is: Neither Shepard nor the squadmates had any real connection to each other. In theory that should have been through the main story, the Collectors and the Reapers as well as the Suicide Mission. As the story progressed, we could have seen them come together in a commonn cause to save the galaxy. They may have had different opinions on how to go about that. They may have liked or disliked different members of the squad, or decisions Shepard made. But in the end, they become a team and fight as one. That's my thought behind "The characters were the story" But that proved to not be the case at all. It was, more accurately "the characters were the storieS" Twelve characters, twelve stories. None of them touched on any other. No team. Just one ship with twelve people on it. And Shepard playing guest star. This is especially sad because there was a thireenth, perfectly serviceable story sitting there going to waste.