iakus wrote...
Shepard isn't looking for people personally connected to the mission, but what would have greatly helped the story would be if the characters became invested over time. Over the course of the game, tehy learn what the stakes are and become willing to help Shepard not just because Shep did them a favor, but because they gain a personal motivation as well. That motivation could vary based on teh characters' personality: personal survival, a sense of justice, racial pride, friendship among the crew, vengence, or whatnot. Such a thing would have gone a long way towards repairing the feeling of disconnectedness among the game. Make it feel more like one game rather than demos for a dozen or so games.
Oh, I agree. That's mainly where Mass Effect 2 goes wrong because there never seems to be a 'unifying moment' per se. I do however think that often times story elements (even if they are themselves great) can be unfortunately contrived. Take Wrex on Virmire, a great sequence most agree, yet one which does completely out of nowhere. And before this, Wrex didn't really have a personal motive to go along with the story, which makes the inclusion of the Krogan army a contrived mechanic.
On the other hand, I was thinking about ME2's plot and I'm curious as to your opinion on something. Imagine if instead of recruiting each party member separately, Bioware instead had TIM give you your crew after Freedom's Progressalong with the Normandy (more in the style of Atlantis if you've ever seen the film). In this way, Shepard would not have had to spend so much time on recruitment so we could have had more story-based events, he could've gotten to know the characters more, and there would have been more time for each character to become emotionally invested in the storyline.





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