Lots of stuff here. But just a few points to make
The funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story."
1)Gathering a crew we do. Though as other posters state, we bring people aboard, then stuff them in closets, cellars, workrooms, or whatever until they're needed for their personal mission.
2) At what point do we "build a team" exactly? They do not interact with each other. At all. Part of building a team is getting people to work together, to trust that they'll have each other's backs. To get to know each other to a degree that they can anticipate each other's reactions, and know what they can and cannot handle. That may have been the intent of the personal missions, but if so, it failed hard. Shepard is the entirety of the characters' universe. The third squadmate may as well have not been there at all. Most of the characters don't even acknowledge that you have other squad members on board the Normandy. What we get are 12 bad****es that are personally loyal to Shepard. Shep simply pulls them out of his utility belt, Batman-style, as they are needed.
Take Samara on Zaeed's personal mission. See what she has to say about setting fire to the refinery and endangering the innocent workers. Take Thane on Garrus's mission. See what he has to say about killing in anger. Maybe he'll mention his wife's death and his reaction to it. Or not. How about taking Miranda on Jack's mission. Maybe we'll get a Cerberus point of view on the Teltin facility. Nah. Take Garrus on Tali's recruitment of loyalty mission. Do they say one word to each other?
"Part of what's great about a roleplaying game is that you have the choice of going off and doing other side stories, but that can be a problem, and that was one of the pieces of feedback we had about Mass Effect 1, that because the core story had so much intensity and pressure around it, when you would go off and do a side mission, it didn't have that kind of intensity and it wasn't directly linked as part of the story. That's where that Dirty Dozen team building structure addressed a lot of that on a fundamental level."
Again, where's the teambuilding? Have the writers actually seen
The Dirty Dozen? Or any other story with an ensemble cast? Most of the fun comes from people with differnt personalities play off each other. The characters are good. A little over the top. But good. And given nothing to do. I feel like Bioware set out all these ingredients: dough, tomatoes, cheese, assorted meat and veggies. But instead of baking it into a pizza, declared the job done while they all still in their seperate containers. They declared it a team before they actually come together as a single unit.
This is why one of my current favorite threads on this board is the banter thread. It's nice to see and post some of the dialogue that
could have gone into the game and add flavor and personality into the characters, but for whatever reason did not.