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Mages are way overpowered - Warriors underpowered.


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273 réponses à ce sujet

#1
Surfie

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Can you guys do something about this in the future?  It's kind of too late now.

Mages simply make this game too easy. As a warrior I actually had some challenge on normal, as a mage I can solo every single fight on the hardest difficulty.

For one thing, Arcane Warriors have superior defense than a defensive warrior, while wearing cloth and diong superior damage compared to a two handed warrior, let alone a sword and board one.  On top of that, they can still cast spells. 

A mage can heal, tank, CC and damage at the same time.

It's really a masterpiece game but that's one of the few problems I had with it.


 

#2
X2-Elijah

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As as Arcane Warrior, I agree with the above sentiment. Mages are indeed too versatile/powerful.

#3
j99450

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Remember, In DA:O Mages are the single most powerful individuals in the world. Its part of the lore and why Mages are shut up in their towers constantly being watched by Templars.

#4
Dragon Age1103

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The game kind of states that Magic is very powerful & dangerous. For a veteran I suppose this game could be too easy with a mage but not every fight will be easy. I finished the game on hard with a Sword & Shield Warrior now I'm starting a Mage on Hard. I hope it is not as easy as you say. What difficulty did you play on & what skill tress or spell trees did you max out? I won't be convinced it's too easy without details & to see for myself but I understand your complaint but Magic is supposed to be a powerful thing, it is why we have The Templars & why many fear Mages b/c they are powerful & a danger of becoming an Abomination.

#5
Spaghetti_Ninja

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I thought I would be rid of this kind of ''class X is better than class Y please nerf'' nonsense when I left WoW, but alas, the nerds followed me here.

#6
drcloak_333

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Spaghetti_Ninja wrote...

I thought I would be rid of this kind of ''class X is better than class Y please nerf'' nonsense when I left WoW, but alas, the nerds followed me here.


If the Arcane Warrior is currently an "I WIN" button, perhaps it unbalances the game. 

#7
smelph

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I've only played so far in the game, but I have gone through all the origins and have run ostagar with a warrior, rogue and mage, and I can honestly say the mage was the easiest run through. just having more stun options and less reliance on healing pots made a huge difference. I would agree that mages seem to have a bit of an edge in versatility.

#8
Paxsis

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Well, as a warrior, I can safely say that some points don't seem to be made for anything but mages. It can be insanely hard to survive sometimes, even on normal

Modifié par Paxsis, 13 novembre 2009 - 03:16 .


#9
Surfie

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It's not about that Spaghetti. It's about making the game too easy.

I'm sorry but not everyone wants to walk around in God Mode. Some people like using cheat codes, but many people like myself don't.

Playing as a Mage on Nightmare feels like I'm cheating. I really enjoyed the game balance as a Warrior class. There was just the right amount of difficulty and challenge.

I'm playing as a AW/BM combo. Mana Clash is basically OP.  The amount of CC plus damage just makes it easy.  Cone of Cold shouldn't work on bosses for one thing. 

Modifié par Surfie, 13 novembre 2009 - 03:18 .


#10
Guest_jynthor_*

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My warrior is not weak...



of course i am a two handed warrior i don't know about the other styles(well actualy alistair with sword & shield is also awesome)

#11
ariclokar

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If you are looking to make it harder, and you are on PC then I suggest looking at



Hardcore Mod

By Ucross and fldash

http://social.biowar.../8/index/145659



I haven't tried it myself so can't say about changes.

#12
Suron

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drcloak_333 wrote...

Spaghetti_Ninja wrote...

I thought I would be rid of this kind of ''class X is better than class Y please nerf'' nonsense when I left WoW, but alas, the nerds followed me here.


If the Arcane Warrior is currently an "I WIN" button, perhaps it unbalances the game. 


in a single player game this is irrelevant.  there's plenty of paths/specs to take without min/maxing...mages are supposed to be powerful..and in a single player game one class being > another means NOTHING....this is a non-issue.  Only thing that should be changed about mages is bugs.

Modifié par Suron, 13 novembre 2009 - 03:28 .


#13
Enoch VG

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Saying that there's an explanation for it in the lore is no excuse, especially given that this is an original IP, and that Bio had full control of the lore content. Bio is selling us a game, and when games give players choices at character creation, there is an unspoken promise that all of said options will be roughly equivalent in usefulness. Sure, there are synergies that can increase effectiveness, and there are always obvious ways one can gimp one's character (which the player should be warned against, e.g., putting points into "Magic" for a Rogue), but if the game allows the player to stumble into classes/abilities/spells that are either very overpowered or very underpowered, it leads to frustrated and unhappy players. That's not the result that any game designer should be aiming for.



Personally, I don't think that Mages, per se, are overpowered. I think that there are a half-dozen or so spells that are overpowered.

#14
Pseudo310

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Balance nerds vs. lore nerds. GO!

#15
Ibian

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It's not so much that mages are powerful, it's more that arcane warriors are completely overpowered. Spirit healers heal, blood mages use their health instead of mana, shapeshifters still suck, it's all fine. But the heaviest armor and at least 75% resist to everything and all the spells any normal mage has is just too damn much all at once. I am specifically avoiding AW simply because i'd be bored to death in no time with one.

Modifié par Ibian, 13 novembre 2009 - 03:36 .


#16
FlintlockJazz

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The problem is that they merged mage and cleric together. In order to have healing spells a mage is a necessity, but they couldn't split healer off into it's own class as that would mean all four party positions would have their roles pre-assigned by necessity, limiting our choices. The best thing they could have done is split healing up amongst the three classes more, so that the mage doesn't become such a lynchpin.

You could, for instance, give the rogue the option to take a ability like 'treat wounds' that lets them 'patch up' other characters but at the expense of having to stay still while they do so, giving the champion spec a 'rallying cry' to restore health (the characters are inspired by the champ to push on regardless).

EDIT:  When I say best thing, I actually mean 'in my opinion I think another option could have been' rather.

Modifié par FlintlockJazz, 13 novembre 2009 - 03:42 .


#17
ComTrav

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I wonder if it would make a difference if there were more anti-magic enemies in the game.

#18
smelph

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Pseudo310 wrote...

Balance nerds vs. lore nerds. GO!


love it. :)

#19
deadlydorito

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i think that mages should be just as viable as rogues and warriors, but not more D:. It would make for a more fun game if all options were equally viable!

#20
Hartomesh

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I agree with deadly! I always wanted a party of like 4 warriors, but it's impossible in this game sadly :(

#21
Tonya777

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Hmmm I just thought of this

If I make an Arcane Warrior/Blood mage mage and use a 2 handed sword and specialize in the entropy magic I would BASICALLY have a dark knight/death knight/shadow knight , whatever you want to call it depending on your MMO history

I was thinking of doing a warrior reaver/berserker to pretend to be a dark knight but this might be a more interesting way of doing it lol

Same goes for the opposite

Arcane warrior/Spirit healer specialized in the creation magic section would be much like a paladin , except with no taunts lol

But at the same time , Paladins in WoW can't taunt either as far as I'm aware

Actually they can't taunt in FFXI either but they get it by sub jobbing warrior so sort of

EQ is the only other MMO I ever had anything to do with and the paladins (I think) could taunt (If I remember right)

So if 2/3rds of MMOs say paladins can't taunt , then who cares if your fake paladin in DAO cant either? XD

Modifié par Tonya777, 13 novembre 2009 - 03:49 .


#22
Phrosen1

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I find my mages very weak.

The only good thing they do is heal and cast AoE spells that damages allies.



Warriors on the other hand are only good for tanking.



I still haven't found a class that can whip out crazy amounts of damage. (I think I'm getting there with my rogue, though. -Dual wielding + backstabbing. Too bad he's made of glass.)

#23
Tonya777

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Thats cause your mages are being controlled by retarded CPUs right?



All CPU characters are gimp , perhaps with the exception of Allistar

#24
Guest_jynthor_*

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Phrosen1 wrote...

Warriors on the other hand are only good for tanking.


"No"

-Sten

#25
Phrosen1

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CPU-controlled characters are what you make them. (Tactics.)

I mean I don't think their abilities do any good.



The best abilities I have are the ones that stun and disable enemies.