Mages are way overpowered - Warriors underpowered.
#1
Posté 13 novembre 2009 - 03:02
Mages simply make this game too easy. As a warrior I actually had some challenge on normal, as a mage I can solo every single fight on the hardest difficulty.
For one thing, Arcane Warriors have superior defense than a defensive warrior, while wearing cloth and diong superior damage compared to a two handed warrior, let alone a sword and board one. On top of that, they can still cast spells.
A mage can heal, tank, CC and damage at the same time.
It's really a masterpiece game but that's one of the few problems I had with it.
#2
Posté 13 novembre 2009 - 03:03
#3
Posté 13 novembre 2009 - 03:07
#4
Posté 13 novembre 2009 - 03:07
#5
Posté 13 novembre 2009 - 03:09
#6
Posté 13 novembre 2009 - 03:13
Spaghetti_Ninja wrote...
I thought I would be rid of this kind of ''class X is better than class Y please nerf'' nonsense when I left WoW, but alas, the nerds followed me here.
If the Arcane Warrior is currently an "I WIN" button, perhaps it unbalances the game.
#7
Posté 13 novembre 2009 - 03:15
#8
Posté 13 novembre 2009 - 03:16
Modifié par Paxsis, 13 novembre 2009 - 03:16 .
#9
Posté 13 novembre 2009 - 03:16
I'm sorry but not everyone wants to walk around in God Mode. Some people like using cheat codes, but many people like myself don't.
Playing as a Mage on Nightmare feels like I'm cheating. I really enjoyed the game balance as a Warrior class. There was just the right amount of difficulty and challenge.
I'm playing as a AW/BM combo. Mana Clash is basically OP. The amount of CC plus damage just makes it easy. Cone of Cold shouldn't work on bosses for one thing.
Modifié par Surfie, 13 novembre 2009 - 03:18 .
#10
Guest_jynthor_*
Posté 13 novembre 2009 - 03:18
Guest_jynthor_*
of course i am a two handed warrior i don't know about the other styles(well actualy alistair with sword & shield is also awesome)
#11
Posté 13 novembre 2009 - 03:25
Hardcore Mod
By Ucross and fldash
http://social.biowar.../8/index/145659
I haven't tried it myself so can't say about changes.
#12
Posté 13 novembre 2009 - 03:28
drcloak_333 wrote...
Spaghetti_Ninja wrote...
I thought I would be rid of this kind of ''class X is better than class Y please nerf'' nonsense when I left WoW, but alas, the nerds followed me here.
If the Arcane Warrior is currently an "I WIN" button, perhaps it unbalances the game.
in a single player game this is irrelevant. there's plenty of paths/specs to take without min/maxing...mages are supposed to be powerful..and in a single player game one class being > another means NOTHING....this is a non-issue. Only thing that should be changed about mages is bugs.
Modifié par Suron, 13 novembre 2009 - 03:28 .
#13
Posté 13 novembre 2009 - 03:32
Personally, I don't think that Mages, per se, are overpowered. I think that there are a half-dozen or so spells that are overpowered.
#14
Posté 13 novembre 2009 - 03:33
#15
Posté 13 novembre 2009 - 03:35
Modifié par Ibian, 13 novembre 2009 - 03:36 .
#16
Posté 13 novembre 2009 - 03:38
You could, for instance, give the rogue the option to take a ability like 'treat wounds' that lets them 'patch up' other characters but at the expense of having to stay still while they do so, giving the champion spec a 'rallying cry' to restore health (the characters are inspired by the champ to push on regardless).
EDIT: When I say best thing, I actually mean 'in my opinion I think another option could have been' rather.
Modifié par FlintlockJazz, 13 novembre 2009 - 03:42 .
#17
Posté 13 novembre 2009 - 03:38
#18
Posté 13 novembre 2009 - 03:38
Pseudo310 wrote...
Balance nerds vs. lore nerds. GO!
love it.
#19
Posté 13 novembre 2009 - 03:41
#20
Posté 13 novembre 2009 - 03:44
#21
Posté 13 novembre 2009 - 03:46
If I make an Arcane Warrior/Blood mage mage and use a 2 handed sword and specialize in the entropy magic I would BASICALLY have a dark knight/death knight/shadow knight , whatever you want to call it depending on your MMO history
I was thinking of doing a warrior reaver/berserker to pretend to be a dark knight but this might be a more interesting way of doing it lol
Same goes for the opposite
Arcane warrior/Spirit healer specialized in the creation magic section would be much like a paladin , except with no taunts lol
But at the same time , Paladins in WoW can't taunt either as far as I'm aware
Actually they can't taunt in FFXI either but they get it by sub jobbing warrior so sort of
EQ is the only other MMO I ever had anything to do with and the paladins (I think) could taunt (If I remember right)
So if 2/3rds of MMOs say paladins can't taunt , then who cares if your fake paladin in DAO cant either? XD
Modifié par Tonya777, 13 novembre 2009 - 03:49 .
#22
Posté 13 novembre 2009 - 03:46
The only good thing they do is heal and cast AoE spells that damages allies.
Warriors on the other hand are only good for tanking.
I still haven't found a class that can whip out crazy amounts of damage. (I think I'm getting there with my rogue, though. -Dual wielding + backstabbing. Too bad he's made of glass.)
#23
Posté 13 novembre 2009 - 03:50
All CPU characters are gimp , perhaps with the exception of Allistar
#24
Guest_jynthor_*
Posté 13 novembre 2009 - 03:51
Guest_jynthor_*
Phrosen1 wrote...
Warriors on the other hand are only good for tanking.
"No"
-Sten
#25
Posté 13 novembre 2009 - 03:52
I mean I don't think their abilities do any good.
The best abilities I have are the ones that stun and disable enemies.





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