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Mages are way overpowered - Warriors underpowered.


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#51
Tonya777

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I say the non Allister CPUs are gimp because they are

Zevran was too stupid to deliberatley backstab , he always fought from whatever angle he ended up in , while I was a rogue I outdmged him by tons

Now as a mage I put Morrigan to shame , she spends too much time simply firing her regular staff hits where as I never do that at all unless I'm out of mana but then I quickly regain mana by stabbing myself in the neck with my staff and spewing blood everywhere (Donno what its called its some Wardens keep ability lol)

Even the best tactic settings can not outperform a real human , except on healers that can be done better by a CPU though

Modifié par Tonya777, 13 novembre 2009 - 04:49 .


#52
Aurvan

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Tonya777 wrote...

I say the non Allister CPUs are gimp because they are

Zevran was too stupid to deliberatley backstab , he always fought from whatever angle he ended up in , while I was a rogue I outdmged him by tons

Now as a mage I put Morrigan to shame , she spends too much time simply firing her regular staff hits where as I never do that at all unless I'm out of mana but then I quickly regain mana by stabbing myself in the neck with my staff and spewing blood everywhere (Donno what its called its some Wardens keep ability lol)

Even the best tactic settings can not outperform a real human , except on healers that can be done better by a CPU though


Um... you ARE aware that you can manually control Morrigan, and any other party-member, and make her as effective as your skills allow?

And the AI-settings can be altered to change the default behaviour completely, you know... You know that, right?

#53
Osprey39

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boardnfool86 wrote...

they just need to tone back the area effect spells, two of them can wipe the scene clean of enemies... or make it harder and more time consuming to learn a new school of magic so it's better to focus on one than multiple - therefore making it very hard to have a mage with powerful healing and damage and protection spells - magic is powerful, and a mage from each school should be brutal, but no one character should be God. As a warrior, the toughest moments int he game are when you get ambushed by mages it can be unwinnable (if the right sequence of spells is cast your whole party dies before any of them can take two steps to engage anyone-lesson: dont travel without at least one mage)


Ever fought a Templar that used Holy Smite?  It pretty much wrecks mages.  I've been on the receiving end of it and it wasn't fun.

#54
toronto13

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WOW,first people were complaining that game was to hard......now is to easy.:))

#55
simpatikool

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What? People are talking about nerfing a class in a single player game, that you can scale the difficulty on? That just seems, well, silly.



Playing mages in DA:O is just to much fun. Why do you want to take away my fun?



Simpatikool disapproves -17.



No Romance for you!

#56
The-Cyber-Dave

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For people saying that balance doesn't matter because its a single player game, that is bologna. Balance always matters. If the classes are unbalanced, the game rewards you for ignoring certain classes. At that point in time, those classes may as well not exist in the game. It is never fun to start playing a class that you think is fun only to find out that that class was a mistake, because some other class is hands down superior to your choice. Balance, in a game, is ALWAYS paramount. It doesn't matter if its single player or multiplayer. All classes must be able to contribute to the game in a manner that makes them an invaluable asset to the group. No class should feel like some other class can do what it does, better, and then more.



That being said, having played the game until almost the end with a rogue, I don't know that I think that the game is horribly unbalanced. I find I need both a rogue and a warrior in my party. Mages drop as soon as they get aggro. So does my rogue. But nobody in my party can deal anywhere near the damage my rogue can. And nobody in my party can take aggro the way Alister can. No one in my party can control the battlefield the way Morrigan can. No on in my party can heal the way Wyne can. But it is possible that there are some spells/specializations that I have not experimented with that are overpowered (such as arcane warrior).

#57
Crowtac

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My mage is so powerful I soloed the entire Blight! :wizard:

#58
Balrac

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This isn't WoW people, every possible path doesn't have to be equal to insure that eveyone is useful enough to get accepted into a party. It's a role playing game, the focus isn't pvp.



Of course a Mage is more powerful than a warrior, if they werent than they would never pull aggro from the baddies and you may as well forget using mages because not only do they do less damage than a warrior, they die in about two hits.

#59
wiseman207

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Almost every RPG has a "best class". In this one its mage. Whatever... I remember in Baldur's Gate II how useless fighters were at the end of the game. In Star Ocean games, wizards are useless, because other characters can put out max damage every hit without having to charge or use mana, and they could wear good armor. In Final Fantasy Tactics the Calculator job could win a battle in the first move.



People who complain about balance puzzle me, I could understand it in a multiplayer game I guess... but does everyone want every class to be so balanced that your choice doesn't even matter? Really it should all be about strategy... sure one class might be an integral part of the "core" or "default" strategy and thus might seem more important, but there's always the meta and reaction to it.



Maybe this game isn't so perfect. Maybe every challenge simply is easier with a mage. The only people who'd be angry are the people who care about their character's power relative to the game, and everyone else's in their game. DA:O is a solitaire experience, so I don't see why it suddenly becomes a problem for everyone... one person's findings about relative character strength.

#60
Maderas_

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Arcane Warrior/Blood Mage is widely acknowledged as being overpowered.



But it's a single player game. If you don't want it to be too easy, don't play a mage. Many people think they are fun, and it doesn't hurt you any if they are using "god mode". Don't ask for classes other people enjoy to be made less effective.

#61
Surfie

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Pro tip: Mana Clash will 1 hit any mob in the game that has a mana bar.

Sorry, that's not balanced.  I don't care that it's a single player game, balance is important for gameplay -- it doesn't matter if it's an online game or not.  An Arcane Warrior in cloth shouldnt have more defense than a battle hardened Warrior in full Juggernaught armor.

I can solo anything in the game on my AW/BM.

Don't get me wrong, this is the best game I have ever played in a while, better than BG2, etc.  It might be one of the best all time if not for the class imbalances and poor itemization.  Just saying..

Modifié par Surfie, 13 novembre 2009 - 10:51 .


#62
Frenzy808

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j99450 wrote...

Remember, In DA:O Mages are the single most powerful individuals in the world. Its part of the lore and why Mages are shut up in their towers constantly being watched by Templars.



I agree with this. Besides, this kind of lore, the mages are supposed to be the most powerfull. Warriors are supposed to take more abuse and tactical fighting while the rogue, will use it's wits and unconventional type fighting.

On a later note, they should have made a Shaman instead of a Shapshifter for the mage instead.

#63
Nouv Paris

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lol people need to STFU about single player games needing no balance.

OF COURSE single player games need balance, especially when Bioware (or whatever devs/company) decides to add future content. If people are saying a game is too easy because they can faceroll through it with a certain class, then the devs will make the game even more difficult--which only widens the gap between over/under powered classes even further.

Modifié par Nouv Paris, 13 novembre 2009 - 11:16 .


#64
Tilron

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I run a duel weapon warrior and I do 52% of my parties damage at 40% though the game with 39 hours played. So I have to disagree with the OP personally.



I think Warriors are just fine, I can stun lock single targets. They do zero damage to me and I kill them before they come out of the stun.

#65
Contrapositiv3

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drcloak_333 wrote...

Spaghetti_Ninja wrote...

I thought I would be rid of this kind of ''class X is better than class Y please nerf'' nonsense when I left WoW, but alas, the nerds followed me here.


If the Arcane Warrior is currently an "I WIN" button, perhaps it unbalances the game. 


A good question would be, how can a class be overpowered when there isn't even PVP?  Does it even matter how strong you are if all you're doing is killing NPCs?  Turn the difficulty up to Nightmare and deal with it.

#66
WildAce

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Phrosen1 wrote...

I find my mages very weak.
The only good thing they do is heal and cast AoE spells that damages allies.

Warriors on the other hand are only good for tanking.

I still haven't found a class that can whip out crazy amounts of damage. (I think I'm getting there with my rogue, though. -Dual wielding + backstabbing. Too bad he's made of glass.)



mage with force field, Blizzard, Inferno, Tempest. is some major damage.

run your tank into the middle of a swarm and taunt. pop the force field on him while your mage is standing out of range and drop all 3 AOE's on your invincible tank. it doesnt get more damaging than that unless you also throw a vaulnerablility hex on a boss or something also...

#67
Kathila

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Phrosen1 wrote...

CPU-controlled characters are what you make them. (Tactics.)
I mean I don't think their abilities do any good.

The best abilities I have are the ones that stun and disable enemies.


The basic tactics system has lots of deficiencies.  The CPU control reminds me of WoW raiding.  The characters never stand where you want them to stand and do stupid things like run into fire, and if you use hold position to stop that from happening, you have to manually move all your melee next to their targets whenever they get knocked apart.  You can't instruct them to reserve stamina/mana (well, you can, but then you can't apply any other use conditions), you have to manually go into tactics and change everything around if you want them to switch from ranged to melee or vice versa because the AI default routine dictates what weapons will be used, the CPU regularly wastes expensive abilities on targets that are clearly immune... the list goes on. 

Some of these can be got around with devious programming, and all of them can be got around by intense micromanagement, but I really don't think it should be that difficult.

#68
Kathila

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WildAce wrote...

mage with force field, Blizzard, Inferno, Tempest. is some major damage.

run your tank into the middle of a swarm and taunt. pop the force field on him while your mage is standing out of range and drop all 3 AOE's on your invincible tank. it doesnt get more damaging than that unless you also throw a vaulnerablility hex on a boss or something also...


Death Hex/Mark of Death/Paralyze with an assassin with Momentum sitting on the target works pretty well for me.

#69
seb__

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Whats all this stuff about balancing in a single player game?


#70
Livemmo

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am i the only person that actually enjoys being able to rush through a game without tedious fighting every 2 minutes in lolgodmode?

#71
Wygrath

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I seriously hate you people. The saddest thing is that you twits get this mob mentality going and then get what you want, which incidentally ends up screwing up someone else's enjoyment up, then you whiney jerks get bent out of shape when you realize that you were talking out of your collective rear ends and didn't actually want what you were moaning and complaining about to happen.



Seriously, play the game and enjoy it, or don't. Stop trying to armchair quaterback the developers of every single game that comes out.



If you think playing as a Mage/Arcane Warrior/Bloodmage/whatever makes the game too easy... play the freakin' game without being a Mage. Problem solved. End of story.



It doesn't affect any of you people in the slightest if someone else decides to play the game in a manner that differs from your approach.



Get over yourselves. Please... with sugar on top.

#72
Osprey39

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WildAce wrote...

Phrosen1 wrote...

I find my mages very weak.
The only good thing they do is heal and cast AoE spells that damages allies.

Warriors on the other hand are only good for tanking.

I still haven't found a class that can whip out crazy amounts of damage. (I think I'm getting there with my rogue, though. -Dual wielding + backstabbing. Too bad he's made of glass.)



mage with force field, Blizzard, Inferno, Tempest. is some major damage.

run your tank into the middle of a swarm and taunt. pop the force field on him while your mage is standing out of range and drop all 3 AOE's on your invincible tank. it doesnt get more damaging than that unless you also throw a vaulnerablility hex on a boss or something also...


Sounds like all they need to do to fix that is make the Invulnerability an agro dump so the mobs don't stay on the invulnerable tank.  Personally, I don't see how you get that to work anyway.  My tanks can not hold agro from my mage if I really go balls out nuking no matter what they do.

#73
CoM Solaufein

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Mages are suppose to be powerful.

I do agree that warriors are underpowered. My so called tanks die to easily.

#74
CoM Solaufein

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Mages are suppose to be powerful.

I do agree that warriors are underpowered. My so called tanks die to easily.

#75
CoM Solaufein

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Modifié par CoM Solaufein, 14 novembre 2009 - 12:00 .