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Mages are way overpowered - Warriors underpowered.


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#126
xourico

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well... mages are ultra powerfull...



but then again templars > mages... so arent tamplars suposed to be better then mages :P



I know I know... just kidding ^^



but anyway...



single player game = lore > balance... thats just my opinion...

#127
Wolfva2

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I've been thinking. Jet fighter pilots are WAY overpowered over infantrymen. NERF PILOTS!




#128
1Parmenides

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For some odd reason, I'm finding my latest rogue playthrough easier than my Arcane warrior/Blood mage.

#129
Lucas Blackstone

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This just in! Don't play a mage if you don't like the playstyle they provide! Seriously, there is no balance problem because the classes are not in any sort of competition. Yes, mages are easier to kill things with because of control spells. So what. Don't take the spells then if you dislike them.

#130
F-C

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Vince McMahon is overpowered.

Image IPB

#131
Sinfulvannila

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F-C wrote...


Vince McMahon is overpowered.

Image IPB


Thank you for giving me the idea for my first toolset project...

#132
SirGCal

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Surfie wrote...

It's not about that Spaghetti. It's about making the game too easy.

I'm sorry but not everyone wants to walk around in God Mode. Some people like using cheat codes, but many people like myself don't.

Playing as a Mage on Nightmare feels like I'm cheating. I really enjoyed the game balance as a Warrior class. There was just the right amount of difficulty and challenge.

I'm playing as a AW/BM combo. Mana Clash is basically OP.  The amount of CC plus damage just makes it easy.  Cone of Cold shouldn't work on bosses for one thing. 


Good Grief.. So don't play an Arcane Warrior.. Is it really that hard to understand? Mages are supposed to be overpowered. If it's too easy and you're not enjoying it, make it harder. I intentionally would not choose AW -OR- any AOE spells for my mages. That make it a bit more difficult. Though still not overly so. Wana make it hard? Take no spells after level 5 other than the arcane tree... That was fun and a bit difficult.

Only offensive spells I had were drain life, whinter's grasp, lightning and arcane bolt... Also no CC... That's my no AOE nightmare mage. Wana play a mage, and have it challenging; limit yourself. Otherwise, what's the point.

But right now, honestly, I'm having an even easier time with my dual-sword warrior. Crits already over 80 at level 7 with basically junk gear. Attack speed close to that of a rogue... And actually, I'm rarely using pots at all right now on my warrior. Weak, not at all. Infact I think they are quite strong if you know what you're doing. If you're trying to make one a jack of all trades, ya, it's going to be weaker everywhere. But guess what, they aren't mages. They aren't embued with unholy power... But ya, I think AW is overpowered, SO I DIDN'T USE IT... Besides, I never liked the melee-mage crap in any RPG.

The game is just easy for all classes. (social.bioware.com/forum/1/topic/9/index/172352) You just have to know what you're doing. I've now played a bow rogue, daggers rogue, mage, and now double-swords warrior and shield/sword tank warrior. It's cake all the way around so far. I wanted the hardcore mod but that's been shelved. There's a nightmare plus mod out but it's nothing like the hardcore mod was goign to be it seems. But I hold out high hopes. But I'm not using mods right now cause it's known to break the game (at least DLC) anyhow (should be fixed next patch I hear).

Every class (accept the dex but for rogues) is very powerful IF you know what you're doing. (Even with the current Dex nerf, my daggers rogue can still solo most encounters on nightmare... I can't imagine them once that gets fixed, they'll be seriously overpowered I suspect.). Point is, mages are supposed to be overpowered. And warriors are not underpowered. Rogues are mildly nerfed currently but that will eventually be fixed. And lastly; it's a single-player game. So if you're making it too easy for yourself, that's your own fault. There's no public to compete with and no REASON to balance the game. Think mage is just too easy; do what others of us have done and don't use CC or AOE (including Cone of Cold...). Nerf them yourself to make it more enjoyable... Otherwise; no one really cares. Wana overpower it and run around in plate; your perogative. Boring as hell to many of us but... it's your play, not ours.

#133
SirGCal

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The-Cyber-Dave wrote...

To people saying "if you feel the mage is overpowered, then don't play one," that doesn't work so well if you like the role-playing/storyline of the mage class, or the role-playing experience/dialogue that a mage party member brings to the group (such as Morrigan or Wyne), but not the overpowered aspects that such a character brings to the game. What if I want to play a mage, I want to use AoE spells, I like the idea of an arcane warrior, but I am not looking to be overpowered? Am I supposed to just not gain the experience of playing the mage in one play-through because I don't want to be overpowered?


Read my last post and fix it yourself. Otherwise you're just complaining. Nerfing your own charactors to fix the overpowered aspect is freakin simple if you just think about it for a second... Not choosing spells simply makes it harder, doesn't change the 'mage' experience unless you want to just walk over everything... in which case, you're arguing the wrong side of the discussion.

#134
Hulk Hsieh

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CoC.
FF on team mates.
AW + BM.

I think there're only 3 real issues for mage.

Modifié par Hulk Hsieh, 25 novembre 2009 - 06:38 .


#135
Unbroken Lineage

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Hulk Hsieh wrote...
AW + BM.


Have you actually played an AW/BM?  It's not all it's cracked up to be on the PS3.  It's a temporarily invulnerable auto-attacking machine.  By the time you blow through some casting in BM mode, your AW buffs wear off and you're dead.  Pretty weak TBH, and hardly worth building an entire character for.  It's only a viable win button on PC where the buffs never wear off, which I believe is a bug.

The AW/BM is a neat trick and adds some variety to the life of a Mage, but it's usefulness is pretty limited IMO.

I'm having approximately 3000% more fun on my DW Warrior.

Modifié par Unbroken Lineage, 25 novembre 2009 - 01:10 .


#136
menasure

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i've said it before: my mage character holds the record in my party for dieing -oops euh ko in this game- because it's a squishy mage wearing clothes who draws to easily the attention of mobs -armor, taunt and threaten seem to do very little about that if anything at all- and has few ways to defend herself. when you don't play with pull mobs one by one tactics that's when you notice how squishy mages really are, unless you go the ancient warrior way and give them heaps of armor.

#137
deathwing200

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If you're not soloing, AW is pretty useless. Why? It's just an invincible auto attacker, nothing more. He can't tank anything because he has no taunt. I'd rather be using caster mode in a party setting with a proper tank. All that survivability is useless when staying alive is already too easy with alistair/shale taunting everything in sight.

#138
Alex Savchovsky

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Surfie wrote...

Can you guys do something about this in the future?  It's kind of too late now.

Mages simply make this game too easy. As a warrior I actually had some challenge on normal, as a mage I can solo every single fight on the hardest difficulty.

For one thing, Arcane Warriors have superior defense than a defensive warrior, while wearing cloth and diong superior damage compared to a two handed warrior, let alone a sword and board one.  On top of that, they can still cast spells. 

A mage can heal, tank, CC and damage at the same time.

It's really a masterpiece game but that's one of the few problems I had with it.


 


Come on. You're just jealous about our power. :P

#139
Alistair Crowley

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I have banned AW from myself, and so far the game has been ok. I do play only one mage (myself) with Alistair, Oghren and Leilana - I still find plenty of challenging fights on hard mode, but none that I cannot handle. My mage is a bloodmage/spirit healer.



I am guessing that AW is the biggest problem with Overpowered mages.

#140
Biefstukfriet

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I don't see the problem, this is a Single Player game.

#141
kieran n00ba

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Ibian wrote...

It's not so much that mages are powerful, it's more that arcane warriors are completely overpowered. Spirit healers heal, blood mages use their health instead of mana, shapeshifters still suck, it's all fine. But the heaviest armor and at least 75% resist to everything and all the spells any normal mage has is just too damn much all at once. I am specifically avoiding AW simply because i'd be bored to death in no time with one.


If you haven't actually played as an Arcane Warrier how can you be ragging on it???

I am currently playing as an AW and completely disagree that they are too overpowered.  AW's get all of these perks but as a result there fatigue is put way up and there mana stores are pretty much all put into reserves, effectively rendering the AW useless as a mage most of the spells can't even be cast due to insufficient mana.  quite effective as a warrior however, but no more effective than any of my other warriors, im using shale and Oghren.

I will agree that some of the spells are overpowered however, in particular the stun/freeze style spells, this could easily be fixed though, by just making it more likely not to freeze than it is to freeze. 

#142
tsneis

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Maybe they should have created priest class and taken away heal/buffs from the mage and given them to the priest. The priests could be part of the Chantry.

#143
Axterix

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Alistair Crowley wrote...

I am guessing that AW is the biggest problem with Overpowered mages.


I'd say the mana potions are.  Means mages can have plenty of endurance, even while ignoring the willpower stat.  Traditionally, the trade off for a good burst damage character is lower damage when they are not bursting.  This is lacking with mages, thanks to the potions.

Doesn't go with the lore either.  The dwarves mine lyrium and only the chantry is allowed to muck with it.  It should not be common.  It should be a restricted thing, a limited supply.

Of course, allowing the same mage to also run around in plate is just plain silly.  Yeah, you get some fatigue, but who cares, thanks to the potions?  Means the trade off between offense and defense isn't there either.

#144
blackwolf1981

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Alistair Crowley wrote...

I have banned AW from myself, and so far the game has been ok. I do play only one mage (myself) with Alistair, Oghren and Leilana - I still find plenty of challenging fights on hard mode, but none that I cannot handle. My mage is a bloodmage/spirit healer.

I am guessing that AW is the biggest problem with Overpowered mages.



AW is extremely powerful, but it's usefulness seems to be limited in a team setting. Hard to hold aggro with an AW, mobs go after the squishy mages instead, and dps is only ok.  Big hits but less connect than warrior or rogue, for that matter. Was originally in a party with me as AW, Alister as secondary tank, morrigan, and Leliana. Problem was that all went after allistair, who was still too squishy for that kind of punishment, then cheerfully went after Morrigan.  Mitigated somewhat by pulling Alistair   and putting in zevran.....backstab dual wield with momentum is insane dps, and master stealth pulls aggro back off him and onto the AW.

Bottom line, it's not just about a character but a concept. AW's are easier to solo with but I believe its harder to build a solid team around them.

I could be wrong.....it's happened before.

#145
Rhys Cordelle

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drcloak_333 wrote...

If the Arcane Warrior is currently an "I WIN" button, perhaps it unbalances the game. 


If you want more of a challenge then... don't play arcane warrior?

#146
Doude

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An Arcane Warrior can reach the armor value of a Warrior without Shield in the best massive armor with only 11% fatigue.

He can cast perfectly fine in that mode.



He can also turtle up into the best defensive stats, but high fatigue, yes.

Spells do generate quite some aggro. I tank dragons with my Arcane Warrior, no problem. Sure the other characters have to hold back for a while at the start but after a few Paralyzes and Weaknesses, aggro should stay with him. He does high damage too.

And Miasma alone generates decent aggro vs hordes.



Arcane Warriors are certainly overpowered compaired to, well, everything else... But every player can decide for himself how he wants to use the overpowered stuff - so it's not a problem.



Im having great fun with mine. I can start a battle with a big spell like Mass Para or Force Prison, and even in combat mode he has enough mana left to spam Weakness, or a bit less often cast Paralyze or Heal. And that with the stats of a tank. Oh, and health potions heal him much better than a Warrior. Great stuff, great fun, and certainly overpowered.

But i dont use Shimmering Shield with him because it's bugged and should turn off when out of mana. I dont use Massive Armor either so his defensive stats are just on par with a defensive tank, instead of far superior as they could be. But he can cast quite a bit, even in combat mode.



It's every player's choice what to use and how to abuse it. It's a single player game and noone's business how you play your game.

#147
siriusblaque

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jimmenee christmas, is this an RPG? Cause as I recall in this world of Ferelden everybody knows that mages are overpowered. That's why the cage em up or kill quick if they even think they are going rouge.

#148
Gecon

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Unbroken Lineage wrote...
It's only a viable win button on PC where the buffs never wear off, which I believe is a bug.

The opposite is true. Buffy have an upkeep, i.e. they suck away part of your mana pool permanently. Therefore there is nothing buggy about them never wearing off.

#149
Skellimancer

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Gecon wrote...

Unbroken Lineage wrote...
It's only a viable win button on PC where the buffs never wear off, which I believe is a bug.

The opposite is true. Buffy have an upkeep, i.e. they suck away part of your mana pool permanently. Therefore there is nothing buggy about them never wearing off.


It is a bug as the sustained talent is removed when out of mana on the console versions.

#150
Doude

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siriusblaque wrote...

jimmenee christmas, is this an RPG? Cause as I recall in this world of Ferelden everybody knows that mages are overpowered. That's why the cage em up or kill quick if they even think they are going rouge.

No. Mages are caged up because they might become possessed by a Demon and turn into an abomination; That they destroyed "Heaven" according to the chants doesnt help either...

They arent caged up because everyone in Ferelden would fear the mighty Cone of Cold...

Modifié par Doude, 25 novembre 2009 - 02:18 .