[quote]SheffSteel wrote...
Arguments about overpowered mages - good, bad, and ugly(...)
It's a single-player game, it doesn't need to be balancedDo you think that game designers only started considering balance when WoW was published? Stop thinking about WoW and PVP; it is only going to distract you. Balance is an important game design issue regardless of the number of players.
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Balance would be more important in a single-player CRPG if you only had one character. You have a PARTY. And the game is, more or less, expecting you to go warrior, rogue, mage and X, where X is probably another warrior. It's the classic party, more or less. If you make your main character the mage, so be it, if not, so be it.
In classical fantasy the wizard almost always was more than a match for any single warrior or thief, and often took a party of people or an army to defeat.
Yes it's a game, but its not multi-player so it isn't like you can exploit it against someone you play. In that case I grudgingly accept, for example, that Ryu or Jill Valentine can punch and hurt the Hulk or Rogue in Marvel vs. Capcom 2 even though it's utterly ridiculous. For those characters to be in that kind of game, they need to be balanced.
The balance for classes in a single player CRPG shouldn't be for damage capability but fun. Do you have FUN playing your rogue or warrior? If you have more fun with the mage, so be it. I'm having a blast with my rogue, and while I always have Morrigan around I've been playing with the same party members the WHOLE GAME except with the game's story forces you to switch out (so far, past the origin story, I've had to take Wynne and Oghren) and with my Alistair, Dog, Morrigan and MC rogue Tyrri, I'm seeing % damage dealt pretty much equal amongst all four party members, with my MC a bit ahead (yes, the rogue - yes, the rogue who's 16 level and has no combat training about 2nd level)
I find the rogue VERY fun to play - and if you knew me personally, you'd realize what a statement that is. I never play the thief, table-top or CRPG. NEVER. I often don't even have on in the party if its a 6-character CRPG (Knock spells for doors and chest, and just take the damage and heal from traps.) But I'm having a blast being a rogue in this game.
Your mileage may very - but I couldn't care less if someone playing some Arcane Mage combo with the uber-build and superb spell selection can deal 1000% more damage than me. Whoopie-do - I'm playing a story-based role-playing game, not a hack N slash that your goal is to be the damned toughest character EVAH.
That attitude (the MY CHARACTER MUST BE TOUGHEST) is why I dislike 3.5 D&D and many of the people I could RP with IRL. Not saying that you have this attitude, SheffSteel, just saying where I'm coming from.
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If you don't like Mages, don't play themReally? If a truck drives into your living room, what's your advice? Close the doors and don't go in that room again? Some people want to be able to enjoy the whole game, not just the parts that seem to be okay.
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I don't understand the analogy. What does a truck wrecking your house have to do with anything? It's a bad analogy. Did the mage class appear in your game and wreak your party's camp and refuses to leave the camp?
I usually don't like rogues (hence why I usually don't even have a thief-type character in my party in all but this game) but I don't hate on the game because there are rogues.
I think the hybrid class system for 4th ED D&D is potentially overpowering and utterly stupid, but it doesn't stop me from enjoying D&D (I just won't take that option AND as a DM I won't allow that option, but if I'm a player and a DM allows another player to use the Hybrid class I'm not going to declare the game broken and demand the DM disallow that option in the DM's game.)
If Arcane Warrior seems too powerful for you (and I'll give EVERYONE WHO SAYS SO THE BENEFIT OF THE DOUBT and say it's more combat effective than any other class options for the sake of argument), don't ever select it for any mage in your party. Don't even unlock it (you have to kind of go out of your way to get it, you know?)
If you COULDN'T SUCCEED in the game WITHOUT an Arcane Warrior Mage I'd see a reason for unbalance - but there are plenty of people playing, having fun, and winning without ANY mage in their party.
Because one option makes something easier doesn't mean the other options are bad - unless the whole point for you with playing the game is to take the easiest route always. *shrug* Then that is your choice.
I like trying different things, different characters, different builds - and rarely is my thought process in these games "how can I build the most effective, highest damage dealing, needed the least help from allies, character possible" but instead my thoughts almost always like "what would be fun to try this time - ooo, shapeshifting!"
Will shapeshifting be uber? I don't care. Is it fun (and can I be reasonably successful with it)? If yes, then all's good.
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The Lore! The Looooooooooooorrrrrre!Okay, let's look at the lore then. What does it say about mages?
1. Dangerous and powerful.
2. Lyrium is addictive and destroys your health.
3. Chance of turning into a demon.
4. Overseen, guarded, and restricted by Templars.
If you look at the game, the only parts of the lore that actually apply to mages are the good parts. All the factors that might restrain them are simply not there. Neither the player character nor the large number of human/elf mages you encounter are in any way hampered by the Templars. You never have to worry about lyrium at all - in fact just touching it gives you full health. And I know this is the no spoiler forum, but no one has ever mentioned their character becoming a demon.
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See previous stuff above about balance.
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Just change the difficulty levelThat sounds like a good idea, as far as it goes. However, it might not go far enough. If you're having difficulty on Easy mode, your only option is to change your party lineup to add more mages. If Nightware isn't hard enough with a Mage player character, you can't play them - or I suppose you could try make deliberately bad spell selections.
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1 - I don't think you're only option, if you are having difficulty, is to either drop the difficulty setting OR add more mages. You can try different tactics and strategies as well.
2 - You don't have to make bad spell selections, just different spell selections. If you've already played through once using Killer Spell Selection A, try your second mage build by avoiding at least that exact selection if not going for a completely different selection of spells all together.

You don't have to purposefully take bad spells, but you know maybe if the game is too easy for you after you uberred your 3-mage party, try a party with only 1 mage and have them focus on healing and defensive spells only. *shrug*
If game-playing to you is only about making the best possible build and any other choices then become "wrong" - well, we just have a different idea of what fun in a game is.
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Mages are not in fact overpoweredThis is the only argument that holds any water - but it's just a statement of opinion that hasn't been demonstrated objectively. Did you try playing an Arcane Warrior yet? My experience of playing as a rogue and a Mage (difficulty = Normal/PC) is that the Mage has a far easier time of it.[/quote]
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I've argued this elsewhere but, in brief, to have any idea of what the actual balance of this game really is you'd have to play the game FAR MORE THAN IS POSSIBLE in the time the game's been out.
Just to try all the different mage build options, using almost exactly the same skill and spell selection with the only change between characters being Specializations, there are 11 possible mages you could play. Playing 1 mage build and 1 rogue build can only compare the effectiveness, in your eyes, of those two builds - not of mages and rogues.
As for "overpowered", I've also argued this elsewhere - without some standard or rule or law stating that all character build options MUST be balanced (and there is none for games in general and for DAO in specific) then calling one class "overepowered" is opinion, a personal judgement call.
For some, the mage being more powerful (if it is) isn't an issue and therefore the mage being more powerful doesn't make it overpowered.
For others, they don't see the mage as more powerful than other classes and therefore the mage can't be overpowered.
You can't declare, by fiat, that your opinion that a mage is overpowered is fact. Without some standard that we all agree upon (and clearly many forum posters do not agree that single-player CRPGs need class balancing) then we cannot declare as fact that a mage is or is not overpowered.
Whether the mage is MORE POWERFUL is perhaps something that can be quantified, but that's different from OVERPOWERED.