Remove heat clips from ME3
#76
Posté 10 janvier 2011 - 01:12
#77
Posté 10 janvier 2011 - 01:17
#78
Posté 10 janvier 2011 - 01:24
The Smoking Man wrote...
You're doing it wrong.SinDr0me wrote...
Unlimited ammo sucked, my weapon always overheated!
The problem with ME1's system was that, if you used the right weapon/ammo mods, you could spam bullets nonstop. Which is what everyone would always do by the final mission.
ME2's is stupid as well, in its own ways. Some weapons have not nearly enough spare clips that can be carried. And that you would have to go on a scavenger hunt after every firefight just looking for clips.
Uh, even with short controlled bursts, Engineers and infiltrators *WILL* sabotage your guns, making you royally screwed if you're not a Soldier, Vanguard, or Infiltaror. This is why I avoided playing Engineers, Adepts, and Sentinels like the plague.
#79
Posté 10 janvier 2011 - 01:26
This has been discussed a million times.
If the weapon is getting hot, you could eject the thermal clip, or just wait for the weapon to cool off. Like it normally would.
Its exactly the same stupid thing but even more realistic.
#80
Posté 10 janvier 2011 - 01:38
That's why you disable enemy casters first. Duh. You're doing it wrong.Lunatic LK47 wrote...
Uh, even with short controlled bursts, Engineers and infiltrators *WILL* sabotage your guns, making you royally screwed if you're not a Soldier, Vanguard, or Infiltaror. This is why I avoided playing Engineers, Adepts, and Sentinels like the plague.
#81
Posté 10 janvier 2011 - 01:50
lukandroll wrote...
If the weapon is getting hot, you could eject the thermal clip, or just wait for the weapon to cool off. Like it normally would.
Why are you assuming the clips are at all efficient at radiative cooling? Or that even if you let them cool, that they can still rapidly absorb heat? If they are physically altered by that rapid absorption of heat in a not-easily-reversible way, then once you've fired the max number of shots on a given weapon, they're basically useless no matter how much you let them cool off. And since the old-style cooling systems were completely replaced by the clip module, the weapon cannot function without a new clip. It has no other way to cool in anything resembling a reasonable amount of time.
#82
Posté 10 janvier 2011 - 01:56
flem1 wrote...
That's why you disable enemy casters first. Duh. You're doing it wrong.Lunatic LK47 wrote...
Uh, even with short controlled bursts, Engineers and infiltrators *WILL* sabotage your guns, making you royally screwed if you're not a Soldier, Vanguard, or Infiltaror. This is why I avoided playing Engineers, Adepts, and Sentinels like the plague.
Condescending much? Not every player is a Ninja Gaiden god with fast reflexes.
#83
Posté 10 janvier 2011 - 02:06
DarthCaine wrote...
[img]http://t1.gstatic.com/images?q=tbn:Dv_9LJXEzMSr0M:http://i225.photobucket.com/albums/dd64/Frieza87/StenNo.png&t=1[/img]
What he said
#84
Posté 10 janvier 2011 - 02:11
#85
Posté 10 janvier 2011 - 02:23
I don't understand this, I stick with one weapon for the majority of time and thats the SMG, I only switch to another weapon for firepower like a missile launcher to take out heavy mechs, not once have I been forced to use another weapon because I'm out of thermal clips, oh I do use the sniper rifle, but that's only because it's a favorite weapon of mine, but so far, weapons selection has been by choice and not force.wolfsite wrote...
I prefer the clips, prevents you from just spamming with one gun and you use powers more strategically. Hell in ME1 once you got the X grade weapons with Frictionless Materials you could just hold down the mouse button and that's it for strategy.
#86
Posté 10 janvier 2011 - 04:15
Or spam your uber biotics of uberness if you play as a biotic-capable class.Lunatic LK47 wrote...
flem1 wrote...
That's why you disable enemy casters first. Duh. You're doing it wrong.Lunatic LK47 wrote...
Uh, even with short controlled bursts, Engineers and infiltrators *WILL* sabotage your guns, making you royally screwed if you're not a Soldier, Vanguard, or Infiltaror. This is why I avoided playing Engineers, Adepts, and Sentinels like the plague.
Condescending much? Not every player is a Ninja Gaiden god with fast reflexes.
#87
Posté 10 janvier 2011 - 04:18
I mean, an adept could only handle a pistol and SMG. What freakin' gun do you think I'm going to be playing with?
#88
Guest_Bennyjammin79_*
Posté 10 janvier 2011 - 04:19
Guest_Bennyjammin79_*
#89
Posté 10 janvier 2011 - 04:29
Zurcior wrote...
They should make upgrades that allow for more shots to be fired before ejecting the heat sink.
I believe this is probably the best, and most likely answer to the issue. They've already got an upgrade system in place (mmm... barely) and expanding it to allow modifications like clip size, further ammo modifications, muzzle velocity, scopes and the like would be a good way to add another layer of customization many enjoy.
#90
Posté 10 janvier 2011 - 04:34
The Smoking Man wrote...
Or spam your uber biotics of uberness if you play as a biotic-capable class.Lunatic LK47 wrote...
flem1 wrote...
That's why you disable enemy casters first. Duh. You're doing it wrong.Lunatic LK47 wrote...
Uh, even with short controlled bursts, Engineers and infiltrators *WILL* sabotage your guns, making you royally screwed if you're not a Soldier, Vanguard, or Infiltaror. This is why I avoided playing Engineers, Adepts, and Sentinels like the plague.
Condescending much? Not every player is a Ninja Gaiden god with fast reflexes.
Skills that take a minute to cool down? What am I supposed to do, sit down in a fetal position while everything's on cooldown mode? ME1 was ****ing bad in this department.
#91
Posté 10 janvier 2011 - 04:47
#92
Posté 10 janvier 2011 - 05:13
Atmosfear3 wrote...
ITT no one would ever have anything to complain about if Shep could carry infinite thermal clips but still had the reload mechanic. People are just mad they have to scavenge for clips after each fight.
Yeah, and unless you're being constantly and absurdly wasteful, you really shouldn't be spending very much time at all doing that. Plus, with just the slightest bit of foresight, you can often cut that down to practically none by just holding off on gathering HW cells, because those fill all your other weapons up instantly (even if you're already full on power cells).
#93
Posté 10 janvier 2011 - 05:40
Atmosfear3 wrote...
ITT no one would ever have anything to complain about if Shep could carry infinite thermal clips but still had the reload mechanic. People are just mad they have to scavenge for clips after each fight.
Coming from someone that constantly played ME2, I can see some of the complaints. Problem is some of the thermal clips are *VERY UNEVEN* with ammo distribution. For example, picking up a thermal clip would randomly give you two shots for your Carnifex handgun, one shot for your Widow and Mantis, or randomly six shots for your Vindicator. As a result, I ended up using only the M8 rifle, Viper Rifle, or Revenant since the clips actually give me a full magazine of ammo, and the M3 Predator in the handgun department.
Modifié par Lunatic LK47, 10 janvier 2011 - 05:42 .
#94
Posté 10 janvier 2011 - 05:44
#95
Posté 10 janvier 2011 - 06:00
Lunatic LK47 wrote...
For example, picking up a thermal clip would randomly give you two shots for your Carnifex handgun, one shot for your Widow and Mantis, or randomly six shots for your Vindicator.
That's not random. Every gun generates a different amount of heat per shot. Rapid firing weapons generate the least, sniper rifles the most. Within each class of weapon, heat generation also varies. Thus, the variation in how many shots worth of heat each thermal clip can absorb.
#96
Posté 10 janvier 2011 - 06:03
didymos1120 wrote...
Lunatic LK47 wrote...
For example, picking up a thermal clip would randomly give you two shots for your Carnifex handgun, one shot for your Widow and Mantis, or randomly six shots for your Vindicator.
That's not random. Every gun generates a different amount of heat per shot. Rapid firing weapons generate the least, sniper rifles the most. Within each class of weapon, heat generation also varies. Thus, the variation in how many shots worth of heat each thermal clip can absorb.
I did see sporadic amounts of rounds being replenished on each pick-up with the shotgun, Vindicator, and Carnifex though, and I'm just going off by personal experience. Carnifex randomized either "2 or 3 shots each clip pick-up" from my experience. The sniper rfle pick up is consistent, so, that's my mistake on that.
#97
Posté 10 janvier 2011 - 06:15
#98
Posté 10 janvier 2011 - 06:24
Sniper Rifle - KABOOM! Dual Scram-Rails with High Explosive Rounds + Assassinate. One shot wonder, needed a cooldown after every shot.
Shotgun - Combat Optics + Heat Sink and Sledgehammer rounds. For taking down melee enemies or clearing rooms with lots of close cover.
Assault Rifle - Heat Sink + Scram Rail + Cryo Rounds (has shield bypass with no damage penalty (unlike proton rounds)) for shielded enemies. The talent for ARs let you hold down fire anyway so dual heat sinks are unnecessary if you need to spray.
Pistol - Tungsten7/Shredder7 ammo and dual scram rails for high damage against unshielded targets.
Modifié par Destructo-Bot, 10 janvier 2011 - 06:27 .
#99
Posté 10 janvier 2011 - 06:28
Lunatic LK47 wrote...
I did see sporadic amounts of rounds being replenished on each pick-up with the shotgun, Vindicator, and Carnifex though, and I'm just going off by personal experience. Carnifex randomized either "2 or 3 shots each clip pick-up" from my experience.
Could be they have a small random factor in there to simulate the clips being partially spent when they're dropped by enemies. The other thing is, the game will parcel out a single clip to multiple weapons if the one you're currently using gets filled by the pick-up and there's some leftover shots. It'll also do that if your equipped gun is already full, and the next unequipped one doesn't need a full clip. The game has to recalculate to figure out how many, say, 4 AR shots works out to for your pistol. I imagine that involves a fair amount of rounding down.
#100
Posté 10 janvier 2011 - 06:41




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