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Remove heat clips from ME3


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#126
Praetor Knight

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Devos wrote...

In ME2 what ammo means to me is mostly running around looking for thermal clips at the end of every fight and not being able to charge as much as I wanted to before I got the capacity upgrade when playing a Vanguard. I don't have a fundamental problem with an ammo system but I really want something done about the thermal clip search between fights.


I figure there already is a lore-related solution. Since Shep & co carry Omnitools, I've figured that after a fight, they pick up random items from the area turn them into Omnigel and use that Omnigel making more Thermal Clips.

That way there is no need to change how the combat mechanics work and one does not have to go around a level picking up clips or searching for Heavy Weapon boxes.

It would be nice if the omnitool glows as the ammo replenishes after a fight, IMHO, that all that's really needed to ackknowledge that happening.

#127
Jorina Leto

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sinosleep wrote...

Jorina Leto wrote...
The Thermal clips are not ammo. The ammo is a metal bloc in the weapons and running out is not an issue.
Therefore keep your realistic argument... it doesn't fit.
The lack of cool downs is the unrealistic part.


From a lore perspective you are correct, from a gameplay mechanics perspective though it's quite clear that thermal clips are functionally ammo.


And that is wrong. The gameplay must fit to the lore.
Overheating and cooldows are established. ME2 and ME3 have to follow: Hybrid system or no thermal clips at all.



Oh and crawling the field to find new heat sinks just sucks.

Modifié par Jorina Leto, 10 janvier 2011 - 07:27 .


#128
Jorina Leto

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Oops... wrong button.

Modifié par Jorina Leto, 10 janvier 2011 - 07:28 .


#129
Praetor Knight

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Jorina Leto wrote...

sinosleep wrote...

Jorina Leto wrote...
The Thermal clips are not ammo. The ammo is a metal bloc in the weapons and running out is not an issue.
Therefore keep your realistic argument... it doesn't fit.
The lack of cool downs is the unrealistic part.


From a lore perspective you are correct, from a gameplay mechanics perspective though it's quite clear that thermal clips are functionally ammo.


And that is wrong. The gameplay must fit to the lore.
Overheating and cooldows are established. ME2 and ME3 have to follow: Hybrid system or no thermal clips at all.


My understanding was that Thermal Clips work / function like having "ammo", thus a gameplay mechanic.

And it is also established that Sabotage affects weapons and Overheating is supposed to damage weapons. So I agree to disagree with bringing back a the overheat function.

#130
SinDr0me

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adembroski11 wrote...

I don't mind Thermals... I preferred the cooldown system simply because it was different, but either way works.

That said, the thermal clips need to work like thermal clips, not just be regular magazines just like every other shooter. A thermal clip is good for a certain number of shots, period. If you eject early, you don't get those shots transferred to the next clip.

Also, no running out. If I run out of clips, I wait for cooldown like ME1. Reduce the number of clips found to make this a dynamic and interesting part of the game.

THAT would make it work.


It dindt oveheat because i used it up but like a lag or something, sometimes mostly the fight against saren all my weapon's we're overheat and would not cool down. And then i died. =')

#131
fmsantos39

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mR.Waffles wrote...

Dear Bioware,

Please remove heat clips from Mass Effect 3 and return to the unlimited ammo system I found so enjoyable in Mass Effect 1, or in the very least, allow the player to chose between the two systems. Thank you.

shotter experience in ME2 is far better than ME1, one of the reasons is the ammo system.

#132
Lumikki

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I vote keep the clips.

#133
didymos1120

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Jorina Leto wrote...

And that is wrong. The gameplay must fit to the lore..


O Rly?  Fantastic: enjoy your biotic abilities that you can maybe use 3 or 4 times before collapsing from exhaustion.  If you live, enjoy having to eat massive amounts of food to replace all those calories using them consumed. Also, enjoy your much less effective barriers and shields, 'cause even ME2 exaggerates how well they really work going by the codex and novels.  Here's another thing to enjoy: dying or having your limbs sheared off every time your shield/barrier drops under sustained fire and you can't instantly duck behind cover or dive out of the way.

#134
didymos1120

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Jorina Leto wrote...

Ulzeraj wrote...

Noway! Without thermal clips we wouldnt have listened the "poping the heatsink" metaphor.



And who cares about such uselsss metaphors?


People who don't think the writing and dialogue are "useless"?

#135
sinosleep

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Jorina Leto wrote...

And that is wrong. The gameplay must fit to the lore.
Overheating and cooldows are established. ME2 and ME3 have to follow: Hybrid system or no thermal clips at all.



Oh and crawling the field to find new heat sinks just sucks.


No game's gameplay perfectly fits the lore. It's no different from mages being "rare" in fantasy games and yet you generally have one in your party as well as in every enemy party you encounter all game.

There are ALWAYS going to be instances where gameplay will trump lore, and being as it's a videoGAME I have no problem with that at all.

ME 2 set out to put the mass effect franchise more inline with successful shooters of the era, most of which have an ammo mechanic. It's NOT going any where.

#136
colossus50000

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Bioware needs to bring back the ME1 system from ammo to alot more things, which i wont go into in this thread.

#137
Jorina Leto

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Praetor Shepard wrote...
My understanding was that Thermal Clips work / function like having "ammo", thus a gameplay mechanic.

That is the gameplay. But the hybrid system is the only way to make thermal clips an improvement.


Praetor Shepard wrote...
And it is also established that Sabotage affects weapons

Maybe an thermal clip could help.

Praetor Shepard wrote...
and Overheating is supposed to damage weapons.

That's why the weapons are calibrated to cool down before the get damaged.

#138
Jorina Leto

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sinosleep wrote...


ME 2 set out to put the mass effect franchise more inline with successful shooters of the era, most of which have an ammo mechanic. It's NOT going any where.

But the gameplay of most shooters still sucks.

#139
Praetor Knight

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Jorina Leto wrote...

Praetor Shepard wrote...
And it is also established that Sabotage affects weapons

Maybe an thermal clip could help.

Praetor Shepard wrote...
and Overheating is supposed to damage weapons.

That's why the weapons are calibrated to cool down before the get damaged.

I would still perfer popping in a fresh heat sink in 2 seconds than wait for more than 5 seconds for the heat sink to cooldown. And I would not want to have my gun sabotaged in a Vacuum or in a place where the ambient heat is high, the rate of cooldown would be lower as a result.

#140
didymos1120

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Jorina Leto wrote...

sinosleep wrote...


ME 2 set out to put the mass effect franchise more inline with successful shooters of the era, most of which have an ammo mechanic. It's NOT going any where.

But the gameplay of most shooters still sucks.


That's not an argument.  It's personal bias.

#141
Ponchoe

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No, keep the clips please. It's not even difficult to move, collect clips and then go back into hiding anyways.

#142
sinosleep

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didymos1120 wrote...

That's not an argument.  It's personal bias.


ding ding ding ding ding

Someone give this man a prize. Whether you personally like Gears, COD, Halo, and Uncharted there's no denying they are successful shooter franchises, and they all have ammo mechanics.

#143
Jorina Leto

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Ponchoe wrote...

No, keep the clips please. It's not even difficult to move, collect clips and then go back into hiding anyways.


It is boring. And deadly durung combat.



sinosleep wrote...

didymos1120 wrote...

That's not an argument.  It's personal bias.


ding ding ding ding ding

Someone give this man a prize. Whether you personally like Gears, COD, Halo, and Uncharted there's no denying they are successful shooter franchises, and they all have ammo mechanics.


There may be a reason I did not play any of them...

Modifié par Jorina Leto, 10 janvier 2011 - 08:20 .


#144
didymos1120

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Jorina Leto wrote...

There may be a reason I did not play any of them...


If you haven't played any of them, then how do you know they suck?

#145
sinosleep

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Jorina Leto wrote...

There may be a reason I did not play any of them...


Yeah, that you have a personal bias against shooters. That doesn't in any way shape or form take away from their success.

#146
BiancoAngelo7

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@OP



YES PLEASE.



At least make the guns make sense. As your own codex explanation goes, we should be able to cool down our guns like in ME1 OR use a thermal clip. Why the hell is it only ammo now? :/



Such stupid illogical retconning.

#147
fLoki

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I really don't mind the heat clips as much as i did at the start. Mainly because i am a pc user and with a few tweaks to coalesced.ini  we get a working hybrid system with cooling and clips. But for console users there should be a choice to turn on/off such a setting. But in general, as is in Me2 default, ammo system needs improvement.

#148
JKoopman

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sinosleep wrote...

didymos1120 wrote...

That's not an argument.  It's personal bias.


ding ding ding ding ding

Someone give this man a prize. Whether you personally like Gears, COD, Halo, and Uncharted there's no denying they are successful shooter franchises, and they all have ammo mechanics.


So you're saying that Gears, CoD, Halo and Uncharted are successful franchises because they have an ammo reloading mechanic? Is that honestly what people are suggesting?

For that matter, is the only argument that people can come up with in favor of a thermal clip system "because every other shooter does it"? Because that's f-ing retarded.

Honestly, there should be no reason that anyone should be opposed to a hybrid system. If you want your "viceral shotty experience" which is somehow only made possible by having an ammo counter in the corner of your screen, then so be it. Those of us who don't want to spend 20 seconds after each engagement scouring the battlefield like bloody vultures for shiny little clips that don't even function the way the lore and common sense dictates they should function should also have the option of a backup cooldown mechanic. Why should only "hardcore shooter fans" be able to enjoy the gameplay in ME3?

#149
Ross42899

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No! Don't remove the heat clips in ME3!!   And please DON'T change the ME2 combat system for ME3 at all. Please keep the ME2 combat system for ME3 and only add more RPG (larger skill trees, etc.) stuff to ME3.

#150
ObserverStatus

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Whatever solution bioware comes up with, whether its infinite ammo, or increasing Shepard's ammo capacity. Shepard shouldn't have to go scavenging for ammo in the middle of combat.