I think there are some misconceptions about SMGs, so made a video in which I've tried all the SMGs in the same fight. This isn't so much a comparison to determine which is the best, because it'll largely depend on playstyle, and besides, all three runs were finished about the same amount of time. But, I do think the video shows each models' strengths and weaknesses when you apply real gameplay risks, and not just using a test of pure DPS. So here we go:
Cryo Submachine Gun Battle!
SMG Charging Vanguard!
Cryo Tempest Vanguard Action!
Cryo Shuriken Vanguard Action!
SMG Shield Damage Comparison
Here's my take on SMGs as an Infiltrator going in for CQC:
- Locust's small reticule is bad at close range when enemies can still move around. Punch to stagger before shooting is recommended. It also deals the slowest damage rate vs shields, but it is better suited for landing headshots at a safer distance, enough to freeze common goons but not kill. Meshes well with melee and/or power combos.
- Tempest is great at point blank range, but is meh at anything over a few meters away. In order to get the most out of the Tempest, you must empty the entire clip, which doesn't happen often for me. Its huge expanding reticule forces you to use aim in order to shrink it, so you move and turn slower when you do that. Ideal situation for the Tempest is when enemies are clustered (as seen in video), so you can cast a squad Overload and then spray the entire screen. Can go one-on-one against tougher enemies (ie the Vanguard) and can deal the most shield damage vs. big guys like YMIR but only at closer distances.
- Shuriken deals the fastest damage rate of all SMGs at close range and still accurate enough to things when retreating, but it is hindered by a tiny clip. It is best suited for fast hard strikes under cloak, taking out common goons, and meshes well with melee and/or casting power combos.
Thoughts, criticisms, opinions?
Modifié par Tony Gunslinger, 30 janvier 2011 - 05:34 .





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