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What is returning in ME3 and I don't like


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#26
Pwner1323

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LOLZAO wrote...

so some of you are saying that didn´t like to go over 90 degree and 2 kilometer high mountains and then fall all the way down the other side while using the mako jets to try to land somewhat better????unbelievable all of you, you are all crazy.


I know right.

#27
SalsaDMA

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I actually liked doing the planetside missions in ME1.



Yeah yeah, call me weird.



When I started the game for the first time I could see all different kind of sci-fi tv series that various stuff had been nicked from, and the planetmissions, to me, just felt like I was sending a small team to check out planets like in a mimicry of star trek alike. Although I never had a redshirt with me on those missions. :-/

#28
mad825

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It was like have a plain ham sandwich, it is enjoyable however it's no filler

The environment had no life to it which made it a rather bland experience after a while.

Modifié par mad825, 09 janvier 2011 - 10:32 .


#29
Terror_K

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I hope they do bring exploration back, as long as it's not with The Hammerhead. The Mako sections on the main ME1 worlds also helped the places feel bigger and grander in scale, which ME2 completely lacked making everywhere feel small and linear, so more vehicle sections in main areas for ME3.

#30
Silent 1

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1 word: JETPACKS!!!

#31
Pwner1323

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Silent 1 wrote...

1 word: JETPACKS!!!


1 word: GET OUT!

#32
kmcd5722

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slimgrin wrote...

N7 wrote...

I think i am the only person who enjoyed planet scanning. It was because i never know what I could find, i felt like an explorer.


Casey Hudson...is that you?

LOL, that's awesome.  Plannet scanning was the exact same thing everytime, besides if EDI TOLD you BEFORE you started scanning there was an anomoly.   Platinum, Iridium, Palladium, and Eezo.  Never changed.

Not that ME1 exploring was entirely original each time, but pre-fabs make sense if you are exploring, so having each merc base look exactly the same makes physical sense.  And the fact that all the worlds weren't fleshed out is more akin to how the galaxy really is, a bunch of empty rocks for planets.  It was nice to see some diverse planets in ME2, but they were too linear.  I prefer ME1 simply because of the realism, the space vistas, and the ability to explore a non-linear environment. 

A MAKO-HH hybrid would be excellent.  In other words, the controls of the HH (without the spastastic picking up minerals) with the cannon, machine gun, and shields of the MAKO would be great.  Oh, not to mention the ability to exit the HH would be nice.  For example, in the Firewalker download, five geth troopers should not be able to take out a tank like the HH with pulse rifles.  If the HH is that weak, let me get out of it and shoot it with my squad.

#33
LOLZAO

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Terror_K wrote...

I hope they do bring exploration back, as long as it's not with The Hammerhead. The Mako sections on the main ME1 worlds also helped the places feel bigger and grander in scale, which ME2 completely lacked making everywhere feel small and linear, so more vehicle sections in main areas for ME3.


Despite my earlier comment i liked the exploration in ME1 but the scenery on the planets were real bland i mean the planet were basically 1 texture wrapped all over and some hills here, some mountains there add a mine or a building in middle of there and it´s good(i do have do admit that the skyboxes of some of the planets were fantastical).
         So i do prefer something along the lines of ME2 Overlord not necessarily with the HH(it don´t take 1/3 of punishment Mako takes) not the bland planets of ME1.

#34
The Smoking Man

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Rutter0151 wrote...

Well Bioware took a step in the right direction with the Hammerhead. That thing was leaps and bounds better than the MAKO. I have faith in Bioware to improve vehicle exploration even more.

The taxi skycar in LotSB is sturdier than the Hammerhead.  And the frustration of trying to drive up 90 degree inclines was replaced by the frustration of having a vehicle made out of tracing paper and not being able to save at all while using it.

Modifié par The Smoking Man, 09 janvier 2011 - 11:11 .


#35
Pwner1323

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The Smoking Man wrote...

Rutter0151 wrote...

Well Bioware took a step in the right direction with the Hammerhead. That thing was leaps and bounds better than the MAKO. I have faith in Bioware to improve vehicle exploration even more.

The taxi skycar in LotSB is sturdier than the Hammerhead.


BW just got burned!

#36
kraze07

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Not only did I love the Mako but I also liked exploring planets and traversing the jagged terrain in it. The hammerhead just didn't feel right to me. I guess people's patience might have a little to do with what they prefer.

#37
DJBare

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The Smoking Man wrote...The taxi skycar in LotSB is sturdier than the Hammerhead.  And the frustration of trying to drive up 90 degree inclines was replaced by the frustration of having a vehicle made out of tracing paper and not being able to save at all while using it.

I like both the mako and hammerhead, but it seems some of you miss the point of the hammerhead when you complain about it's armor, the mako is a head on battle vehicle, the hammerhead is a tactical vehical designed to "avoid" incoming weapons fire, I guess if you prefer a straight up fight then the mako is a good choice, if you prefer a tactical approach then the hammerhead is a good choice, honestly, I enjoyed bouncing around in the mako and taking out threshermaws, but for getting places fast definitely the hammerhead, but it can also be fun, in one of the missions there is a long structure toppled at an angle, speeding up that in the hammerhead and flying off the edge is great.

Modifié par DJBare, 09 janvier 2011 - 11:49 .


#38
Terror_K

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I still fully believe we need a good amount of "bland planets" in ME3 though. Everywhere felt too manufactured, alive and colonised in ME2 and it made the places feel small and the entire universe feel small and unnatural. Most planets out there in the universe ARE like the UNC worlds we visited in ME1, and not like all these class M worlds where there are jungles on every second planet as ME2 would have you believe. It just felt so false. And much of the point of exploration is exploring the mostly unknown, not simply going places that are brimming with life that's been there for decades.



As long as we get a mix, I don't think too many will complain about the dead worlds coming back in ME3. The problem with ME1 was that there were too many of them and that they were all essentially the same in design, including there really only being three different types of enemy bases. In ME2 the issue was that there were too many small, gimmicky places that weren't open and seemed overly designed and inhabited. If we had a mix of both, along with some places akin to the main hub area of Overlord, then having a variety alone would eliminate most of the issues.

#39
BiancoAngelo7

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Planet exploration in ME1 had amazing potential. It was an amazingly immersive experience that had some flaws and some areas that the devs could have / should have improved.



Instead they listened to all those people who whined and whined about "the Mako is ghey" because they looked at their map went in a straight line to their objective and then get dumbfounded when they fail at climbing a 90 degree cliff.



The level of immersion and atmosphere that the uncharted worlds provided was unparalleled to anything in any sci fi game I've ever played.



It's the only game that you can step out of your vehicle, look out with your brothers in arms, at the vast desolate plains and canyons in the distance while there is a meteor storm crashing above you, or a blizzard raging around you, or while looking at all the stars and nebulas in the sky with blue giant stars orbiting red giants.



I'm very VERY happy that they (I think) are seeing the error of their ways in ME2 and making planet exploration have a triumphant return for ME3.



They just got scared after the (sometimes idiotic) criticisms of planet exploration of ME1 and had a knee jerk reaction instead of improving upon and building upon the amazing concept they had.



So, sorry OP but your on your own for this one.

#40
BiancoAngelo7

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Also: If you didn't enjoy planet exploration in ME1, then you did it wrong.



because even if there were certain areas for improvement, and certain worlds where terrain could have been better developed, saying that it was useless is just ridiculous.

#41
Bogsnot1

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Pwner1323 wrote...

So apperantly vehicle exploration is returning in ME3 and I personally hated it in ME1. Who liked running around prospecting planets anyway? Yeah, and the MAKO's incapacity to go over a mountain without ragdolling down hill after reaching the top didn't help in the slightest.


Maybe paying attention to the map, and working out a logical path, instead of gunning in a straight line would have avoided this issue. There were always paths you could take to get to your destination, if you looked, and were patient.
I go 4x4 driving a couple of times a year, which probably explains why I had no problems pathfinding my way up "impossible mountains" with the Mako.

#42
Layzr

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I thought the planet exploration itself was a good idea, but the mako didnt handle very well when you used the jets on it, which gave it an odd/uncontrollable feeling whilst gliding off the side of a mountain. Also, the exploration wouldve been better if the worlds had some feeling of life (like in overlord, with the small sign of life and things like waterfalls), although some worlds that are uninhabitable (like big dust planets that so many were from me1) would be a nice.

#43
MajesticJazz

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Rutter0151 wrote...

Well Bioware took a step in the right direction with the Hammerhead. That thing was leaps and bounds better than the MAKO. I have faith in Bioware to improve vehicle exploration even more.


People, the MAKO wasnt the problem in ME1, it was the difficult and frustrating terrain that we had to navigate through on the Uncharted Worlds. On planets like Virmire, Noveria, Feros, Illos, Therum, and even X57, the MAKO was an enjoyable experience.

All they needed to do was to make the enviornments more flat instead of 98% of the planet nothing but 90 degree hills.

The Hammerhead wasn't the step in the right direction.

#44
Lunatic LK47

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BiancoAngelo7 wrote...

Also: If you didn't enjoy planet exploration in ME1, then you did it wrong.

because even if there were certain areas for improvement, and certain worlds where terrain could have been better developed, saying that it was useless is just ridiculous.


Uh, no. Nodacrux was *VERY BAD* in terms of having alternate paths. Last time I checked, I had to scale a mountain just to tag that one mineral deposit, and that process took a good five minutes just to do it, not to mention getting to the ExoGeni bunker did require scaling a hill with no roadways. The same thing goes for the Major Kyle planet and Rayingri (Geth Incursion Mission with the Huskified bunker)

#45
Lunatic LK47

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MajesticJazz wrote...

Rutter0151 wrote...

Well Bioware took a step in the right direction with the Hammerhead. That thing was leaps and bounds better than the MAKO. I have faith in Bioware to improve vehicle exploration even more.


People, the MAKO wasnt the problem in ME1, it was the difficult and frustrating terrain that we had to navigate through on the Uncharted Worlds. On planets like Virmire, Noveria, Feros, Illos, Therum, and even X57, the MAKO was an enjoyable experience.

All they needed to do was to make the enviornments more flat instead of 98% of the planet nothing but 90 degree hills.

The Hammerhead wasn't the step in the right direction.


Uh, the Mako's controls were not good for combat situations, especially when it came to making tactical retreats. The thing was notorious for randomly hitting reverse when all we wanted to do was make a simple U-turn and get out of dodge. Halo's Warthog was better in terms of "Press Up to accelerate forward, Press down to reverse, regardless of camera angle."

#46
MajesticJazz

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Lunatic LK47 wrote...

MajesticJazz wrote...

Rutter0151 wrote...

Well Bioware took a step in the right direction with the Hammerhead. That thing was leaps and bounds better than the MAKO. I have faith in Bioware to improve vehicle exploration even more.


People, the MAKO wasnt the problem in ME1, it was the difficult and frustrating terrain that we had to navigate through on the Uncharted Worlds. On planets like Virmire, Noveria, Feros, Illos, Therum, and even X57, the MAKO was an enjoyable experience.

All they needed to do was to make the enviornments more flat instead of 98% of the planet nothing but 90 degree hills.

The Hammerhead wasn't the step in the right direction.


All Bioware had to do was to fix this in ME2.

I get tired of Developers literally being lazy and just scrapping things and replacing them with something new. Just fix what you have and if combat was an issue with the mako, well just refine it in ME2 like they did with the normal combat.

No excuse.

Uh, the Mako's controls were not good for combat situations, especially when it came to making tactical retreats. The thing was notorious for randomly hitting reverse when all we wanted to do was make a simple U-turn and get out of dodge. Halo's Warthog was better in terms of "Press Up to accelerate forward, Press down to reverse, regardless of camera angle."



#47
Bogsnot1

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Layzr wrote...
I thought the planet exploration itself was a
good idea, but the mako didnt handle very well when you used the jets on
it, which gave it an odd/uncontrollable feeling whilst gliding off the
side of a mountain....


Tanks arent meant to fly. They tend to hang in the air the exact same way a brick doesnt. (cookie if you know the reference)

Lunatic LK47 wrote...
Uh, the Mako's controls were not good for combat situations, especially when it came to making tactical retreats. The thing was notorious for randomly hitting reverse when all we wanted to do was make a simple U-turn and get out of dodge. Halo's Warthog was better in terms of "Press Up to accelerate forward, Press down to reverse, regardless of camera angle."


Mouse and keyboard on the PC version were more than adequate for controlling the Mako, the Xbox controller on the other hand....

#48
Blue Suns Mercenary

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i liked planet scanning too. if they have it again, i won't be crying.

#49
kraze07

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Bogsnot1 wrote...

Layzr wrote...
I thought the planet exploration itself was a
good idea, but the mako didnt handle very well when you used the jets on
it, which gave it an odd/uncontrollable feeling whilst gliding off the
side of a mountain....


Tanks arent meant to fly. They tend to hang in the air the exact same way a brick doesnt. (cookie if you know the reference)

Lunatic LK47 wrote...
Uh, the Mako's controls were not good for combat situations, especially when it came to making tactical retreats. The thing was notorious for randomly hitting reverse when all we wanted to do was make a simple U-turn and get out of dodge. Halo's Warthog was better in terms of "Press Up to accelerate forward, Press down to reverse, regardless of camera angle."


Mouse and keyboard on the PC version were more than adequate for controlling the Mako, the Xbox controller on the other hand....


I have both the PC and the Xbox360 version of ME1 and I can't find anything wrong with the way the Mako controls. I can understand some people's complaints about its handling not being perfect but then again cars in racing games can spin-out and crash if you don't handle them right. Maybe we tend to overlook user skill when it comes to some aspects of gaming these days and we just think the gameplay is broken when things are a little more complicated then what we expect.

#50
TayciBear6

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Planet scanning hurts my hand ( I'm on pc) I really enjoyed the mako, sometimes it sucked when I couldnt go up a hill and then just fell but better than scanning, they should have mire stuff on the planets though.