What is returning in ME3 and I don't like
#51
Posté 10 janvier 2011 - 02:39
#52
Posté 10 janvier 2011 - 03:00
kraze07 wrote...
Bogsnot1 wrote...
Layzr wrote...
I thought the planet exploration itself was a
good idea, but the mako didnt handle very well when you used the jets on
it, which gave it an odd/uncontrollable feeling whilst gliding off the
side of a mountain....
Tanks arent meant to fly. They tend to hang in the air the exact same way a brick doesnt. (cookie if you know the reference)Lunatic LK47 wrote...
Uh, the Mako's controls were not good for combat situations, especially when it came to making tactical retreats. The thing was notorious for randomly hitting reverse when all we wanted to do was make a simple U-turn and get out of dodge. Halo's Warthog was better in terms of "Press Up to accelerate forward, Press down to reverse, regardless of camera angle."
Mouse and keyboard on the PC version were more than adequate for controlling the Mako, the Xbox controller on the other hand....
I have both the PC and the Xbox360 version of ME1 and I can't find anything wrong with the way the Mako controls. I can understand some people's complaints about its handling not being perfect but then again cars in racing games can spin-out and crash if you don't handle them right. Maybe we tend to overlook user skill when it comes to some aspects of gaming these days and we just think the gameplay is broken when things are a little more complicated then what we expect.
Defective car parts=/= user skill.
#53
Posté 10 janvier 2011 - 04:18
#54
Posté 10 janvier 2011 - 04:30
Its the actions themselves that were boring. Finding a dogtag or some random artefact wasnt fun. It had no relevance to the story or the ME universe. It was a dumb side-mission gimmick that was just there to waste time.
Either improve it or cut-it in ME3.
#55
Posté 10 janvier 2011 - 04:32
kraze07 wrote...
Defective car parts =/= a relevant factor in the discussion.
Uh, Mako control issue is what I was referring to, smart-ass.
#56
Posté 10 janvier 2011 - 04:36
#57
Posté 10 janvier 2011 - 04:36
#58
Posté 10 janvier 2011 - 04:37
Modifié par goatman42, 10 janvier 2011 - 04:37 .
#59
Posté 10 janvier 2011 - 04:39
goatman42 wrote...
dumb side-missions in ME1
How so?
#60
Posté 10 janvier 2011 - 04:47
But I absolutely dread the thought of being forced to do vehicle stuff during actual plot missions. Oh god please no.
#61
Posté 10 janvier 2011 - 04:53
Having said that, I do not look forward to any type of pointless planet exploration in ME3. If I'm getting in my vehicle, I expect it to be part of some major mission.
#62
Posté 10 janvier 2011 - 04:57
When I'm driving the Hammerhead I feel completely disconnected from Shepard. Just like I'm doing something the game tells me I have to do.
#63
Posté 10 janvier 2011 - 05:02
diskoh wrote...
To me it feels like there is no advancement of plot in vehicle use. During combat, when I'm storming through a building fighting mercenaries, I feel like Shepard is doing what Shepard does, being a bad ass, saving the galaxy, fighting bad guys, and this is the story of Mass Effect.
When I'm driving the Hammerhead I feel completely disconnected from Shepard. Just like I'm doing something the game tells me I have to do.
What about in The Mako, such as during your time in it on Noveria, Feros and Virmire?
#64
Posté 10 janvier 2011 - 09:44
Terror_K wrote...
diskoh wrote...
To me it feels like there is no advancement of plot in vehicle use. During combat, when I'm storming through a building fighting mercenaries, I feel like Shepard is doing what Shepard does, being a bad ass, saving the galaxy, fighting bad guys, and this is the story of Mass Effect.
When I'm driving the Hammerhead I feel completely disconnected from Shepard. Just like I'm doing something the game tells me I have to do.
What about in The Mako, such as during your time in it on Noveria, Feros and Virmire?
I didn't like it. In fact I did the entirety of Virmire on foot just because I had the option. The portions on Noveria and Feros and Ilos felt like an annoying mini game to get me from point A to point B where I could continue the plot.
#65
Posté 10 janvier 2011 - 09:46
Modifié par diskoh, 10 janvier 2011 - 09:47 .
#66
Posté 10 janvier 2011 - 09:54
BTW what were those creepy "whale" sounds on Nodacrux and other planets? Rachni? Really... on earth's moon?
Modifié par Ulzeraj, 10 janvier 2011 - 10:03 .
#67
Posté 10 janvier 2011 - 10:41
#68
Posté 10 janvier 2011 - 11:08
I think there actually was a path on Rayingri, and it was lighted, with beacons, but it approached the bunker from the opposite side of the hill from the drop point. It made sense to use it if you went after the local anomalies first, but was essentially useless if you didn't feel like farting around collecting League of One medallions.Lunatic LK47 wrote...
Uh, no. Nodacrux was *VERY BAD* in terms of having alternate paths. Last time I checked, I had to scale a mountain just to tag that one mineral deposit, and that process took a good five minutes just to do it, not to mention getting to the ExoGeni bunker did require scaling a hill with no roadways. The same thing goes for the Major Kyle planet and Rayingri (Geth Incursion Mission with the Huskified bunker)
Don't you remember the famous rachni charge at the Battle of Cannae that wiped out the Romans? Or the treasonous alliance between the rachni and Xiang Yu of Chu that brought down the Qin Dynasty? Read some more history, dude.Ulzeraj wrote...
BTW what were those creepy "whale" sounds on Nodacrux and other planets? Rachni? Really... on earth's moon?
Modifié par daqs, 10 janvier 2011 - 11:09 .
#69
Posté 10 janvier 2011 - 11:13
I personally found it a challenge to get up some of those inclines and every time I do I say ''Wheeeeeeeeeeeeee'', when I free fall down the other side, I love how the Mako is virtually indestructible.
As for the HH...................... ¬_¬
#70
Posté 10 janvier 2011 - 11:36
daqs wrote...
I think there actually was a path on Rayingri, and it was lighted, with beacons, but it approached the bunker from the opposite side of the hill from the drop point. It made sense to use it if you went after the local anomalies first, but was essentially useless if you didn't feel like farting around collecting League of One medallions.
Being the completionist I was, it still didn't solve Rayingri's terrain problems. If I bothered doing *ALL* of the anomalies and minerals, there were no clear problem-free paths besides getting to the banker, and finding the beacons was actually blind luck for me.
#71
Posté 10 janvier 2011 - 11:54
Fredvdp wrote...
I think vehicle exploration makes the world feel bigger and I liked it in ME1. However, I want to be able to upgrade the vehicle so it actually feels right in an RPG. In ME1 your characters levelled up and got new skills, but the mako was always just the mako.
Actually, originally it was planned for The Mako to be upgraded and customised. Initially the player was supposedly able to find and buy Mako upgrades that made it faster, improved its shields and weapons, gave better jump-jets and handling, and even allowed you to colour it. At some point they decided to scrap the concept during production of ME1.
#72
Posté 10 janvier 2011 - 12:06
If we do get viechle gameplay, something like the Hammerhead which has decent armour and better weapons like the MAKO, which we use of every second or third uncharted world to add a little bit more exploration would be great. 5-10 planets tops with each providing fresh and unique gameplay with the viechle would be awesome.
But yeah, I wouldn't be upset if it wasn't included full stop... unless it was done with your party members controlling the turrets, and maybe the viechle could even be upgradable... that would be incredible
#73
Posté 10 janvier 2011 - 12:24
#74
Posté 10 janvier 2011 - 12:32
If you didn't like it, you didn't have to do it. It was pretty much optional except for some driving sections with the Mako but that's no exploration.
Modifié par Da_Lion_Man, 10 janvier 2011 - 12:32 .
#75
Posté 10 janvier 2011 - 05:46
Pwner1323 wrote...
So apperantly vehicle exploration is returning in ME3 and I personally hated it in ME1. Who liked running around prospecting planets anyway?
Me! I liked it.
Some of those planets had beautiful landscapes and skies. It was awesome to see that done so well. You weren't just prospecting, you ran into merc hideouts, alein resistance, thresher mauls, etc. Sometimes scaling a mountain was annoying but it was really immersive. I loved the way that stuff was done in ME1. Scanning planets for resources like ME2, now THAT is boring.
Modifié par james1976, 10 janvier 2011 - 07:27 .





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