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What is returning in ME3 and I don't like


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#51
lukandroll

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The mako controls works pretty well on PC.. the problem was the terrain most of the time

#52
Lunatic LK47

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kraze07 wrote...

Bogsnot1 wrote...

Layzr wrote...
I thought the planet exploration itself was a
good idea, but the mako didnt handle very well when you used the jets on
it, which gave it an odd/uncontrollable feeling whilst gliding off the
side of a mountain....


Tanks arent meant to fly. They tend to hang in the air the exact same way a brick doesnt. (cookie if you know the reference)

Lunatic LK47 wrote...
Uh, the Mako's controls were not good for combat situations, especially when it came to making tactical retreats. The thing was notorious for randomly hitting reverse when all we wanted to do was make a simple U-turn and get out of dodge. Halo's Warthog was better in terms of "Press Up to accelerate forward, Press down to reverse, regardless of camera angle."


Mouse and keyboard on the PC version were more than adequate for controlling the Mako, the Xbox controller on the other hand....


I have both the PC and the Xbox360 version of ME1 and I can't find anything wrong with the way the Mako controls. I can understand some people's complaints about its handling not being perfect but then again cars in racing games can spin-out and crash if you don't handle them right. Maybe we tend to overlook user skill when it comes to some aspects of gaming these days and we just think the gameplay is broken when things are a little more complicated then what we expect.


Defective car parts=/= user skill.

#53
kraze07

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Defective car parts =/= a relevant factor in the discussion.

#54
DTKT

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Heh. The mako was okay.



Its the actions themselves that were boring. Finding a dogtag or some random artefact wasnt fun. It had no relevance to the story or the ME universe. It was a dumb side-mission gimmick that was just there to waste time.



Either improve it or cut-it in ME3.

#55
Lunatic LK47

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kraze07 wrote...

Defective car parts =/= a relevant factor in the discussion.


Uh, Mako control issue is what I was referring to, smart-ass.

#56
Destroy Raiden_

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If the mako comes back with a faster reload cannon, balanced thrusters, and a anti roll over chase then I'll be happy. I love the mako and I also loved the big maps sure a little barren 98% of the time but if they do barren with aggressive wildlife, jungle, and flora then that would be great.

#57
goatman42

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While I didn't enjoy the controlling the Mako or doing the dumb side-missions in ME1 I always thought the skyboxes in the uncharted worlds looked ****ing beautiful!

#58
goatman42

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Edit: double post. my bad

Modifié par goatman42, 10 janvier 2011 - 04:37 .


#59
General Douchington

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goatman42 wrote...

dumb side-missions in ME1


How so?

#60
diskoh

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I'm perfectly fine with optional planet exploration that I can do to find minerals and special things.



But I absolutely dread the thought of being forced to do vehicle stuff during actual plot missions. Oh god please no.

#61
Atmosfear3

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I think Gears of War 2's vehicle combat was done the best out of any game shooter that included such a feature. It was essentially a highly maneuverable tank with a cannon weapon.



Having said that, I do not look forward to any type of pointless planet exploration in ME3. If I'm getting in my vehicle, I expect it to be part of some major mission.

#62
diskoh

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To me it feels like there is no advancement of plot in vehicle use. During combat, when I'm storming through a building fighting mercenaries, I feel like Shepard is doing what Shepard does, being a bad ass, saving the galaxy, fighting bad guys, and this is the story of Mass Effect.



When I'm driving the Hammerhead I feel completely disconnected from Shepard. Just like I'm doing something the game tells me I have to do.

#63
Terror_K

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diskoh wrote...

To me it feels like there is no advancement of plot in vehicle use. During combat, when I'm storming through a building fighting mercenaries, I feel like Shepard is doing what Shepard does, being a bad ass, saving the galaxy, fighting bad guys, and this is the story of Mass Effect.

When I'm driving the Hammerhead I feel completely disconnected from Shepard. Just like I'm doing something the game tells me I have to do.


What about in The Mako, such as during your time in it on Noveria, Feros and Virmire?

#64
diskoh

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Terror_K wrote...

diskoh wrote...

To me it feels like there is no advancement of plot in vehicle use. During combat, when I'm storming through a building fighting mercenaries, I feel like Shepard is doing what Shepard does, being a bad ass, saving the galaxy, fighting bad guys, and this is the story of Mass Effect.

When I'm driving the Hammerhead I feel completely disconnected from Shepard. Just like I'm doing something the game tells me I have to do.


What about in The Mako, such as during your time in it on Noveria, Feros and Virmire?


I didn't like it. In fact I did the entirety of Virmire on foot just because I had the option. The portions on Noveria and Feros and Ilos felt like an annoying mini game to get me from point A to point B where I could continue the plot.

#65
diskoh

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In LotSB I didn't mind the sky car scene because it was completely filled with dialogue that actually moved the plot along. It didn't feel like I was disconnected from Shepard and waiting to get back to the 'real' game. But I hope they don't try to stick a vehicle thing like that into every misson in ME3, because so far every DLC mission for ME2 has had some driving junk.

Modifié par diskoh, 10 janvier 2011 - 09:47 .


#66
Ulzeraj

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Ah yes... "Mako Haters". We've already dismissed this claim by throwing them off a cliff in Nodacrux.

BTW what were those creepy "whale" sounds on Nodacrux and other planets? Rachni? Really... on earth's moon?

Modifié par Ulzeraj, 10 janvier 2011 - 10:03 .


#67
Fredvdp

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I think vehicle exploration makes the world feel bigger and I liked it in ME1. However, I want to be able to upgrade the vehicle so it actually feels right in an RPG. In ME1 your characters levelled up and got new skills, but the mako was always just the mako.

#68
Aimi

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I don't have a problem with vehicle exploration so long as it's optional and/or improved from the state it was in in the first game, i.e. "time to read a book with your finger jammed on the W key".

Lunatic LK47 wrote...

Uh, no. Nodacrux was *VERY BAD* in terms of having alternate paths. Last time I checked, I had to scale a mountain just to tag that one mineral deposit, and that process took a good five minutes just to do it, not to mention getting to the ExoGeni bunker did require scaling a hill with no roadways. The same thing goes for the Major Kyle planet and Rayingri (Geth Incursion Mission with the Huskified bunker)

I think there actually was a path on Rayingri, and it was lighted, with beacons, but it approached the bunker from the opposite side of the hill from the drop point.  It made sense to use it if you went after the local anomalies first, but was essentially useless if you didn't feel like farting around collecting League of One medallions.

Ulzeraj wrote...
BTW what were those creepy "whale" sounds on Nodacrux and other planets? Rachni? Really... on earth's moon?

Don't you remember the famous rachni charge at the Battle of Cannae that wiped out the Romans?  Or the treasonous alliance between the rachni and Xiang Yu of Chu that brought down the Qin Dynasty?  Read some more history, dude. :whistle:

Modifié par daqs, 10 janvier 2011 - 11:09 .


#69
Jenova65

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Didn't BioWare state that when exploring in the Mako there was always an easier path if you looked, that there was no need for anyone to climb straight up? Yes, I am sure they did.......

I personally found it a challenge to get up some of those inclines and every time I do I say ''Wheeeeeeeeeeeeee'', when I free fall down the other side, I love how the Mako is virtually indestructible.

As for the HH...................... ¬_¬

#70
Lunatic LK47

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daqs wrote...
I think there actually was a path on Rayingri, and it was lighted, with beacons, but it approached the bunker from the opposite side of the hill from the drop point.  It made sense to use it if you went after the local anomalies first, but was essentially useless if you didn't feel like farting around collecting League of One medallions.


Being the completionist I was, it still didn't solve Rayingri's terrain problems. If I bothered doing *ALL* of the anomalies and minerals, there were no clear problem-free paths besides getting to the banker, and finding the beacons was actually blind luck for me.

#71
Terror_K

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Fredvdp wrote...

I think vehicle exploration makes the world feel bigger and I liked it in ME1. However, I want to be able to upgrade the vehicle so it actually feels right in an RPG. In ME1 your characters levelled up and got new skills, but the mako was always just the mako.


Actually, originally it was planned for The Mako to be upgraded and customised. Initially the player was supposedly able to find and buy Mako upgrades that made it faster, improved its shields and weapons, gave better jump-jets and handling, and even allowed you to colour it. At some point they decided to scrap the concept during production of ME1.

#72
Mudzr

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I'd like stuff like overlord... in very small doses. In ME1 the MAKO seemed to be incorperated into everything, and frankly, i'd prefer visiting homeworlds and cities where a viechle isn't neccassary.

If we do get viechle gameplay, something like the Hammerhead which has decent armour and better weapons like the MAKO, which we use of every second or third uncharted world to add a little bit more exploration would be great. 5-10 planets tops with each providing fresh and unique gameplay with the viechle would be awesome. :)

But yeah, I wouldn't be upset if it wasn't included full stop... unless it was done with your party members controlling the turrets, and maybe the viechle could even be upgradable... that would be incredible :)

#73
Terror_K

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The thing is, if nothing else The Mako at least made the main planets and areas in ME1 feel large, vast and real. If a vehicle section that does this isn't in ME3's main quests it's no biggie really, but I'd at least like a few main areas to once again feel epic and natural again. The closest thing we got to this in ME2 didn't really come until we got the car chase in LotSB, which actually made Illium feel a lot bigger and more realistic. Up until then everywhere was just so cramped and contained.

#74
Da_Lion_Man

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Uhm, I liked it.

If you didn't like it, you didn't have to do it. It was pretty much optional except for some driving sections with the Mako but that's no exploration.

Modifié par Da_Lion_Man, 10 janvier 2011 - 12:32 .


#75
james1976

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Pwner1323 wrote...

So apperantly vehicle exploration is returning in ME3 and I personally hated it in ME1. Who liked running around prospecting planets anyway?


Me! I liked it.
Some of those planets had beautiful landscapes and skies.  It was awesome to see that done so well.  You weren't just prospecting, you ran into merc hideouts, alein resistance, thresher mauls, etc.  Sometimes scaling a mountain was annoying but it was really immersive.  I loved the way that stuff was done in ME1.  Scanning planets for resources like ME2, now THAT is boring.

Modifié par james1976, 10 janvier 2011 - 07:27 .