Modifié par punt172o, 12 janvier 2011 - 03:08 .
[Thermal Clip]
#1
Posté 09 janvier 2011 - 09:53
#2
Posté 09 janvier 2011 - 09:57
Also, Geth never eject any clips in ME1, for obvious reasons, which is slightly aggravating reading the codex entry. You can even use Geth guns in the first game.
Don't get me wrong, I like the ammo system, but most people ingame act like it's always been there. Shepard seems to know how to use one at the start, even though he most likely never encountered one. The explanation is poorly followed through in the actual game/
Modifié par darknoon5, 09 janvier 2011 - 09:59 .
#3
Posté 09 janvier 2011 - 09:58
#4
Posté 09 janvier 2011 - 09:58
#5
Posté 09 janvier 2011 - 09:59
darknoon5 wrote...
You can actually get heat sinks as an ammo/weapon upgrade in ME1, you just can't eject them. Plus Zaeed talk's about them from a long time ago, and all the people in Jacob's loyalty mission have them. So I think the geth "thermal clip" thing was just an excuse for an ammo system.
Don't get me wrong, I like the ammo system, but most people act like it's always there. Shepard seems to know how to use one at the start, even though he most likely never encountered one.
Well ultimately my point was that it makes sense.
The Thermal Clip absorbs heat, then you eject it and put in a fresh heat sink and you can keep firing while it keeps absorbing heat. Then you eject it again and again.
It makes logical sense. It is the most efficient way.
#6
Posté 09 janvier 2011 - 10:00
punt172o wrote...
Anyone against this system doesn't understand the core reason why thermal clips are implemented.
You have just doomed this thread.
#7
Posté 09 janvier 2011 - 10:39
I was thinking about what you mentioned here, although there were mods in ME to manage heat, the Heat Sink could still be affected by Sabotage. With ejectable clips you could just eject the spent one and then continue firing, neutralizing Sabotage's usefulness.darknoon5 wrote...
You can actually get heat sinks as an ammo/weapon upgrade in ME1, you just can't eject them. Plus Zaeed talk's about them from a long time ago, and all the people in Jacob's loyalty mission have them. So I think the geth "thermal clip" thing was just an excuse for an ammo system
Also, Geth never eject any clips in ME1, for obvious reasons, which is slightly aggravating reading the codex entry. You can even use Geth guns in the first game.
Don't get me wrong, I like the ammo system, but most people ingame act like it's always been there. Shepard seems to know how to use one at the start, even though he most likely never encountered one. The explanation is poorly followed through in the actual game/
Regarding the Geth, I guess it was gameplay issues that kept Geth weapons with the same overheat features as other weapons in ME.
In the LM you mention, there are issues with what is left unsaid about how there are dropped clips, but I figured it was a gameplay convenience.
Then the dialogue at the end of that LM just mentions the state of the gun. I don't remember any mention of the thermal clip being ejectable or not, so for me at least, it isn't too bad. More awkward maybe, but I easily could have missed something in that conversation.
I'd guess people in game acting like it's always been there is similar to how some technology takes root in RL, like how computers, the Internet and iPods are so common today. I remember using a cassette walkman back in the day!
Edit: fixing typos
Modifié par Praetor Shepard, 09 janvier 2011 - 10:51 .
#8
Posté 09 janvier 2011 - 10:43
#9
Posté 09 janvier 2011 - 10:50
Praetor Shepard wrote...
I'd guess people in game acting like it's always been there is similar to how some technology takes root in RL, like how computers, the Internet and iPods are so common today. I remember using a cassette walkman back in the day!![]()
Funny you should mention that. I read this the other week and I had a good chuckle over it.
http://gizmodo.com/5...kman-for-a-week
#10
Posté 09 janvier 2011 - 11:08
Why is the overheat and cooldown system gone?
If they were an improvment, there would be an hybrid system.
They retconed a standard shooter mechanic into the game to appeal to the shooter crowd. It was a gread mistake.
#11
Posté 09 janvier 2011 - 11:14
Don't care if any of it makes sense I just wanted a different type of shooter. There's all sorts of things they could done with overheating.
Meh...the games still fun.
Modifié par slimgrin, 09 janvier 2011 - 11:15 .
#12
Posté 09 janvier 2011 - 11:18
A poorly executed retcon, actually. Proof: Jacob's loyalty mission, Zaeed (Jessie). Not to mention there's some unrealism here. It'd make the most sense if soldiers could, you know, reuse thermal clips, or even just wait for them to cool down, if they wanted to. Instead they're inexplicably only disposable/non-recyclable, nor do they ever cool down, period. Also keep in mind that the requirement of ammo creates a huge logistics concern in warfare.Schneidend wrote...
Simply put: it is a retcon. An awesome retcon. No further explanation needed.
Modifié par The Smoking Man, 09 janvier 2011 - 11:19 .
#13
Posté 09 janvier 2011 - 11:42
#14
Posté 09 janvier 2011 - 11:47
#15
Posté 09 janvier 2011 - 11:51
Eag07 wrote...
I especially like the way how the thermal clip technology was developed, tested, implemented and distributed into every weapon in the known galaxy, including those isolated for many years (mechs on Aeia): all within the span of two solar years. That was explained *really* well. An awesome retcon indeed...
Yep. Especially with things like The Migrant Fleet where the quarians are struggling with resources to keep their ships spaceworthy as it is, yet have the resources to make sure that every damn weapon in their entire flotilla has been updated within 2 years. And on Omega where down-and-out criminals and thugs have to all have the latest in weapons technology, rather than scrounging for the cheapest, oldest guns they could get their hands on. Seems the old weapons just completely disappeared entirely from the face of the whole galaxy. It would have taken a force of millions of some kind of "Thermal Clip Integration Squad" going around the entire galaxy around the clock for the entire two years Shepard was down and out to even remotely make the transition to the degree that we see in ME2.
#16
Posté 09 janvier 2011 - 11:55
#17
Posté 10 janvier 2011 - 12:02
#18
Posté 10 janvier 2011 - 12:08
#19
Posté 10 janvier 2011 - 12:19
The Smoking Man wrote...
Instead they're inexplicably only disposable/non-recyclable, nor do they ever cool down, period.
And if they were re-usable, then they'd be inexplicably re-usable. And yet, if that were the case, I somehow doubt people would complain that they didn't explain what the materials were and what their average rate of dissipation was, or whether such a system also utilized some active cooling like fans, etc.
I don't get why it's so difficult for people to accept that they're disposable. Obviously, the the thermal clips don't work via radiative cooling, but rather something like an endothermic reaction or a phase transition.
#20
Posté 10 janvier 2011 - 12:27
Modifié par didymos1120, 10 janvier 2011 - 12:32 .
#21
Posté 10 janvier 2011 - 12:46
I understand the purpose of the mechanic from a gameplay perspective, but the in universe explanation makes no sense at all.
#22
Posté 10 janvier 2011 - 12:51
yeah they make sense, but no they don't.
If they let guns cool down OR use ammo clips, then yeah. Then they make perfect sense.
Cuz no matter what reasoning you wanna give me, no military commander is going to go from "infinite ammo for troops" to "limited ammo for troops"
So yeah, clips make sense as a faster option, but they don't make sense because logic and the codex itself says that they still should be able to cool down.
#23
Posté 10 janvier 2011 - 01:01
There is nothing to discuss. It is done.
#24
Posté 10 janvier 2011 - 01:18
HopHazzard wrote...
I understand the purpose of the mechanic from a gameplay perspective, but the in universe explanation makes no sense at all.
Then you should also understand that you can't apply the way it works out in gameplay to the way it "really" works out in the ME world. Read the Codex explanations on biotics, and then look at the way those work in gameplay. They don't really mesh too well. There's no way you should be able to endlessly spam powers like that. In "reality" you'd never be able to maintain those levels of concentration that long and you'd collapse from exhaustion trying to fling warps or whatever around like that, at which point the enemy would walk over and shoot you in the head. If you survived, you'd be spending every waking moment thereafter scarfing down food to make up for the absurd number of calories you just burned.
#25
Posté 10 janvier 2011 - 01:28




Ce sujet est fermé
Retour en haut




