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#251
didymos1120

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JKoopman wrote...

Did they all just have High Explosive Rounds  and dual Scram Rails on every weapon with no regard for heat management or what?


For quite a lot of a standard new game, heat can be a real pain in the ass. Especially so for shotgun and sniper rifle enthusiasts.  It takes a good while before you start getting gear such that it's rarely an issue. 

#252
Shotokanguy

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JKoopman wrote...

One thing that's always baffled me about this debate is how the people who apparently were incapable of laying off their trigger in ME1 to the point where their weapons were "always overheating" are somehow able to play through all of ME2 without ever running out of ammo. :/

Did they all just have High Explosive Rounds  and dual Scram Rails on every weapon with no regard for heat management or what?


We can't just take gameplay into consideration, everyone! Just as Jacob's loyalty mission is only flawed in order to make gameplay work well, we have to consider the contradictions during gameplay as things that BioWare never intended for the universe.

For example, it's possible to put two frictionless material upgrades in your weapons in ME2 and have them never overheat. It's possible to actually fire your weapon forever. Obviously, this is not supposed to be how the weapons can truly function in the universe - not only will heat eventually have to build up, but you would run out of ammo. BioWare even said at some points during Mass Effect 2's development, I believe, that they never intended for the player to be able to create insanely powerful weapons like that.

Gah. I kinda forgot the rest of my point...I could've sworn I had more examples of why we can't take the gameplay and story together and say that BioWare is WRONG about their own story when they introduce something new.

#253
SithLordExarKun

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Wow, a year later and some people still moaning about a minor flaw in a game? Not even shooter fans are this obsessive, don't you geeks have anything better to do?

#254
SithLordExarKun

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Modifié par SithLordExarKun, 11 janvier 2011 - 02:31 .


#255
wolfsite

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Praetor Shepard wrote...

Meh, my head is spinning after all this. Thought I'd share since it's related... :whistle:


Image IPB


I almost choked when I saw that, nice touch :happy:

#256
JKoopman

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SithLordExarKun wrote...

Wow, a year later and some people still moaning about a minor flaw in a game? Not even shooter fans are this obsessive, don't you geeks have anything better to do?


That depends. Can you ever make an argument without generalizing and insulting a whole group?

#257
The Smoking Man

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SithLordExarKun wrote...

Wow, a year later and some people still moaning about a minor flaw in a game? Not even shooter fans are this obsessive, don't you geeks have anything better to do?

The motivation for arguing this is: bad writing is bad. Also consider:
When people complained about the elevators in ME1, they were removed from ME2.
When people complained about the Mako in ME1, it was removed from ME2.

So, if people complain about bad writing in ME2, bad writing will get removed from ME3... it all makes perfect sense, right?

#258
SithLordExarKun

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[Edit: Removed insults. They only serve to get your banned from the forums. - Pacifien]

Modifié par Pacifien, 11 janvier 2011 - 04:11 .


#259
Praetor Knight

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[Edit: Removed quote. - Pacifien]
Living up to the title Sith Lord one post at a time. :P

:D

Modifié par Pacifien, 11 janvier 2011 - 04:11 .


#260
didymos1120

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SithLordExarKun wrote...
 You know what, im going to stop here.


And yet, you didn't. 

#261
padaE

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It made the gameplay much, much better, That's all that matters.

#262
JKoopman

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didymos1120 wrote...

SithLordExarKun wrote...
 You know what, im going to stop here.


And yet, you didn't. 


Just report and move on.

#263
kmcd5722

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padaE wrote...

It made the gameplay much, much better, That's all that matters.

Matter of opinion.  It made it more tactical, for sure.  But I for one liked ME1's overheat, personally.  Simply because if you slap on some Frictionless Materials X, you never have to worry about overheat.  And it made more sense lore-wise.

#264
bjdbwea

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Neither makes much "sense". The system in ME 1 was already dumbed down, so that people would not have to worry about managing their ammo supply. But then it was decided that ME 2 had to be changed to be more appealing to shooter fans, so a conventional ammo system was implemented, but of course with ammo clips lying around anywhere (even on planets where it should be impossible), so that again no one had to worry about managing their ammo supply. Unfortunately, neither ammo system was implemented with the intention to create challenging gameplay. But at least the ammo system in ME 1 was coherent as far as the story is concerned.

Modifié par bjdbwea, 11 janvier 2011 - 03:42 .


#265
padaE

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kmcd5722 wrote...

padaE wrote...

It made the gameplay much, much better, That's all that matters.

Matter of opinion.  It made it more tactical, for sure.  But I for one liked ME1's overheat, personally.  Simply because if you slap on some Frictionless Materials X, you never have to worry about overheat.  And it made more sense lore-wise.

.
It made it more dynamic, fluid, tatical as you put it and interesting. But it's hard to compare ME2 gameplay with ME1 as the gameplay of the latter was almost non-existent. 

#266
didymos1120

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kmcd5722 wrote...
Simply because if you slap on some Frictionless Materials X, you never have to worry about overheat. 


You do realize that slapping some magic mods into a gun so that it never, ever overheats was just a variation on classic overpowered, late-game RPG gear, and that it made no sense lore-wise, don't you?

#267
The Smoking Man

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padaE wrote...

It made it more dynamic, fluid, tatical as you put it and interesting. But it's hard to compare ME2 gameplay with ME1 as the gameplay of the latter was almost non-existent. 

You're throwing out lots of subjective claims as fact without providing any substantial evidence. You're gonna run into trouble by doing that sooner rather than later.

kmcd5722 wrote...

Simply because if you slap on some
Frictionless Materials X, you never have to worry about overheat.

This is the whole problem with ME1's system. With the right weapon/ammo mods, it becomes completely broken and turns into mindless bullet spam.

Modifié par The Smoking Man, 11 janvier 2011 - 03:49 .


#268
sinosleep

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didymos1120 wrote...

kmcd5722 wrote...
Simply because if you slap on some Frictionless Materials X, you never have to worry about overheat. 


You do realize that slapping some magic mods into a gun so that it never, ever overheats was just a variation on classic overpowered, late-game RPG gear, and that it made no sense lore-wise, don't you?


You don't even have to wait for frictionless materials or the late game. Me shooting for an absurd amount of time without having done a single story mission.

Modifié par sinosleep, 11 janvier 2011 - 03:49 .


#269
padaE

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This is not subjective, maybe some points are, but the main one witch is that ME2 gampley is much better than ME1 gameplay (witch is terrible) is not subjetive, it's a fact.

#270
The Smoking Man

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padaE wrote...

This is not subjective, maybe some points are, but the main one witch is that ME2 gampley is much better than ME1 gameplay (witch is terrible) is not subjetive, it's a fact.

I rest my case.

#271
Khayness

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padaE wrote...

This is not subjective, maybe some points are, but the main one witch is that ME2 gampley is much better than ME1 gameplay (witch is terrible) is not subjetive, it's a fact.


It could have been even better if they didn't drop a nuke on the ME1 problems.

Let's hope ME3 will be done all right.

#272
padaE

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Well. not much to do as I suppose if I show almost a hundred ME2's reviews all stating how ME2 gameplay is much better than it's predecessor you would just say it's a hundred of opnions, right?

.

I suppose you think that any trash movie can be considered better than a major classic, because at the end, isn't just opnions?

#273
The Smoking Man

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padaE wrote...

Well. not much to do as I suppose if I show almost a hundred ME2's reviews all stating how ME2 gameplay is much better than it's predecessor you would just say it's a hundred of opnions, right?

I'm waiting. You also need to find ones that say that the thermal clip system made the gameplay much, much better, and that ME1's gameplay was terrible/nonexistent.

Edit: Oh, right, didn't fully read that and missed the part where it was some sort of an argument against my argument that your statements are opinion. So, you're trying to argue that opinion equals fact? I rest my case, again.

Modifié par The Smoking Man, 11 janvier 2011 - 04:12 .


#274
slimgrin

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Other thread was closed....

May I remind those in this thread, that ME2 was consistently criticized for it's sub-par shooting mechanics by shooter fans. It falls short in a number of areas when compared to games like Rainbow 6, Far Cry, and yes Call of Duty. Call of duty must be good for it to be so popular. But then Big Macks are popular.

I'm just saying this: there is an epidemic of derivative clones on the market, in every genre, and no doubt gamers love this. That's why it exists. That's why every other game that comes out of Japan is near identical to the last, and every Western shooter is a damn rip off of the last one. Here's an idea....COME UP WITH SOMETHING NEW. But then that isn't guaranteed to sell, so devs continue to play it safe and gamers just lap it up.

Modifié par slimgrin, 11 janvier 2011 - 04:14 .


#275
padaE

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No, I'm not saying that opinions equals fact, but that most times when we compare to things, one is better than other, and when someone states that, you can't just say that it's not true because it's his opinion.

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And about the reviews, this is good enough: http://features.meta...de-the-reviews/