JKoopman wrote...
One thing that's always baffled me about this debate is how the people who apparently were incapable of laying off their trigger in ME1 to the point where their weapons were "always overheating" are somehow able to play through all of ME2 without ever running out of ammo. :/
Did they all just have High Explosive Rounds and dual Scram Rails on every weapon with no regard for heat management or what?
We can't just take gameplay into consideration, everyone! Just as Jacob's loyalty mission is only flawed in order to make gameplay work well, we have to consider the contradictions during gameplay as things that BioWare never intended for the universe.
For example, it's possible to put two frictionless material upgrades in your weapons in ME2 and have them never overheat. It's possible to actually fire your weapon forever. Obviously, this is not supposed to be how the weapons can truly function in the universe - not only will heat eventually have to build up, but you would run out of ammo. BioWare even said at some points during Mass Effect 2's development, I believe, that they never intended for the player to be able to create insanely powerful weapons like that.
Gah. I kinda forgot the rest of my point...I could've sworn I had more examples of why we can't take the gameplay and story together and say that BioWare is WRONG about their own story when they introduce something new.