This is a pretty big deal to me, so I'm going to weigh in here.
*Skip to last paragraph if you want to get to the gist of what I'd like to see implemented*WhatI really liked about ME1's combat setup was for the first time in a shooter I did not have to scavenge for ammo. I didn't have to go walk over dead enemies to get more ammo for my gun. Scavenging a new weapon
is one thing. But always hunting for ammo gets tedious and really doesn't enhance the game. I had a lot of respect for ME1 trying to something different from most shooters.
I was kind of abashed by the fact that ME2 went back on that. The thing is in the process of adding "ammo" to the game in ME2 they also kind of screwed with a lot of the lore behind the game. In Mass Effect each gun has a block of material inside. The gun takes a very small amount of mass from this block and propels it at a very high speed (supersonic) to compensate for the small mass of the projectile. Which honestly makes
sense for how future weapons would work, since ammo would pretty much no longer be a problem. Now obviously you can't just fire forever in a game, as there needs to be a constraint. So weapons generate heat (whichthey probably would a lot) which means you must fire in moderation or let the weapon cool off. Worked for me, and when my weapon overheated, guess what I switched to a different weapon!
See this whole thing about the ammo system forcing you to use different weapons is garbage. I almost never have to do this.More often what happens is just stick with the assault rifles and SMGs Actually all the ammo system does is keep from using guns like the pistols, shotguns, and sniper rifles (especially snipers) because they honestly barely have enough ammo for a single engagement. Also playing as a Vanguard sucks big time in ME2 cause you are so limited by a lack of ammo. See in ME1 I never had an issue using a shotgun or using a pistol when I need to. Really the ammo system wasn't put in place to make them game better, it was put in to
appease all the kiddies that are use to playing Gears of War, etc. where pretty much all you do is hide behind convient blocks of cover and fire your weapon til you need to reload. I'm surprised they didn't just copy
the "reload bonus", but then I would have probably seriously face-palmed.
I don't really have a problem with the inclusion of heatsinks in weapons in terms of lore. I mean to a certain degree it makes sense. I mean machine guns of the past were often water cooled or needed to have barrels swapped. But it is utterly moronic to go from weapons that didn't run out of ammo, to having weapons with a limited ammunition. Why aren't heatsinks re-usuable? Why not just have alternating barrels if overheating is an issue? I'm fine with having limited number of shots before I have to reload/cooldown my weapon. But I
should never run out of ammo for a gun in the Mass Effect universe in a combat situation. Scavenging for heatsinks sucks. And I loathe using sniper rifles since you can't really fire more then 10 shots before
you're forced to scavenge heatsinks (excluding the Viper). My only other greivance is the fact that all the guns fire tracer rounds now for some reason and very slow ones at that. It's a minor but I very much preferred the trails left behind the guns in ME1 in terms of aesthetics. Also makes a little more sense considering the speeds rounds travel at in Mass Effect.
What I suggest and believe would greatly improve the game is to have a hybrid of both methods. Why not make it so heatsinks are resuable? I mean why not? Maybe add a penatly where the more you use a gun and its heatsinks the less it can sustain fire due to sustained heat build-up. Essentially if you over-use a gun firing it
non-stop all the time it becomes less effective and can fire less and less shots since the heatsinks don't get time to fully dissipate heat they've built up. This encourages people to use another weapon that has "cooled off" while not making their favorite weapon unusable. Seems more innovative and better balanced to me.
Modifié par Bluko, 11 janvier 2011 - 04:54 .