SalsaDMA wrote...
My example was to give an easy visualization of something that emitted alot less heat than it actually contained. I prefer to asume that a future weaponsgrade heat containemant system would be slightly more effective than just covering something with ash. The example still serves its purpose to make people able to visualize how such a thing can actually be possible, though.
Ejected clips radiate heat, yes. But if they did that while inside the weapon they would be practically useless.
And how exactly do they
not radiate heat while inside the weapon? Magic? If it's white-hot when it comes out, logic stands to reason that it would be white-hot while still inside. So those thermal clips aren't shielding the internal components of the weapon from heat anyway.
SalsaDMA wrote...
How many shot do the guns actually fire? Can you tell? There is no ammo counters anywhere and since we already several years ago in the real world have made weapons that fire fast enough for people not to be able to differentiate between the sound of different shots (meaning it sounds like one single shot when you fire multiples) how are you so fire-sure certain that the weapons are not, in fact, firing faster?
Simple. When I pull the trigger of my sniper rifle, I
KNOW it's only firing one round (unless I'm using the Incisor, that is). When I pull the trigger of my shotgun, I
KNOW it's only firing one round. When I pull the trigger of my Carnifex pistol, I
KNOW it's only firing one round. The operation and rate-of-fire of those weapons is the same as their ME1 counterparts, yet their ability to manage heat has been severely gimped. That is not an upgrade, in my opinion.
The only instance where rate-of-fire can be questioned as you did is with asault rifles and SMGs. The later didn't exist in ME1 so no comparison can be made, and the former doesn't
appear to fire any faster or more efficiently. As it's impossile to quantify something that can't be seen, I could just as easily say that assault rifles in ME1 actually fired
faster and be just as apt to be correct.
SalsaDMA wrote...
Not being able to fire without a thermal clip in ME2 is no different than your ME1 weapon not allowing you to fire while the weapon detects that it could be harmfull to fire that shot.
The difference is that in ME1 I simply wait 3-5 seconds and can fire again whereas
my weapon is rendered a useless club if I run out of thermal clips in ME2. Which system would you say is better?
SalsaDMA wrote...
Nobody said the clips are storing heat indefinately.
ME2 says that the clips are storing heat idefinately. Also, several other people in this thread.
SalsaDMA wrote...
Gameplay mechanics 101.
I'm sorry you want everything in the game to be perfect, but things just aren't when making games. Sometimes you have to take some short cuts to be able to make the product in time. This includes not having to implement and test totally different game mechanics for singular cases in the game (like your example, or the example some other people uses of Jacob's loyalty mission). Especially since there has to be gameplay consideration added as well. Like, do you really want to put the player in a scenario where his weapons run out of clips and can't be used after that, having to rely on powers or melee alone? Or in your case, do you really want to give the player a weapon, and then tell him: "Nyeah nyeah, you can't use it, cause it follows a science you don't understand, and researching stuff isn't part of the game"
Would it have been so hard to create a scenario on Aeia where you simply take one of the (older) weapons off a downed hunter and are given unlimited ammo with an overheat bar until the end of the mission? As Christina said, the code for passive weapon cooling is actually
in the game, so it couldn't have been terribly difficult to simply activate it briefly for one mission.
Not only would it have been a nice in-game nod to the change in weapons designs, but they could've lowered the rate of fire and/or damage on the older weapon to really rub home how the new designs are actually an improvement, then have the weapon overheat and fail (they're 10 years old, after all) at the end, forcing Shepard to discard it.
SalsaDMA wrote...
There is a benefit, you appearantly just can't see it with 'the naked eye' or hear it with your human biologically limited ear.
A benefit that you can't see or hear or feel is what I like to call "no real benefit".
SalsaDMA wrote...
But you can recall several times where your weapon prevented itself from firing, because the current implemented heat-combatitive elements wouldn't be able to cope with one extra shot. Just like in thermal clip fitted weapons.
Yeah. Again, the key difference is that I waited a few seconds and was able to fire again whereas I can recall
many more times where I was prevented from firing
permanently by the thermal clip system and had to charge out of cover in the middle of combat to go scrounge up more before firing could resume.
SalsaDMA wrote...
Not really.
Let's look at it this way.
One weapon, the ME1 gun, can be 'upgraded' in various ways. However, the kinetic impact per shot has a certain treshold which is limited both by components on the weapon being needed to combat extra heat, and by components on the weapon increasing the impact. At one point the heat per shot becomes too much, and you can't really go further. You can simulate this in ME1 by using explosive rounds and jacking up +damage mods at the expense of heat. Awesome firepower per shot, but can't go further, and needs to cooldown more or less after every shot.
Now take a thermal clip weapon. All the heat gets redirected into heat clips. No further components are needed to combat extra heat generated, and the amount of heat being able to be drawn from the weapon is in practically unlimited per shot. In theory limited, ofc, but in a region which we wouldn't be able to reach practically. This means that damage upgrades doesn't limit your rate of fire like in ME1. Nor is there the same hardcap on just how much extra kinetic impact you can squeeze out of it.
Now put the 2 weapons side by side at a firing range, shooting at a target powered by the latest in kinetic shields, and ducking behind cover between every shot. Which of the 2 weapons do you think will perform better?
In my opinion, the ME2 model wins hands down here.
Look at it this way.
Take 20 people; 10 on one side of the battlefield and 10 on the other. One group has the old-style passive cooling system and the other has the new-style thermal clips. They each start firing. The group with the thermal clip weaponry is able to kill 8 of the opposing group with their "superior firepower" before they run out of thermal clips. There are only 2 people left in the opposing group, but they still have (for all practical purposes) an unlimited supply of ammunition to send downrange. Whether or not the thermal clip weapons deal slightly more damage or can fire slightly faster is moot at this point, as they're not firing
anything now and the 2 people left in the opposing group can easily wipe them out at their leisure.
In my opinion, the ME1 model wins hands down here.
Yeah, I could throw High Explosive Rounds and dual Scram Rails on my sniper rifle and make it overheat with each shot in ME1, but I was still able to fire an indefinite number of shots downrange every 5 seconds as opposed to one shot every 2 seconds for 12 shots before I run out of "ammo" and I'm forced to give up my position and use my long-range sniper rifle as a short-range club with the new system. How is that an improvement?
Modifié par JKoopman, 11 janvier 2011 - 07:12 .