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#351
Tasker

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Walker White wrote...

Orkboy wrote...
If I want to play a shooter game for it's shooter elements and not it's roleplaying elements, then I certainly wouldn't pick Mass Effect, as every shooter element Bioware have tried to impliment has been done so, so much more competently in hundreds of other games.


Really?  So there are other shooters out there with tactical pause and heavy CC abilities?  Because I have not found any and I am always looking for more games to play.



What tactical pausing does ME2 have?  Oh you can press the pause button, can't do that in other games.

And close combat does ME2 have?  Oh yeah, a few crap biotics and a rifle butt.  Wow i'm in awe.

#352
MoonChildTheUnholy

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ME2 is just fine as is in the combat system, imho i think the powers cooldown is the broken part but thats another story, ME2 has some of the most satisfying combat i have ever played, and believe me i played most.



So why is this an issue? it is the most logical system and its still unique if you really try and understand how it works, ammo is inserted in a weapon nowadays, in ME2 the weapon is loaded with the cooldown clips and we eject clips as heat begins building, its perfect.



ME1 had alot of problems and cooldown was one of them, high tech weapons that we need to wait for them to cooldown so we can fire gain? does this makes more sense for you guys?

#353
sinosleep

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Orkboy wrote...

What tactical pausing does ME2 have?  Oh you can press the pause button, can't do that in other games.

And close combat does ME2 have?  Oh yeah, a few crap biotics and a rifle butt.  Wow i'm in awe.


Looks like another case of it doesn't fit my argument it doesn't count.

#354
JKoopman

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sinosleep wrote...

JKoopman wrote...
Funny you should mention that since so many people had such a problem with playing ME1 "the way the devs intended it to be played" (ie: trigger discipline, managing heat, waiting for cooldowns) and complained enough that BioWare changed the entire system for ME2.


The same devs who admitted they're not particularly good at making shooters and as such KNEW they had to change things for ME 2.

So with that in mind, what's your point? They tried something and realized it wasn't very good, so they emulated other games in the genre that they knew were good and we got ME 2. Interview after interview they've said nothing other than being happy with what they changed or ME 2 so I don't think complaining about it is going to change anything.

With regards to the rest of your post,

It's a gross exageration that we think shooter mechanics should come before all else. What some of us are aware of is that often GAMEplay mechanics, REGARDLESS OF WHAT GENRE THEY SPRING FROM, are going to take priority over something like lore from time to time in videoGAMES.

Again, don't tell me you're so naive as to believe ME 2 is the first game guilty of doing this. It's not the first, and it's not even in the minority, video games do this ALL THE TIME. Gameplay is going to trump lore, end of.


No. But then, if I cared about what other games were doing, I'd be on their message boards complaining about them instead of here on this message board complaining about this. Simply because other developers have been lazy and sloppy with their lore doesn't mean that we should accept it as a matter of course and not aspire to be better.

The simple fact is, better explanations and methods for implementing thermal clips have been proposed more times than I'd care to list by fans on this board, so it's rather sad that one so poor and so riddled with oversights was chosen to be implemented considering the level of detail and quality present in so much else in the game.

Modifié par JKoopman, 11 janvier 2011 - 08:00 .


#355
sinosleep

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JKoopman wrote...

No. But then, if I cared about what other games were doing, I'd be on their message boards complaining about them instead of here on this message board complaining about this. The simple fact is, better explanations and methods for implementing thermal clips have been proposed more times than I'd care to list by fans on this board, so it's rather sad that one so poor and so riddled with oversights was chosen to be put in the game considering the level of detail and quality present in so much else in the game.


It was chosen because ....



Christina Norman wrote...

Sinosleep mentioned there were questions on the forum about the prototype head dissipation system discovered in the ME2 coalasced.ini file. I'm home sick so this is a great time to write up a little gameplay info for you guys.

I believe strongly in experimentation over debate in determining design. I encourage my design team to feel free to try out different approaches in gameplay, we keep what works, and we disable what doesn't work.

The way we generally try a new feature is we implement it and we gate it via an INI setting. The heat dissipation system in ME2 (which I implemented) is one such system. I implemented, put in an INI setting to control access to it, and tried it out.

Like many systems we experiment with, that system did not make it into the final game. The heat sink system we shipped with was one of the most extensively tested systems, and it produced the best combat gameplay. However, I chose to leave in the prototype heat dissipation system because I generally believe in leaving in prototype systems if they are not harmful. As a result, players are free to experiment with this system which otherwise wouldn't be available to anyone.

I'm not going to get into an IP debate, but I can say that all gameplay changes are reviewed for IP consistency which is why there is an IP explanation for the change in how weapons operate from ME1 to ME2. Ultimately this decision was driven by our improved combat gameplay design for ME2, but was fully backed up by our continually developing IP.






Gameplay.....
over.....
lore.....

They tried a "better" hybrid system and found it wanting in comparison to thermal clips.

Modifié par sinosleep, 11 janvier 2011 - 08:00 .


#356
MoonChildTheUnholy

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Orkboy wrote...

Walker White wrote...

Orkboy wrote...
If I want to play a shooter game for it's shooter elements and not it's roleplaying elements, then I certainly wouldn't pick Mass Effect, as every shooter element Bioware have tried to impliment has been done so, so much more competently in hundreds of other games.


Really?  So there are other shooters out there with tactical pause and heavy CC abilities?  Because I have not found any and I am always looking for more games to play.



What tactical pausing does ME2 have?  Oh you can press the pause button, can't do that in other games.

And close combat does ME2 have?  Oh yeah, a few crap biotics and a rifle butt.  Wow i'm in awe.

You´re serious with that post?

I play ME2 on insanity and pausing gives me a great window for tactics like spiking an enemy with powers.

The crap biotics part i don´t understand, they are an awesome way to strip enemies powers, stun them, freeze them.. seriously do  we play the same game?

Modifié par MoonChildTheUnholy, 11 janvier 2011 - 08:06 .


#357
JKoopman

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sinosleep wrote...

JKoopman wrote...

No. But then, if I cared about what other games were doing, I'd be on their message boards complaining about them instead of here on this message board complaining about this. The simple fact is, better explanations and methods for implementing thermal clips have been proposed more times than I'd care to list by fans on this board, so it's rather sad that one so poor and so riddled with oversights was chosen to be put in the game considering the level of detail and quality present in so much else in the game.


It was chosen because ....



Christina Norman wrote...

Sinosleep mentioned there were questions on the forum about the prototype head dissipation system discovered in the ME2 coalasced.ini file. I'm home sick so this is a great time to write up a little gameplay info for you guys.

I believe strongly in experimentation over debate in determining design. I encourage my design team to feel free to try out different approaches in gameplay, we keep what works, and we disable what doesn't work.

The way we generally try a new feature is we implement it and we gate it via an INI setting. The heat dissipation system in ME2 (which I implemented) is one such system. I implemented, put in an INI setting to control access to it, and tried it out.

Like many systems we experiment with, that system did not make it into the final game. The heat sink system we shipped with was one of the most extensively tested systems, and it produced the best combat gameplay. However, I chose to leave in the prototype heat dissipation system because I generally believe in leaving in prototype systems if they are not harmful. As a result, players are free to experiment with this system which otherwise wouldn't be available to anyone.

I'm not going to get into an IP debate, but I can say that all gameplay changes are reviewed for IP consistency which is why there is an IP explanation for the change in how weapons operate from ME1 to ME2. Ultimately this decision was driven by our improved combat gameplay design for ME2, but was fully backed up by our continually developing IP.






Gameplay.....
over.....
lore.....

They tried a "better" hybrid system and found it wanting in comparison to thermal clips.


Personally, I'd prefer good gameplay that fits the lore over bad gameplay that fits the lore or good gameplay that doesn't. Why does it have to be an either/or situation to you?

Modifié par JKoopman, 11 janvier 2011 - 08:03 .


#358
Walker White

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Orkboy wrote...
What tactical pausing does ME2 have?  Oh you can press the pause button, can't do that in other games.


And turn around and survey the battle field.  This is really helpful for us old guys.

And close combat does ME2 have?  Oh yeah, a few crap biotics and a rifle butt.  Wow i'm in awe.


CC means crowd control.  It is a standard RPG abbreviation. 

#359
sinosleep

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JKoopman wrote...

Personally, I'd prefer good gameplay that fits the lore over bad gameplay that fits the lore or good gameplay that doesn't. Why does it have to be an either/or situation to you?


It's not, I happen to believe a hybrid system is a BAD gameplay feature, apparently BioWare felt the same way since they had one and went with thermal clips instead.

Gameplay over lore is just what this case happens to be.

#360
Walker White

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MoonChildTheUnholy wrote...

The crap biotics part i don´t understand, they are an awesome way to strip enemies powers, stun them, freeze them.. seriously do  we play the same game?


As is clear whenever the adept threads appear, some players only care about the damage that biotics cause, not their CC abilities. It is common among a lot of younger RPG players in general; as a DM I try to teach my players otherwise.

#361
Tasker

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Walker White wrote...

Orkboy wrote...
What tactical pausing does ME2 have?  Oh you can press the pause button, can't do that in other games.

And turn around and survey the battle field.  This is really helpful for us old guys.


Fair enough, I'll grant you that. I tend not to use it and forget about it.  Image IPB


Walker White wrote...

Orkboy wrote...

And close combat does ME2 have?  Oh yeah, a few crap biotics and a rifle butt.  Wow i'm in awe.

CC means crowd control.  It is a standard RPG abbreviation. 



Doh!  I should have remembered that, serves me right for posting with a migraine. Image IPB

#362
Bozorgmehr

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Orkboy wrote...

And close combat does ME2 have?  Oh yeah, a few crap biotics and a rifle butt.  Wow i'm in awe.


Under what rock have you been living the past year? Crap Biotics? They work fine for me.

#363
kane442

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i also dont know a another shooter that lets you do what biotics do...just saying.... also the pause hes talking about i belive is the way the action pauses when you hold down the power wheel button allowing you to look about and plan the use of you and your teams powers tactically .

#364
Guest_Bennyjammin79_*

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I support thermal clips for ME3. Whenever I hear people b!tching about clips, I have to wonder if they're really upset for the "lore" reason or if it's because they just aren't very good at playing decent shooters and they just found the previous game more noob friendly with all the power/bullet spam?

Modifié par Bennyjammin79, 11 janvier 2011 - 08:12 .


#365
didymos1120

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JKoopman wrote...
And how exactly do they not radiate heat while inside the weapon? Magic? If it's white-hot when it comes out, logic stands to reason that it would be white-hot while still inside. So those thermal clips aren't shielding the internal components of the weapon from heat anyway.


Apparently, you've never heard of insulation.  I.e., the answer quite possibly is that they do radiate, but heat transfer is made as one-way as possible.  But thermodynamics being what it is, there are limits.  When you approach that limit, time to eject the clip.  Ideally, they'd have simulated bleed from leaving the clips in the gun for a prolonged period before finally "filling" them up with heat, but that'd be a lot of extra work to very little end.  Gameplay wins, and gory details are left out.

#366
JayhartRIC

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Dark_Dahlia wrote...

Jorina Leto wrote...

HTTP 404 wrote...

its just a game play mechanic which I like


But I do not like it. I usually do not play shooters. And if it weren't the sequel of a good bioware rpg I wouldn't have bougth it.

Bioware, please add an option to choose the prefered combat mode. Then the shooter fans can have their standard shooter gamplay and everyone else can enjoy the game as well.


If they were to bring back the system from ME1 wouldn't that just cause further storyline issues than just sticking with thermal clips?


That's what it really comes down to.  Those who don't like the ammo system are just using the lore as an excuse, but if the lore is so important switching the system back mucks it up even more.

#367
JKoopman

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sinosleep wrote...

JKoopman wrote...

Personally, I'd prefer good gameplay that fits the lore over bad gameplay that fits the lore or good gameplay that doesn't. Why does it have to be an either/or situation to you?


It's not, I happen to believe a hybrid system is a BAD gameplay feature, apparently BioWare felt the same way since they had one and went with thermal clips instead.

Gameplay over lore is just what this case happens to be.


But having a decent lore explanation doesn't preclude the thermal clip system. They could've had the thermal clip system and actually created an in-game explanation that made rational sense.

Problems with the current explanation and implementation:

1) The "new" weapons don't seem to perform any better or deal any more damage than their previous counterparts and thus don't appear to be an improvement warranting the penalty of a limited resource.

2) The rate at which the entire galaxy apparently adopted this new system is incredulously fast to the point of unbelievability.

3) The way the thermal clips are described doesn't mesh with how they actually operate in-game (ie: they claim the clips are universal yet I can't use my excess pistol clips in my sniper rifle, etc).

4) Misc oversights like Aeia and "Jessie".

Correct those and the thermal clip system wouldn't aggravate me (and I suspect many others) nearly as much.

In other words, if I felt like this supposed improvement was actually an improvement, it wouldn't be an issue for me. But instead I feel like someone handed me a plate of sh*t and is desperately trying to convince me that it's filet mignon.

Modifié par JKoopman, 11 janvier 2011 - 08:35 .


#368
SalsaDMA

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And how exactly do they not radiate heat while inside the weapon? Magic? If it's white-hot when it comes out, logic stands to reason that it would be white-hot while still inside. So those thermal clips aren't shielding the internal components of the weapon from heat anyway.

Wait a sec. Are you basing your argument now on the ejected clips emitting heat into unshielded areas while inside the weapon now? What kind of engineer would make a heat storage system and then let the heatsink be able to pass off the heat unctontrollable inside the item it was supposed to sink heat from?

Look back at the example with the ash again. Burning hot embers emit a vastly reduced heat while buried in the ash. (sink inside the thermal lip in weapon) Remove the embers from the ash coating, and the heat radiation is no longer shielded and will be quite alot bigger (Sink ejected from shielded area in the thermal clip in the weapon)

What's so hard to understand about that?

Here's another simple to understand example: Thermos flask. Coffee inside is burning hot, but appearantly magically I can hold the bottle and feel it is cold on the outside. I pour out the coffee, and it's still hot!
It must be magic?!?!?! :wizard:

Simple. When I pull the trigger of my sniper rifle, I KNOW it's only firing one round (unless I'm using the Incisor, that is). When I pull the trigger of my shotgun, I KNOW it's only firing one round. When I pull the trigger of my Carnifex pistol, I KNOW it's only firing one round. The operation and rate-of-fire of those weapons is the same as their ME1 counterparts, yet their ability to manage heat has been severely gimped. That is not an upgrade, in my opinion.

The only instance where rate-of-fire can be questioned as you did is with asault rifles and SMGs. The later didn't exist in ME1 so no comparison can be made, and the former doesn't appear to fire any faster or more efficiently. As it's impossile to quantify something that can't be seen, I could just as easily say that assault rifles in ME1 actually fired faster and be just as apt to be correct.


So you omniscently know you only fire one shot. Fair enough. After all, why bother arguing with omniscence?

I mean... If you today can make a rifle that with one squeeze of the trigger fires off 3 shots and the only reason you know you actually fired off 3 shots is because there are 3 shots less in your weapon and you can see a bullethole that is too out of shape to be a single bullet, then ofcourse this technique couldn't have been improved in the future.

But you are omniscent, so why bother.

The difference is that in ME1 I simply wait 3-5 seconds and can fire again whereas my weapon is rendered a useless club if I run out of thermal clips in ME2. Which system would you say is better?


No. There is no difference in my example.

ME1 = You try to squeeze the trigger. Weapon registers discharge of ammunition would be harmfull to weapon and wielder. Weapon refuses to fire.

ME2 = You try to squeeze the trigger. Weapon registers discharge of ammunition
would be harmfull to weapon and wielder. Weapon refuses to fire.

That is the comparison. Your venture down a stray path by claiming you could just wait a couple of secs is the same as me saying that I could just slam a new thermal clip in. Both actions allow the weapon to shoot again, and ironically, considering you are trying to veer down that path of argumentation, the ME1 action is the one taking the longest in time to do.

ME2 says that the clips are storing heat idefinately. Also, several other people in this thread.


For gameplay purposes, it's indefinate. yes. Just like ammo is unlimited in ME1 for gameplay purposes.

Would it have been so hard to create a scenario on Aeia where you simply take one of the (older) weapons off a downed hunter and are given unlimited ammo with an overheat bar until the end of the mission? As Christina said, the code for passive weapon cooling is actually in the game, so it couldn't have been terribly difficult to simply activate it briefly for one mission.

Not only would it have been a nice in-game nod to the change in weapons designs, but they could've lowered the rate of fire and/or damage on the older weapon to really rub home how the new designs are actually an improvement, then have the weapon overheat and fail (they're 10 years old, after all) at the end, forcing Shepard to discard it.


Hard? dunno. Would have been a nice touch? definately. Details matters in games where you try and immerse yourself, and this would definately have helped.

Seeing the amount of issues the game have that is caused by not enough time to do Q&A, though, I don't mark it as being bigger than anything else. I would actually mark shepard using weapons in cutscenes he isn't carrying as bigger, or the SMG being holstered inside the handcannon as bigger.

But I agree with you that the game could have used some more polishing to fix the details.

A benefit that you can't see or hear or feel is what I like to call "no real benefit".


Well.. Considering you are rating ME1 weapon kinetic impacts against ME1 shields, and you are rating ME2 weapon kinetic impacts against ME2 shields, you should realize that ME2 shields are also supposedly advanced in technology. Hell, just looking at ME1 you will notice a huge leap in effectiveness of shields as the game progresses. In Revelation, Anderson is using standard N7 armor and shields from that armor go down pretty fast. According to the game, that's armor with a shield value ... 49 ? I think it was. Can't remember it exactly. Anyways, that is alliance special forces issued armor...

We end up with shields that are not twice as effective, but several grades as effective as what is regular for special op troops to use at the start of the game. That's fairly big development of shields, and there is no reason to asume that shield technology stopped progressing between ME1 and ME2, thus meaning that a gun that took away X percentage of a shield in ME1 at the start, would take away a far far far smaller percentage from a shield developed in ME2. Shields still drop down fairly swift in ME2, using ME2 weapons, though, so obviously the kinetic impact of weapons must have improved as well ;)

Look at it this way.

Take 20 people; 10 on one side of the battlefield and 10 on the other. One group has the old-style passive cooling system and the other has the new-style thermal clips. They each start firing. The group with the thermal clip weaponry is able to kill 8 of the opposing group with their "superior firepower" before they run out of thermal clips. There are only 2 people left in the opposing group, but they still have (for all practical purposes) an unlimited supply of ammunition to send downrange. Whether or not the thermal clip weapons deal slightly more damage or can fire slightly faster is moot at this point, as they're not firing anything now and the 2 people left in the opposing group can easily wipe them out at their leisure.

In my opinion, the ME1 model wins hands down here.


In other words, your ME1 weapons are only superior when troops decide to take too little ammo along with them. (and even that is arguable, as the 10 people could still overwhelm the 2 people, albeit at casualties. Not to mention that appearantly they are not carrying anything but their primary weapon so can't use back up weapons, powers, grenades or anything.)

I can construct an artificial scenario too: 10 people fighting 10 engineers. Woops. ME1 weapons are fubared cause they are kept in a perpetual state of overheat. Engineers just waltz over the ME1 weapons but get mowed down by the ME2 weapons cause the thermal clip system prevents sabotage from having an impact on shooting performance.

Yeah, I could throw High Explosive Rounds and dual Scram Rails on my sniper rifle and make it overheat with each shot in ME1, but I was still able to fire an indefinite number of shots downrange every 5 seconds as opposed to one shot every 2 seconds for 12 shots before I run out of "ammo" and I'm forced to give up my position and use my long-range sniper rifle as a short-range club with the new system. How is that an improvement?


To be fair, in a real combat scenario a sniper staying in the same position after having fired 12 shots is dead meat anyway ;)

I realize this effect is limited by the games mechanics, though, and we arrive instead, within the game, at a situation where you always are sniping at a range where your other weapons are also usable.

However, to get back to the point of weapon usability, the sniper rifles worth with the thermal clips relies entirely on the advancement of shield tech and that the thermal clip weapons are producing a significantly higher kinetic impact than the ME1 sniper rifle to offset the 'ammo' limitiation. In other words: If it takes multiple sniper shots to even bring down a shield, it doesn't matter that you can keep firing, reason being that nothing you shoot at is gonna die before it hits cover. So we have to asume that shield technology have actually progressed, thereby requiring the extra damage capabilities the thermal clip system gives in order for the rifle to be practically usable as a snipertool.

edit: I forgot a /quote... *sigh*

Modifié par SalsaDMA, 11 janvier 2011 - 08:39 .


#369
JKoopman

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JayhartRIC wrote...

Dark_Dahlia wrote...

Jorina Leto wrote...

HTTP 404 wrote...

its just a game play mechanic which I like


But I do not like it. I usually do not play shooters. And if it weren't the sequel of a good bioware rpg I wouldn't have bougth it.

Bioware, please add an option to choose the prefered combat mode. Then the shooter fans can have their standard shooter gamplay and everyone else can enjoy the game as well.


If they were to bring back the system from ME1 wouldn't that just cause further storyline issues than just sticking with thermal clips?


That's what it really comes down to.  Those who don't like the ammo system are just using the lore as an excuse, but if the lore is so important switching the system back mucks it up even more.


You must be oh-so wise to be able to infer the real reason why an entire group of people dislike the current system. Either that or you don't know crap and you're just generalizing an entire group to make your position look stronger.

In addition to the inconsistency with the lore annoying me, I don't like being forced to use weapons that I don't wish to. I played through all of ME1 as a spec-ops sniper who only broke out her pistol for extreme CQB situations. Suddenly, in ME2, I'm forced to use my SMG and pistol through 90% of the game because my sniper rifle is constantly low on ammo thermal clips. It ruins my ability to role-play my character the way I wish to.

Modifié par JKoopman, 11 janvier 2011 - 08:42 .


#370
fLoki

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Opinion: Thermal clips are an ammo system under a pretty thin, false facade. I would love to have hybrid in Me3.

Why:
1. Brakes the feel of Me1. Just isn't the same.. and i really liked Me1 and it set in my mind what Me world is and how it functions.
2. It's poorly implemented storywise. Just doesn't make sense, as is, to be implemented over old system and explanation is weak.
3. Without it, you wouldn't have to see another pile of endlessly respawning thermal clips "strategically" placed on the maps. I mean c'mmon this isn't an arcade shoot'em up.. Is it? Should it be?

Modifié par fLoki, 11 janvier 2011 - 08:56 .


#371
kane442

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i would just like to say that i almost never run out of ammo for whatever gun im useing ...and if all you care about it lore ...play in easy and youll 1 shot almost anything...you you still have ammo prob ....i dont know what you doing wrong ....not trying to be an ass sry if this comes off that way

#372
SalsaDMA

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JKoopman wrote...
You must be oh-so wise to be able to infer the real reason why an entire group of people dislike the current system. Either that or you don't know crap and you're just generalizing an entirely group to make your position look stronger.

In addition to the inconsistency with the lore annoying me, I don't like being forced to use weapons that I don't wish to. I played through all of ME1 as a spec-ops sniper who only broke out her pistol for extreme CQB situations. Suddenly, in ME2, I'm forced to use my SMG and pistol through 90% of the game because my sniper rifle is constantly low on ammo thermal clips. It ruins my ability to role-play my character the way I wish to.


I once wanted to roleplay a priest of Thor in a D&D setting and wanted my hammer to return by itself whenever I threw it.

The DM wouldn't allow me to, though, saying that if I threw my hammer, it ended up where it landed.

So I guess he 'ruined me ability to role-play my character the way I wished to' back then. :bandit:

#373
Onyx Jaguar

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oh god its terrible!

#374
JKoopman

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SalsaDMA wrote...

JKoopman wrote...
You must be oh-so wise to be able to infer the real reason why an entire group of people dislike the current system. Either that or you don't know crap and you're just generalizing an entirely group to make your position look stronger.

In addition to the inconsistency with the lore annoying me, I don't like being forced to use weapons that I don't wish to. I played through all of ME1 as a spec-ops sniper who only broke out her pistol for extreme CQB situations. Suddenly, in ME2, I'm forced to use my SMG and pistol through 90% of the game because my sniper rifle is constantly low on ammo thermal clips. It ruins my ability to role-play my character the way I wish to.


I once wanted to roleplay a priest of Thor in a D&D setting and wanted my hammer to return by itself whenever I threw it.

The DM wouldn't allow me to, though, saying that if I threw my hammer, it ended up where it landed.

So I guess he 'ruined me ability to role-play my character the way I wished to' back then. :bandit:


Interesting anaology. Now put it in a setting where you were previously allowed to "throw your hammer and have it return by itself" but suddenly that ability is removed in the sequel. Kinda ruins your established "Priest of Thor" character concept, doesn't it?

Modifié par JKoopman, 11 janvier 2011 - 09:11 .


#375
kane442

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A) your dm was wrong you can do that it would be a hammer of returning
B) if this breaks down to how you play your shep ...play on easy and use the viper ..if you run out of ammo you suck at shooting

once again sry it that came off harshImage IPB