sinosleep wrote...
Way to ignore my comment on how classes also determine weapon availability but that's ok...
I ignored it because I don't feel it makes a lick of difference. I could just as easily replicate the weaponry aspect of classes in Gears by limiting myself to the "Snub" Pistol or the "Gnasher" Shotgun. It seems like you're grasping at straws for anything that might possibly differentiate the two.
sinosleep wrote...
Dismissing Gears' "controllable" squad makes complete sense considering the scope is not even remotely close.
The scope is not even remotely close? The only difference between Gears1's controllable squad and ME2's is that you can direct which (of the 1 or 2 available) powers your squadmates use.
Again, you're grasping at straws. You didn't even know Gears
HAD a controllable squad before I brought it up, and now you pretend like you're an expert on it.
sinosleep wrote...
And if you don't see the ridiculousness of trying to dismiss something from ME 2 because it was featured in a previous game in the series (um, DUH?) I don't know what to tell you.
The point I was making was that you can't say "this is something that ME2 brings to the table" when it's just an extension of a system from ME1. We're discussing the differences in combat between ME1 and ME2 and how those differences relate to Gears of War, are we not?
I'm not arguing the point that ME2 has biotics and Gears doesn't. I'm arguing that it can't exactly be viewed as a plus specifically in ME2's column.
sinosleep wrote...
Says anyone with commen sense. Hell the argument you're making in trying to dismiss non-combat related aspects of the game when you specifically mentioned a non-combat aspect of the game in the analogy "gears with a dialogue wheel" is just as absurd as most of the other "points" you've been making.
Stop and re-read what you just said. I'm dismissing non-combat-related aspects of the game as they pertain to combat. Correct. We were discussing the differences in combat between ME2 and Gears. And you say it's absurd that I use "with a dialog wheel" in my analogy? How so? It would be absurd if I
didn't. The point, my good sir, is that, as the combat is now nigh-identical, the addition of a dialog wheel is (and remember this is an analogy, not the literal truth) all that separates ME2 from Gears.
But I'm not going to sit here and waste 2 more hours trying to explain the meaning of "analogy" to you. If that's what you'd like to talk about, start a new thread.
sinosleep wrote...
That this board doesn't encompass any kind of majority and as such any statements about a great many people are patently ridiculous.
My mistake. I should've known to specify "a great many people
FROM THIS SPECIFIC COMMUNITY AND NOT TAKEN FROM THE LARGER POOL OF EVERYONE ON XBOX LIVE. I'll be sure not to let it happen again.