Epic777 wrote...
~Raises Hand~
Open question: The ME series has always been a Action RPG specifically TPS-RPG. Why would it be a bad thing to draw inspiration from successful shooters when the series is partially a TPS?
No one???
It's not a bad thing, but the TPS side of things has dominated the game too much. If BioWare had actually just tweaked the combat and improved it slightly and kept it at that things would have been fine, but so many other RPG factors went the way of the dodo that just simply didn't need to and weren't even related to combat directly. BioWare removed the aspect of a stat determining one's ability to shoot, tweaked the AI a bit, and generally made combat more TPS-esque. That's all good and well, but it doesn't excuse and explain why other elements such as RPG customisation, non-combat skills, etc. also seeming had to go.
Simply put, they overstreamlined things because today's mainstream gaming audience don't like any form of complexity at all getting in the way of things. I'm sure somebody will pipe up with "RPGs aren't rocket science" or something to that effect, but don't tell that to me, tell that to the casual gamer who whines, moans and throws a hissy fit as soon as they see a stat bar, number that isn't an ammo counter and come across anything getting in the way of their killing and slowing down the pace of the game too much. No... RPGs aren't rocket science, but you wouldn't know given the audience game developers are catering to and the games that are the big sellers.
To sum it up: the RPG stuff didn't need to suffer for the combat to be improved, but it did.
That aside, if you're going to implement TPS factors you also need to do more than simply replicate only their base factors and leave it at that. ME2 combat may be technically better from a mechanical standpoint, but it's shallow, repetitive and boring. Gears of War actually does a better job of it because it at least manages to use combat to its full potential and manages to change things up a bit, incorporate puzzles and varied scenarios into the gameplay without deviating from it too much and bring interesting boss fights and other situations to the player. ME2 is pretty much just a case of rinse and repeat all the time and doesn't really do anything special combat wise. It's all just "find waist-high cover, shoot it out, proceed to next cut-scene or section of waist-high cover, rinse and repeat" etc. On top of that the levels themselves don't feel natural enough, coming across as linear, small and overly designed.
Now granted, I actually feel LotSB fixed some of these later factors, by giving us a few more interesting enemies, scenarios and better designed levels. Hopefully ME3 will continue the trend further. Some of the N7 missions also exhibted examples of how they could have done things a bit better in this regard, but they need to integrate these type of things more rather than just separating them, whereby they just feel gimmicky.
Bennyjammin79 wrote...
I'm still laughing at the fact that people have mistaken ME for anything other than a shooter. Sure there are some RPG elements in there too but I've always viewed it as a TPS.
Despite the fact that ME1 was always officially referred to as an RPG or Action RPG by BioWare themselves, and that the original Mass Effect has far more RPG elements than shooter ones. It wasn't until ME2 started to come along that BioWare and others started using the term "shooter" and saying things like "ME2 is as much a shooter as it is an RPG" etc.
Modifié par Terror_K, 12 janvier 2011 - 06:08 .




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