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[Thermal Clip]


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#26
HopHazzard

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didymos1120 wrote...

HopHazzard wrote...
I understand the purpose of the mechanic from a gameplay perspective, but the in universe explanation makes no sense at all.


Then you should also understand that you can't apply the way it works out in gameplay to the way it "really" works out in the ME world. Read the Codex explanations on biotics, and then look at the way those work in gameplay.  They don't really mesh too well.  There's no way you should be able to endlessly spam powers like that.  In "reality"  you'd never be able to maintain those levels of concentration that long and you'd collapse from exhaustion trying to fling warps or whatever around like that, at which point the enemy would walk over and shoot you in the head.  If you survived, you'd be spending every waking moment thereafter scarfing down food to make up for the absurd number of calories you just burned. 


Well, I should add I understand the purpose of the mechanic, but I found it unnecessary. They actually took something I felt worked fine in ME1 and made it less fun. And you are right about the biotics, but I can choose to not spam powers so that biotics actually works more like the codex says it should, I can't choose to not realize my "more efficient" weapon doesn't work as well as the one I had two years ago.

#27
_punt172o

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You can still use your weapon without thermal clips like in Mass Effect One right? It just overheats and you have to wait until it cools down OR you can use a a new thermal clip to immediately drop the heat correct?

You don't have to use thermal clips right? You can simply wait until the heat dissipates on its own yes?

Modifié par punt172o, 10 janvier 2011 - 01:36 .


#28
_punt172o

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double post, sorry

Modifié par punt172o, 10 janvier 2011 - 01:36 .


#29
adam_grif

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Are we expected to believe that after 2000 years of combat with these style of guns, nobody thought of disposable heatsinks?



Hey guys, you know what would be ten times more efficient than this rubbish? If you made the thermal clips the size of a magazine instead of the size of an AA battery, so you could maintain that high rate of fire for way longer. After all guys, lead downrange is the only metric that counts according to the codex.



Hey, you could even just have two heatsinks with every soldier. They would swap out just like magazines do in conventional firearms, and you'd alternate between them. The one not inside the gun would be getting cooled by some sort of fan that it had attached to it while the other large heatsink was keeping the weapon's temperature down. It wouldn't matter if it took north of 30 seconds for it to cool like this, because the large heatsinks in your guns are keeping things cold for longer. If those two weren't enough you can just add a third, or fourth, and rotate between them.

#30
The Smoking Man

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didymos1120 wrote...

I don't get why it's so difficult for people to accept that they're disposable.  Obviously, the the thermal clips don't work via radiative cooling, but rather something like an endothermic reaction or a phase transition.

Judging by the ending scene of Zaeed's loyalty mission, I have dismissed your claim.

Modifié par The Smoking Man, 10 janvier 2011 - 02:20 .


#31
Shotokanguy

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Welcome to January 26th, 2010. It is explained in the Codex, people still just whine about it feeling like ammo.

If we assume that outside of gameplay, Shepard and Co. actually would be carrying a lot more thermal clips, it's not that crazy.

#32
The Smoking Man

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Shotokanguy wrote...

If we assume that outside of gameplay, Shepard and Co. actually would be carrying a lot more thermal clips, it's not that crazy.

The problem is, is that not just reusing and cycling through thermal clips is about as herp derp as not duct taping a flashlight onto your guns in Doom 3.

#33
RyuGuitarFreak

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Terror_K wrote...

Eag07 wrote...

I especially like the way how the thermal clip technology was developed, tested, implemented and distributed into every weapon in the known galaxy, including those isolated for many years (mechs on Aeia): all within the span of two solar years. That was explained *really* well. An awesome retcon indeed...


Yep. Especially with things like The Migrant Fleet where the quarians are struggling with resources to keep their ships spaceworthy as it is, yet have the resources to make sure that every damn weapon in their entire flotilla has been updated within 2 years. And on Omega where down-and-out criminals and thugs have to all have the latest in weapons technology, rather than scrounging for the cheapest, oldest guns they could get their hands on. Seems the old weapons just completely disappeared entirely from the face of the whole galaxy. It would have taken a force of millions of some kind of "Thermal Clip Integration Squad" going around the entire galaxy around the clock for the entire two years Shepard was down and out to even remotely make the transition to the degree that we see in ME2.

You know, in ME2 we don't go every planet to see if every person in the world has a new gun, we're mostly in the Terminus, Omega for example, facing not down-and-out criminals but organized mercenaries which you can think they invest a lot of money in, well, weapons!

As for quarrians they harvest ships and thrown out equipment looking down for useful stuff they can use like, weapons for example and we saw one ship of the whole flotilla and one or two organized squad of their military. Also it's possible that with their technology they could alter their weapons to the thermal clip model. If Karl Reagar has a new remote rocket launcher on his disposal couldn't they have weapons with thermal clips after 2 years?

You nitpickers are a pain sometimes. Think outside the box and stop looking for small flaws for god's sake.

#34
MassEffect762

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uh huh, makes perfect $ense.

#35
The Smoking Man

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RyuGuitarFreak wrote...

Terror_K wrote...

Eag07 wrote...

I especially like the way how the thermal clip technology was developed, tested, implemented and distributed into every weapon in the known galaxy, including those isolated for many years (mechs on Aeia): all within the span of two solar years. That was explained *really* well. An awesome retcon indeed...


Yep. Especially with things like The Migrant Fleet where the quarians are struggling with resources to keep their ships spaceworthy as it is, yet have the resources to make sure that every damn weapon in their entire flotilla has been updated within 2 years. And on Omega where down-and-out criminals and thugs have to all have the latest in weapons technology, rather than scrounging for the cheapest, oldest guns they could get their hands on. Seems the old weapons just completely disappeared entirely from the face of the whole galaxy. It would have taken a force of millions of some kind of "Thermal Clip Integration Squad" going around the entire galaxy around the clock for the entire two years Shepard was down and out to even remotely make the transition to the degree that we see in ME2.

You know, in ME2 we don't go every planet to see if every person in the world has a new gun, we're mostly in the Terminus, Omega for example, facing not down-and-out criminals but organized mercenaries which you can think they invest a lot of money in, well, weapons!

As for quarrians they harvest ships and thrown out equipment looking down for useful stuff they can use like, weapons for example and we saw one ship of the whole flotilla and one or two organized squad of their military. Also it's possible that with their technology they could alter their weapons to the thermal clip model. If Karl Reagar has a new remote rocket launcher on his disposal couldn't they have weapons with thermal clips after 2 years?

You nitpickers are a pain sometimes. Think outside the box and stop looking for small flaws for god's sake.

Got any explanation for the guns and thermal clips seen during Jacob's loyalty mission, then?

#36
didymos1120

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The Smoking Man wrote...

didymos1120 wrote...

I don't get why it's so difficult for people to accept that they're disposable.  Obviously, the the thermal clips don't work via radiative cooling, but rather something like an endothermic reaction or a phase transition.

Judging by the ending scene of Zaeed's loyalty mission, I have dismissed your claim.


Unless you justify that, I'll just have to dismiss your dismissal.

#37
didymos1120

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The Smoking Man wrote...
Got any explanation for the guns and thermal clips seen during Jacob's loyalty mission, then?


Yes.  It's called "gameplay convenience" (clips) and "laziness" (enemy guns).

#38
Veen130

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didymos1120 wrote...

The Smoking Man wrote...
Got any explanation for the guns and thermal clips seen during Jacob's loyalty mission, then?


Yes.  It's called "gameplay convenience" (clips) and "laziness" (enemy guns).

Thank you! Im so glad that someone else understands this. Sometimes gameplay needs to take priority over story/canon. That would be the most frustrating mission ever if there were no thermal clips on it, especially on higher difficulty levels.

#39
The Smoking Man

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didymos1120 wrote...

The Smoking Man wrote...

didymos1120 wrote...

I don't get why it's so difficult for people to accept that they're disposable.  Obviously, the the thermal clips don't work via radiative cooling, but rather something like an endothermic reaction or a phase transition.

Judging by the ending scene of Zaeed's loyalty mission, I have dismissed your claim.


Unless you justify that, I'll just have to dismiss your dismissal.

Ejected clips are hot enough and capable enough of conducting heat to cause a big bonfire. (And visibly smoulder and make sizzling sounds.) If it were based on some kind of endothermic reaction, the spent clip would likely not be quite that hot when ejected.

didymos1120 wrote...

Yes.  It's called "gameplay convenience" (clips) and "laziness" (enemy guns).

Which makes the Codex explanation even more of what is called a "blatant/lazy/weak retcon". They may as well not have even tried to explain it away. Fixing plot holes doesn't work if the solution creates plot holes.

Modifié par The Smoking Man, 10 janvier 2011 - 03:51 .


#40
Vit246

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Why would any military switch from a functionally infinite ammo system to a limited one like thermal clips?

#41
Shotokanguy

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Whatever you're smoking must be real nice, Smoking Man. But don't smoke it too much, it's apparently ruining Mass Effect for you.

#42
The Smoking Man

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Shotokanguy wrote...

Whatever you're smoking must be real nice, Smoking Man. But don't smoke it too much, it's apparently ruining Mass Effect for you.

Read rules 2 and 3.

#43
samurai crusade

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I've yet to see anyone comment about this... but the big drawback to the ME system was some tech just had to throw a sabatouge your way and your "unlimited" ammo was fried. It wasn't unlimited either, it had a preset amount of successive shots before overheating. The heat sinks allow the user repeated shots, with interchangable heat sinks to prevent overheating... does it run out of ammo... yet but so does every other gun. yes in ME the guns did use ammo... they are small particles that would eventually run out... the game designers made this more realistic and more challenging to the user

#44
Shotokanguy

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Awww, and I didn't think it was that bad.



I'll try not to be a big meanie to you from now on.

#45
samurai crusade

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sorry... wrong page.... I saw a post for someone wanting heatsinks to go away in ME3... thought i was on that page

#46
The Smoking Man

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Shotokanguy wrote...

Awww, and I didn't think it was that bad.

I'll try not to be a big meanie to you from now on.

Your post contributed nothing except attempted flame-bait. Bait that I didn't take, by the way.

If you're not enthusiastic about following the site's rules, someone can show you the door.

#47
Terror_K

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RyuGuitarFreak wrote...

You nitpickers are a pain sometimes. Think outside the box and stop looking for small flaws for god's sake.


You don't need to look for flaws when BioWare do such an awful job with their so-called explanations that it's constantly slapping you in the face. You're essentially telling us to look at a lace tablecloth and not notice that it's completely riddled with holes.

They did such a good job crafting a fairly believable and enjoyable universe in the first game, and seem to want to throw it down the toilet with stupid little decisions like this.

#48
Atmosfear3

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The one thing that I never understood was how you could possibly mod a round when the bullet is supposedly the size of a grain of sand. How the heck does a grain of sand snap-freeze a target?

#49
Terror_K

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Atmosfear3 wrote...

The one thing that I never understood was how you could possibly mod a round when the bullet is supposedly the size of a grain of sand. How the heck does a grain of sand snap-freeze a target?


Cooling lasers collapse the ammunition into small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects.

Modifié par Terror_K, 10 janvier 2011 - 04:51 .


#50
diskoh

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What is the very first line Shepard says when he awakens?

"This pistol doesn't have a thermal clip!" as if he's familiar with it already. If it was something developed while he was dead, he would've said "WTF is with this gun it's all different!"

So the concept must have been implemented in the brief period after ME1, before the Collectors attacked Shepard.

Modifié par diskoh, 10 janvier 2011 - 05:17 .