1. Im sorry if i posted this in the wrong spot, please dont shoot me for it.
2. I would also want to apologize if this is a thread thats already out there. Which im sure it is.
-Now, i have a question. In my module i have custom henchmen. They are using the SOU/HOTU script set up.
My question is, now why is it that every time i tell them to level up or even if they auto level up that i end up having two of the same henchmen, One in the party and the other just sits there.
-Im seeking a way to fix this if anyone knows please help.
-Omega27
SOU-HOTU Henchmen
Débuté par
Omega27
, janv. 10 2011 12:50
#1
Posté 10 janvier 2011 - 12:50
#2
Posté 10 janvier 2011 - 01:32
Which scripts specifically?Omega27 wrote...
They are using the SOU/HOTU script set up.
-420
#3
Posté 10 janvier 2011 - 06:16
[ResRefs]
OnBlocked=x0_ch_hen_block
OnDamaged=x0_ch_hen_damage
OnDeath=x2_hen_death
OnConversation=x0_ch_hen_conv
OnDisturbed=x0_ch_hen_distrb
OnCombatRoundEnd=x0_ch_hen_combat
OnHeartbeat=x0_ch_hen_heart
OnPhysicalAttacked=x0_ch_hen_attack
OnPerception=x0_ch_hen_percep
OnRested=x0_ch_hen_rest
OnSpawn=x0_ch_hen_spawn
OnSpellCast=x2_hen_spell
OnUserDefined=x0_ch_hen_usrdef
----
is there something i need to change with my moudule events?
The kind of henchmen, are i believed to be simple. They are conversation controlled, i believe i have that part right. I know how to set the "Auto Level Event".
Lastly when they die they dont respawn to a location you use an item/spell to bring them back.
My only problem in my module, is that when they level i end up having two.
Ones ones in the party as the new level and the old level stands there.
OnBlocked=x0_ch_hen_block
OnDamaged=x0_ch_hen_damage
OnDeath=x2_hen_death
OnConversation=x0_ch_hen_conv
OnDisturbed=x0_ch_hen_distrb
OnCombatRoundEnd=x0_ch_hen_combat
OnHeartbeat=x0_ch_hen_heart
OnPhysicalAttacked=x0_ch_hen_attack
OnPerception=x0_ch_hen_percep
OnRested=x0_ch_hen_rest
OnSpawn=x0_ch_hen_spawn
OnSpellCast=x2_hen_spell
OnUserDefined=x0_ch_hen_usrdef
----
is there something i need to change with my moudule events?
The kind of henchmen, are i believed to be simple. They are conversation controlled, i believe i have that part right. I know how to set the "Auto Level Event".
Lastly when they die they dont respawn to a location you use an item/spell to bring them back.
My only problem in my module, is that when they level i end up having two.
Ones ones in the party as the new level and the old level stands there.





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