Do you think DA2 is to cartoony?
#101
Posté 10 janvier 2011 - 06:40
#102
Posté 10 janvier 2011 - 06:41
In Exile wrote...
Based on my experience, the most anime part of DA2 - aside from the stylistic versus medieval armour for Hawke we've seen at certain points - is the outrageous amount of blood.
It looks even more outrageous this time
At least the blood is blacker this time, appears to be anyway. It was all just so bright and fresh for darkspawn before. Like the cleanest thing about them was their blood.
Anyhoo, I agree on the gore
EDIT: just to point out by outrageous I meant INTENSE and huge, not ridiculous. It is fake gore of course, thankfully
Modifié par shantisands, 10 janvier 2011 - 06:44 .
#103
Posté 10 janvier 2011 - 06:50
LORDOFDARKNESSKNIGHTlol wrote...
Looks and plays like World of Warcraft may as well call it single player World of Dragonagecraft
Weren't you the one that supposedly was "done" with the game and with the forums full of fanboys?
Please, I beg of you, keep your word, if not for us at last for yourself...
Modifié par Amioran, 10 janvier 2011 - 06:51 .
#104
Posté 10 janvier 2011 - 06:51
Well, at least he came up with something different than "Dragon Effect". He gets a commendation for originality, if nothing else.Amioran wrote...
Weren't you the one that supposedly was "done"?LORDOFDARKNESSKNIGHTlol wrote...
Looks and plays like World of Warcraft may as well call it single player World of Dragonagecraft
Please, I beg of you, keep your word, if not for us at last for yourself...
Modifié par Xewaka, 10 janvier 2011 - 06:51 .
#105
Posté 10 janvier 2011 - 06:52
#106
Posté 10 janvier 2011 - 06:57
MerinTB wrote...
ErichHartmann wrote...
Adds "cartoony" to a list of buzz words thrown around this forum.
Adds "buzz word" to "can't define what that means" as list of things people say to dismiss others trying to explain something the best they can.
I'm sorry but "cartoony" by itself is simply a poor choice for describing an artistic style. Its too vague.
#107
Posté 10 janvier 2011 - 06:58
AlanC9 wrote...
Former girlfriend who was into gore? Shoulda hung on to that one.
She moved on to her graduate program in the States. Long distance doesn't work.
The first anime she showed me was called Berseker. I remember audibly screaming ''WTF is wrong with Japan!?'' after seeing the first 5 minutes of it since at the time I mistakenly believed anime was for children.
shantisands wrote...
It looks even more outrageous this timeDid you SEE the exploding bodies in the one trailer? WOW
At
least the blood is blacker this time, appears to be anyway. It was all
just so bright and fresh for darkspawn before. Like the cleanest thing
about them was their blood.
Yeah, that's what I mean. It's like Gantz out there, though I'm not sure if you're familiar with the series. It's gory as hell.
Anyhoo, I agree on the gore
I
thought the animations and magic was pretty intense too. More "modern"
than even stylized medieval though, which causes a bit of a
time-warp-conflict in terms of simple appearance.
Was it? I'm pretty ignorant about this sort of thing. It sounded instrumental, which I associate with the time period.
#108
Posté 10 janvier 2011 - 07:00
In Exile wrote...
She moved on to her graduate program in the States. Long distance doesn't work.
The first anime she showed me was called Berseker. I remember audibly screaming ''WTF is wrong with Japan!?'' after seeing the first 5 minutes of it since at the time I mistakenly believed anime was for children.
that seems to be the case for a LOT of people sadly.
Modifié par nightcobra8928, 10 janvier 2011 - 07:01 .
#109
Posté 10 janvier 2011 - 07:04
True, it's being used in that sense too. "Less stylized".filaminstrel wrote...
I don't mean "as pertains to historical reality," but I would say it pertains to reality in the sense of judging whether the art style looks more photorealistic or more stylized and artistic. Photorealistic, based on what modern people and trees and such look like, not counting DA's magical elements obviously.
#110
Posté 10 janvier 2011 - 07:09
That video is just the Lake Calenhad area which you have to enter in order to get to the Circle Tower. How could you miss it? Likewise the ceiling of the Ashes temple is featured in the cutscene with Genitivi. If you don't have Genitivi along, you'll still have your companion saying something about being gobsmacked about the beautiful temple. So I'm not understanding your examples. And environment is part of graphics, too.In Exile wrote...
Addai67 wrote...
I agree that Origins was too brown in areas. Denerim, yes, that failed for me visually and was 100% improved in Leliana's Song just by being at night. But there were some beautiful areas in Origins which were not brown at all so that criticism can be exaggerated. Here's an example.
That's a beautiful shot, but to me, it drives at the heart of what the problem is with DA:O re: art style and atmosphere. Shots like that are so easy to miss. If you don't angle the camera right, and to capture that sort of scene - you're never going to see it. Just like the temple of Andraste in haven. In OTS with the camera aimed up at the ceiling, especially in 1920 by 1280 - it's a great view. But it's rare.
The other issue is that these are environmental shots.
#111
Posté 10 janvier 2011 - 07:16
#112
Posté 10 janvier 2011 - 07:19
Heh, the Tudors aren't medieval. I take your point, though. I'm not talking about actual realism. That would involve a lot of tiny people with no teeth and crap in the streets. Not all that much fun, and not all that heroic. I'm just talking about a nod that direction. DA:O had that, and I don't think they had to toss it away to develop a signature style. DA2's jagged style is more reminiscent of a fantasy asia tham medieval europe. If they wanted to do something distinctly non-british for Kirkwall, I think they would have been better served to look at Moorish culture as a jumping off point, which had strong influences in parts of europe. I'm not opposed to more color, either, but with the flat shading, that can look very odd when taken to extremes (ie Sebastian's armor)Ziggeh wrote...
Isn't that fairly subjective? We're basing our expectations of that upon individual exposure to various media representations. When people use "realism" in this thread, they don't mean "as pertains to reality".errant_knight wrote...
one that maintains the feel of medieval europe.
My image tends to have a lot of red and gold in it. Something to do with '80s bbc adpatations I think. Tudors and such. But there's definitely a healthy dose of monty python in there.
#113
Posté 10 janvier 2011 - 07:22
Yes, I think it's safe to say that we disagree entirely and never the twain shall meet. What I like, you don't, and vise versa. Good thing we got that out of the way.In Exile wrote...
errant_knight wrote...
I think it is. I much prefer a more realistic style, and for this series, one that maintains the feel of medieval europe. I liked the 'almost, but not quite' parallels. I thought it added to the game. I didn't have a problem with the colors in DA:O. It looked natural to me, and unlike Sebastian's armor, it didn't hurt my eyes. Primary colors are all well and good in real life, but on a computer screen, they're a bit much.
I think this is where you find the conflict. I absolutely abhor a realistic style, and nothing can make me happier than the fact DA2 has decided to drive a stake into the heart of the medieval european fantasy setting.
#114
Posté 10 janvier 2011 - 07:47
ErichHartmann wrote...
I'm sorry but "cartoony" by itself is simply a poor choice for describing an artistic style. Its too vague.MerinTB wrote...
Adds "buzz word" to "can't define what that means" as list of things people say to dismiss others trying to explain something the best they can.ErichHartmann wrote...
Adds "cartoony" to a list of buzz words thrown around this forum.
By itself, sure.
Fair enough.
#115
Posté 10 janvier 2011 - 09:14
Modifié par HTTP 404, 10 janvier 2011 - 09:15 .
#116
Posté 10 janvier 2011 - 09:30
You and me both.HTTP 404 wrote...
If I had it my way (haha) I would want to character texturing/look from DAO and the environments of DA2. The environments in DAO were just ok to down right atrocious in some areas. From what I see, the environments in the city and the sky looks pretty good in DA2.
#117
Posté 10 janvier 2011 - 09:33
DTKT wrote...
Honestly, DAO had a "bland" look. It was your standard dark fantasy color palette. From the orifinal Game Informer screenshot that what they have shown in the videos, I can only say that it will look different.
I will judge the graphical quality when I get the game. I wont try to form an opinion from "blink and you miss" clips that arent showing me the final product. That just isnt right.
The reason all fantasy looks the same is because they all base their art style on the middle ages, and there's a reason things back then looked like they did, particularly armor.
#118
Posté 10 janvier 2011 - 09:34
Other then that I don't see a huge difference, and the difference I see I like.
#119
Posté 10 janvier 2011 - 09:37
No complaining from this side eitherSilentmode wrote...
Looks fine to me I wouldn't even describe it as cartoony. At best its just a more stylized version of DAO if you ask me. All I know is that the women have ludicrously large assets and some don't wear pants, thats a plus in my book.
#120
Posté 10 janvier 2011 - 11:00
#121
Posté 10 janvier 2011 - 11:32
...No...
#122
Posté 10 janvier 2011 - 11:50
Addai67 wrote...
That video is just the Lake Calenhad area which you have to enter in order to get to the Circle Tower. How could you miss it?
I don't look at the sweeping landscape. You can't see that shot if you use isometric, and if you use OTS, you might just not catch that angle based on how you have the camera. You have to look for shots like that, actively, to get them.
Likewise the ceiling of the Ashes temple is featured in the cutscene with Genitivi. If you don't have Genitivi along, you'll still have your companion saying something about being gobsmacked about the beautiful temple. So I'm not understanding your examples. And environment is part of graphics, too.
A remark is not the same as a camera pan, and then the game directly goes away from awe-inspiring scenery like that because of the character focus.
Basically, my point was that DA:O had some great scenery, but the camera actively works against seeing it.
As for the environment being part of graphics - I think it's a far, far less important part as compared to the character models themselves.
#123
Posté 11 janvier 2011 - 12:12
#124
Posté 11 janvier 2011 - 12:18
I don't see how that's at all relevant to the quality of the scenery. If you want to see the scenery, look at it.In Exile wrote...
Basically, my point was that DA:O had some great scenery, but the camera actively works against seeing it.
If you want to be surprised by the scenery, well then yes you'll be disappointed. But that seems like an odd preference.
I disagree entirely. I think the environments are at least as important as the character models.As for the environment being part of graphics - I think it's a far, far less important part as compared to the character models themselves.
#125
Posté 11 janvier 2011 - 08:00
I think most people here are are using the word to say that the game is rendered in a more exaggerated style than the first game, or than real life. I'm fine with that. I loved DA:O, but graphically it was a bit behind the times, and its style didn't really make it stand out. And I haven't yet seen a game attempting a photorealistic style that didn't look totally weird to me.





Retour en haut







