Enjoying ME1 after ME2
#51
Posté 22 janvier 2011 - 11:06
#52
Posté 22 janvier 2011 - 11:32
#53
Posté 22 janvier 2011 - 11:39
#54
Posté 22 janvier 2011 - 11:40
#55
Posté 22 janvier 2011 - 11:50
In ME2 you basically just decided which skill you weren't going to get teir 4 in.
Everything about ME2 screams linear. The missions, the skills, the research, all were linear as hell, sure there was a tiny bit of leeway in that you could decide which order to do a few of them in, but on the whole it was a linear path.
Missions basically consisted of one long corridor with a few turns in. Skills had to be taken in a certain order because there were so few that you had to take them in order if you wanted to unlock the rest. Research paths were only unlocked by reaching certain points of the story and then were reliant in you reaching certain levels of others first before you could even start to research them.
ME2 was a railroad with only one track. Which is crap for a RPG.
#56
Posté 23 janvier 2011 - 12:10
Modifié par tangmcgame, 23 janvier 2011 - 04:28 .
#57
Posté 23 janvier 2011 - 11:36
There were more skills in ME1 and they only cost 1 point a pip so you had more control over which order you got them in and wether you unlocked others or not.
Missions in ME1 weren't self contained. You could get a few missions for the same area and do them all while you were there, for 99% of the missions in ME2 it was - Start mission, go from A to B, end mission - there was no leaving off it half way through to go do something else.
Also in ME1 you had several missions that had more than one way to finish them, now I know ME2 had a couple of those, but they were a rare.
In ME1 you could mod your armour and weapons with whatever you found, regardless of what else you had mod wise - if you owned it, you could use it. In ME2 you have to get a level in one thing, then it would unlock a level of something else, which would unlock something else. Not to mention you had to go lvl1, lvl 2, lvl3 in order, and even then you could only do them if you found them and picked them up. There was research in ME2 that I wanted but couldn't research because I hadn't found a certain number of levels worth of a completely unrelated research first.
So yes, both could be classed as linear, but ME1 hid it, where as ME2 rubbed it in your face.
#58
Posté 23 janvier 2011 - 09:24
tangmcgame wrote...
I don't remember ME1 being any different. It might have felt different because of the planet exploration, but ultimately you had linear levels and a set of missions you had to complete along with a handful that were optional. I feel like they streamlined ME2, but it's no more a "railroad" than the first game.
You are kidding,right? How noveria was linear at all? There were like 4 possibilities to get a pass to the garage and there were two different ways to get to benezia at peak 15.
There were 2 different ways in the investigations against Saren. Go to harkin or to barla von who told you about wrex.
Mass Effect 2 didnt have that. Its all A to B. No way to skip one major fight.(like the one against kaira stirling)
Thane recruiting mission could have been a great possibility for that,but completly wasted for a supposed to be "cool" cutscene.
Modifié par tonnactus, 23 janvier 2011 - 09:24 .
#59
Posté 23 janvier 2011 - 09:56
#60
Posté 23 janvier 2011 - 09:59
tangmcgame wrote...
Sure, there might have been a wider middle, but the start and finish were the same. Ultimately, you were still on a railroad. Tonnactus, why do you feel the need to toss a condescending quip into every response you make? Relax guy.
well ME1 always starts on eden prime and ends fighting saren on the citadel. i guess we can simply just forget the middle here too?
#61
Posté 23 janvier 2011 - 10:04
#62
Posté 23 janvier 2011 - 10:06
tangmcgame wrote...
Sure, there might have been a wider middle, but the start and finish were the same.
The start yes,the end no. The possible(with either different renegade or paragon arguments from shepardt) saren suicide actually alter the end enough for my tastes.
And there are also two different path right before the player reach saren.( in one path,the heavy turrets,in another a krogan battlemaster with two warlords and krogan warriors)
Modifié par tonnactus, 23 janvier 2011 - 10:08 .
#63
Posté 23 janvier 2011 - 10:12
#64
Posté 23 janvier 2011 - 10:23
thatdude90210 wrote...
I started with ME2. But I like ME1's combat also. While it's not as exact and precise as ME2, it's still fun in it's own way. There's a big difference in difficulty. ME2's insanity is fun and tactical, in ME1 it's tedious, so I just play on hardcore. And I don't mind the Mako, just dislike the ridiculously steep slopes on some planets. The thing I do hate in ME1 is sometimes getting killed with one sniper shot.
If anything I missed the huge, open areas in Mass Effect 2. I remember sneaking up on a band of mercs on some desolate world and having an ultra-long-range gun fight out in the middle of nowhere. That simply didn't happen in ME2.
Getting rid of the Mako (and, by extension, vehicular exploration - firewalker was nice and all but it wasn't anywhere near as integrated as the Mako was) is one of the reasons I get a little nervous when all the 'tards start whining about something they can't do on the forum. I'm sure there was more to the decision to drop the Mako than "the fans say so", but I can't help feel that those idiots contributed to the decision that cost us all some good gameplay in ME2 (I remember one total imbecile honestly claiming that 'the controls were so bad I couldn't complete feros, kept driving off the edge!')
To be honest I'd be happy if they released a few more exploration-mission based DLCs like Overlord.
#65
Posté 23 janvier 2011 - 10:31
#66
Posté 24 janvier 2011 - 04:33
samurai crusade wrote...
JaegerBane... you sir are correct. It was threads against the Mako that ruined the exploration in ME2. I loved Overlord. I wish the Firewalker missions were "wider" for more exploration. I only hope the next DLC contains a few more planets to explore. Bioware listens to fans... Sadly they chose the wrong side on this one. The only thing I would change about the Mako... is a frontal boost like the Hammerhead has. Just to boost you over those mountains to save some time. Clearly in the design you can see what appears to be two exhaust pipes on the back. And on the back towards the top are what appear to be thrusters!
Yup. All the Mako needed was more mobility, not to be written out altogether to cater for the twits and the morons. Even now, when I watch those prima donnas you see on youtube droning on about how 'crap dat car woz and I can't control it', I wish I'd had a chance to nail their mouths shut with rusty nails.
I really hope they bring back vehicular exploration in ME3. The new 'N7 missions' were a pretty poor replacement for them overall, as they tended to be quite samey and underwhelming, but didn't have the same sense of scale as the UNC missions. Some of them were pretty good (the infested mine, the foggy klixen planet and the loony VI space station come to mind) but the rest tended to be just repeats of the recruitment missions, just in less interesting locales with less objectives. And there were some (like the heatshield/'save the colony' mission) that were downright awful. Don't get me wrong, the UNC missions weren't universally great either.... but there wasn't anything as entertaining as the missing survey team quest or the crazy rachni/starship troopers-style quests in the ME2 N7 missions.
The silly thing is that the developers obviously wanted to make missions in a similar vein to the Mako missions in the first game - the firewalker pack and Overlord were clear indicators of this - and they, by and large, got them right. Sure, the Hammerhead needed a bit more balls in terms of armour and weaponry, but overall it was a nice upgrade to the Mako. I just wish we'd got to use it for more than half an hour. It seemed a bit silly to have to recover it, but never got a chance to use it for any of the main mission, like we used the Mako.
(This is one of the reasons why I regarded Overlord so highly - aside from being a brilliant quest, it gave the Hammerhead some sort of purpose and a justifiable reason to pick it up in the first place... despite Overlord not requiring Firewalker
Modifié par JaegerBane, 24 janvier 2011 - 04:36 .





Retour en haut






