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Jacob: The Guide


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#26
Kronner

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Bozorgmehr wrote...

Your Vanguard uses Slam, so I understand why you don't like Jacob; Garrus + Miranda = WIN!


It's not just Vanguard though, I found out that I don't need squad IA on any class (though it looks cool and I do use it sometimes) and other squadmates are just better at what they do, Jacob is jack of all trades, like lazuli says in the first post.

Yeah, I'm not a big fan of Ammo Powers either but since I always recruit Mordin first, Jacob's Squad IA comes in nicely against Blood Pack :)


Yeah, it can be good, if it suits your style :)
I usually kill/freeze/pull/etc. them before they get the chance to replenish health so squad IA is not that good for me.

Modifié par Kronner, 10 janvier 2011 - 07:09 .


#27
zr0iq

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Ever thrown a pulled character with charge out of the map? No? The result is [repeatedly] in my case no red dots on the radar, combat does not end.



I hate Jacob.

#28
lazuli

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zr0iq wrote...

Ever thrown a pulled character with charge out of the map? No? The result is [repeatedly] in my case no red dots on the radar, combat does not end.

I hate Jacob.


I thought I was the only one who liked to Charge enemies floating from Pull.  You say it glitches your game?  I haven't experienced anything gamebreaking by pushing an enemy out of the bounds of the level.  Usually they just land somewhere and die.

#29
xlavaina

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OP, I don't know if you've played insanity, but I have, and maybe you're just a ton better than me, but Jacob is essentially useless. Or rather, there are much better choices. ie. Miranda (oh my god yes she is definitely the best squad member for insanity, she's the most important), Garrus, Mordin, Wrex. On insane you need to utilize characters who all have useful powers. Jacob's pull is useless on insanity, and his incendiary ammo is just bleh. I'll carry my own.

#30
sinosleep

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Pull is useless on insanity? LMFAO, here we go again..........

#31
Cerberus Operative Ashley Williams

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sinosleep wrote...

Pull is useless on insanity? LMFAO, here we go again..........


Seriously I need to get off my ass and make some videos of my adept absolutely steamrolling everything on insanity. There are videos out there showing how effective biotics can be on insanity. I feel your pain sinosleep.

#32
HappyHappyJoyJoy

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Jacob is pretty useful during Mordin's recruitment - his ammo power can stop the vorcha and occasional krogan from regenerating, and he can pull the rocket snipers down.

The last time I did his recruitment mission, I told him to use the heavy pistol and he died less - he tends to stay back. This makes him a little less useful unless you are using him as a pullbot and for his ammo power. Which may be fine.

#33
Stupidus

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Jacob sucks.

#34
Epic777

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Stupidus wrote...

Jacob sucks.

How I <3 irony. ~looks at avatar~

#35
lazuli

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xlavaina wrote...

OP, I don't know if you've played insanity, but I have, and maybe you're just a ton better than me, but Jacob is essentially useless. Or rather, there are much better choices. ie. Miranda (oh my god yes she is definitely the best squad member for insanity, she's the most important), Garrus, Mordin, Wrex. On insane you need to utilize characters who all have useful powers. Jacob's pull is useless on insanity, and his incendiary ammo is just bleh. I'll carry my own.


I have played Insanity extensively.  I play on the xbox, if that's relevant.  For my first Insanity playthrough, I had no idea what I was doing.  For the next few, I started to figure out what squadmates worked best on which missions.  I initially thought Jacob sucked, as he didn't have Warp or Overload, the two skills needed to win.  But I kept playing, and my ideas of what could be effective kept evolving.  Oh, and then some DLC came out that helped Jacob dramatically.

#36
zr0iq

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lazuli wrote...

xlavaina wrote...

OP, I don't know if you've played insanity, but I have, and maybe you're just a ton better than me, but Jacob is essentially useless. Or rather, there are much better choices. ie. Miranda (oh my god yes she is definitely the best squad member for insanity, she's the most important), Garrus, Mordin, Wrex. On insane you need to utilize characters who all have useful powers. Jacob's pull is useless on insanity, and his incendiary ammo is just bleh. I'll carry my own.


I have played Insanity extensively.  I play on the xbox, if that's relevant.  For my first Insanity playthrough, I had no idea what I was doing.  For the next few, I started to figure out what squadmates worked best on which missions.  I initially thought Jacob sucked, as he didn't have Warp or Overload, the two skills needed to win.  But I kept playing, and my ideas of what could be effective kept evolving.  Oh, and then some DLC came out that helped Jacob dramatically.


Maybe the charging out of bounds only works on pc [Jacobs Mission and the Azure Balcony tested].

Pull is not useless on insanity, use it like stasis after you got their armor down.

#37
Njorls

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Nice post Lazuli, I agree. Jacob's a staple of my early game Insanity runs for Pull and Squad Incendiary. I've done Sentinel runs where he's been there most of the game.



Does anyone else say 'hit em with the good stuff' from time to time when commanding Jacob to use pull?


#38
Sailears

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^ I like the "Get over here!"
Shame it doesn't work like that.

But seriously, with the addition of gps and mattock and (specifically on NG+, and as adept) having two squaddies plus shepard all with pull field, you can have a whole room of people disabled very quickly (without even having to warp bomb or use singularity).

#39
sinosleep

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Jacob is the priiiiiiiiiiiiiize! People need to stop hatin!

#40
McBeath

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Pull is a great power to set up warp explosions, either for you or Miri early on. His ammo power is also very useful in the early game while you focus your build on other skills.



Any time you can avoid your own power because a squadmate has access to it is a good thing, since it gives you more total access to powers across your whole team.



Frankly I think most of his hate comes from his somewhat crappy romance/dialog options. GPS is also a beast!

#41
ryoldschool

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zr0iq wrote...

lazuli wrote...

xlavaina wrote...

OP, I don't know if you've played insanity, but I have, and maybe you're just a ton better than me, but Jacob is essentially useless. Or rather, there are much better choices. ie. Miranda (oh my god yes she is definitely the best squad member for insanity, she's the most important), Garrus, Mordin, Wrex. On insane you need to utilize characters who all have useful powers. Jacob's pull is useless on insanity, and his incendiary ammo is just bleh. I'll carry my own.


I have played Insanity extensively.  I play on the xbox, if that's relevant.  For my first Insanity playthrough, I had no idea what I was doing.  For the next few, I started to figure out what squadmates worked best on which missions.  I initially thought Jacob sucked, as he didn't have Warp or Overload, the two skills needed to win.  But I kept playing, and my ideas of what could be effective kept evolving.  Oh, and then some DLC came out that helped Jacob dramatically.


Maybe the charging out of bounds only works on pc [Jacobs Mission and the Azure Balcony tested].

Pull is not useless on insanity, use it like stasis after you got their armor down.


Off topic, but I play xbox and have sometimes ( Thane Recruitment ) pulled/charged somebody off the map - actually into a structure - there is a red dot on radar, but you can't find the person and combat is not over - it happens frequently on that mission when you get off the elevator after dispatching the Krogan and the two engineers.  You can't save until you kill everyone in the next stage.

Back on topic - I always do Kasumi loyality ( to get leveled up enough for Jacob to get squad incendary ) first.  Mordin mission is a lot easier with squad incendary.  Thanks Lazuli for the post.

#42
Zahe

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BW really really needs to add another difficulty if people think Jacob and the like are useless while playing on the hardest difficulty in-game. Not trying to flame, but he has his place and when playing on the hardest difficulty there is you should not be able to be ignorant and still succeed. That is the biggest fault of ME2 IMO, it is too easy.

#43
ezrafetch

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I am voting for Jacob being sick-nasty good. For all intents and purposes, outside of Vanguards and Soldiers, Jacob can get you completely through the game (basically Jacob+Miranda WILL work on every mission, it's just not completely optimized). He's not only durable; Pull and Squad Incendiary mean he is super useful. On my Soldier playthroughs I usually just bum Squad Incendiary off of Jacob until I can get Inferno for myself (or get Squad Cryo/Warp up to speed).



Granted, on my current Eng playthrough his skillset doesn't match what I'm looking for (Mordin+Miranda for quick defense stripping and then Incinerations/Cryo Blasts galore), but I don't think Jacob wouldn't work well with a different approach to Engineering.

#44
lazuli

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ryoldschool wrote...
Back on topic - I always do Kasumi loyality ( to get leveled up enough for Jacob to get squad incendary ) first.  Mordin mission is a lot easier with squad incendary.  Thanks Lazuli for the post.


I'm considering expanding the original post with a list of missions that I find him particularly effective on, or at least a list of enemy types.  The problem is that the original post is already quite long.  Additionally, I think the majority of strategy forum posters/readers know what sorts of enemies he works best against (organic, armored, etc), and that the information would be superfluous.

#45
kombra

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My major problem with him are his weapon choices.



Shotguns: He is suicidal and needs to be micro-managed. Using powers of visible squad mates sucks due to LONG delays and them being exposed too much because of the animation. If you keep him back, he is pretty useless with non-DLC shotguns (in terms of his damage contribution).



Pistols: Squad mates take way too much time to aim/fire. So the damage contribution is only useful against armor.



Give him an SMG and he is quite good (you obviously need to mod the game).

#46
jwalker

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Nice post, lazuli.

People seem to have a hard time distinguishing his character from his
value as squadmate. Yeah, talking to him on Normandy can be terrible, specially with a femshep.

But on missions he's very useful,even without the GPS.



And oh, "Pull is useless on Insanity". Good one.
 

Njorls wrote...

Nice post Lazuli, I agree. Jacob's a staple of my early game Insanity runs for Pull and Squad Incendiary. I've done Sentinel runs where he's been there most of the game.

[...]


Same here. On one  ocassion (before LotSB), I left him unloyal, so I wouldn't lose his Pull.

#47
Bozorgmehr

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kombra wrote...

Shotguns: He is suicidal and needs to be micro-managed. Using powers of visible squad mates sucks due to LONG delays and them being exposed too much because of the animation. If you keep him back, he is pretty useless with non-DLC shotguns (in terms of his damage contribution).


You have to show Jacob what it's like to be suicidal :devil:

I never have issues with any squadmate, and I don't order them around. I attack/advance and squad will follow (eventually) and clean up enemies Shep hasn't killed (completely). Whenever I've squadies on screen, it's time to for Shep to leave cover and move forward.

#48
jwalker

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In my playthroughs, Jacob dies everytime in the first fight of his LM. When the cutscene with the survivor chick ends, he's always ahead of Shepard, in the open. :pinched:

#49
Jaina Twoseas

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going for Squad Ammo Powers is heavy risk...

#50
kstarler

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jwalker wrote...

In my playthroughs, Jacob dies everytime in the first fight of his LM. When the cutscene with the survivor chick ends, he's always ahead of Shepard, in the open. :pinched:

This is my experience as well with his LM.

Edit: I suppose I should actually chime in on the topic. As someone who exclusively plays ME1 imports (no NG+), I find Jacob invaluable as an early sqaud mate, for pull/throw combos with Miranda, combined with a very useful early game ammo power. However, I can certainly see why his usefulness would be diminished in an NG+ play through, as I rarely use Jacob once I get an ammo power of my own or turn Jack/Samara into a full on pull-bot.

Modifié par kstarler, 12 janvier 2011 - 07:26 .