lazuli wrote...
Locutus_of_BORG wrote...
Trouble is, Grunt can be acquired very early, and can begin providing both Squad Incendiary and strong combat abilities by early-mid game (~Horizon), which is hugely attractive for the non-combat classes at that point in the game.
What if the non-combat classes want Pull, though, and not Concussive Shot? And Jacob has the earliest access to a squad ammo power as his Incendiary Ammo doesn't have a prerequisite. Grunt's requires that you sink 3 points in the almost useless Concussive Shot.
I'm not arguing that Grunt is in effective in comparison to Jacob. I think their builds are not as similar as many people seem to believe, and that both excel in different areas despite some overlap.
I'm not arguing that Grunt is a must-take at that point in the game, but only that he makes for a hugely attractive Jacob alternative at a fairly early point in the game. I would never argue that CS is 'better' than Pull.
Jacob definately offers the better early cc ability. However, the non-combat classes (eng, adpt, sent) also have better intrinsic cc abilities than the combat classes (sol, inf, van), so Jacob's Pull is not necessarily a 'must-have' for them at the point where Grunt becomes available, whereas Grunt helps fill the firepower deficiency that non-combat classes suffer before the DCS. I know for myself, I will probably have lvl1 pull on my adept by around Horizon, but my weapons/health will still be kinda weak.
My point is, while I don't think that Jacob is useless by ~Horizon, I feel that Grunt's tanking & weapons will cause a lot of ppl to choose him over Jacob come the early-mid point of the game.
Modifié par Locutus_of_BORG, 13 février 2011 - 09:09 .