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Jacob: The Guide


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#76
lazuli

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JayhartRIC wrote...

I recently specced Jacob with Inferno, the stronger evolution of Barrier, and weapon damage passive with one point in Pull. He did pretty well as a tank with this build. Obviously not as good a tank as Grunt, but having Pull to do warp combos was good.


An interesting idea, but when you have Barrier you essentially cannot rely on having access to Pull.  Jacob spams Barrier regardless of his surroundings, tying up his cooldowns.

#77
JayhartRIC

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He doesn't use Barrier if it's still up, right? If that is the case, making it as powerful and long-lasting as possible will make him use it less.

#78
AK404

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No, I believe he uses it even when it is up. (I wouldn't know, I head straight to Hagalaz the second his loyalty mission is over.)

#79
lazuli

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JayhartRIC wrote...

He doesn't use Barrier if it's still up, right? If that is the case, making it as powerful and long-lasting as possible will make him use it less.


There's really no rhyme or reason to when he uses it, at least none that I have been able to discern.  I once had him chain it three times in a row without taking damage in between.  I had him flagged well out of danger and he just kept casting it the second it became available.  This is by no means the norm, but my point is that his Pull is unreliable at best when he has Barrier.

#80
jwalker

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lazuli wrote...

JayhartRIC wrote...

He doesn't use Barrier if it's still up, right? If that is the case, making it as powerful and long-lasting as possible will make him use it less.


There's really no rhyme or reason to when he uses it, at least none that I have been able to discern.  I once had him chain it three times in a row without taking damage in between.  I had him flagged well out of danger and he just kept casting it the second it became available.  This is by no means the norm, but my point is that his Pull is unreliable at best when he has Barrier.


Yeah, prior to LotSB, making a Sentinel run, didn't  played his LM.
Barrier sucks for him, specially considering most common build would be Pull Field, Squad Incendiary and Passive, leaving only 1 point for Barrier. Total suckage.

#81
Locutus_of_BORG

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I totally forgot about Jacob's auto-barrier spam... I feel like such a jerk now.

#82
Bozorgmehr

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Yeah, I would like Jacob to use Barrier only when he's in the open, lost his shield and takes damage - then Barrier would help out. But watching Jacob, who's hiding behind cover, with full shields and no enemies nearby, activate Barrier (and blocking his only real powerful ability - Pull) sucks big time.

#83
Guest_lightsnow13_*

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I completely agree with this post. I read about Jacob being totally useless. Once I started playing he almost never left my party -- at least on lower difficulties. His pull is by far his most useful ability. I definitely think he is an underrated squad mate. However, I do feel his character to be very one dimensional. If they had fleshed out more of a character in him he probably would have been more well received. Anyway, great post! I hope people read it to get a better idea of how useful Jacob can be.

#84
jasonsantanna

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lightsnow13 wrote...

I completely agree with this post. I read about Jacob being totally useless. Once I started playing he almost never left my party -- at least on lower difficulties. His pull is by far his most useful ability. I definitely think he is an underrated squad mate. However, I do feel his character to be very one dimensional. If they had fleshed out more of a character in him he probably would have been more well received. Anyway, great post! I hope people read it to get a better idea of how useful Jacob can be.




I agree I'm doing a run with a fem Shep Sentinel, and romancing Jacob and have maxed his passive and pull and pts in inferno ammo 1pt in barrier when ever its a heavy fire fight switch on barrier, but I feel like u do on his personality , he was made one dimensional , but playing him with my fem shep I see more to his personality than I did with my male sheps , Jacob is a straight forward military hero , I felt in ME 1 , Kadian was the same way.

Modifié par jasonsantanna, 01 mai 2011 - 01:30 .


#85
Samurai_Wahoo

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Good work and is nice to see positive things about Jacob, I know I am in the minority, but he is one my favorite teammates. He is the only one I trust out of the group. Normal stands out amongst the band of misfits.

One thing I like a lot about Jacob is that he can close out an enemy with a gun. The SMG squadies I find to be worthless as closers. The shottie users bring something special and they always have a role on my team. Jacob, Grunt, and Tali get rotated out a lot depending on mission and of course, the Shep's class plays a role.

Modifié par Samurai_Wahoo, 30 avril 2011 - 10:48 .


#86
RGFrog

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I recently found that I like taking Jacob and Grunt together, both with Inferno ammo. I don't even worry about them. Except when I make mistakes in positioning them, they just tank on through. Since I'm not trying to use either for warp bombs, they can both cast their bonus power all they want.

Grunt with inferno ammo on a Mattock and Jacob with Inferno ammo on a GPS or Evi. work great together.

#87
lolwut666

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Jacob is good until he learns Barrier. Then he becomes more trouble than he is worth. Poor man's Grunt. Pull is the best thing about him and he won't use it because he is too busy casting Barrier on himself.

I don't know why BioWare removed the option to have squaddies not use their defense powers automatically.

#88
IMNWME

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RGFrog wrote...

I recently found that I like taking Jacob and Grunt together, both with Inferno ammo. I don't even worry about them. Except when I make mistakes in positioning them, they just tank on through. Since I'm not trying to use either for warp bombs, they can both cast their bonus power all they want.

Grunt with inferno ammo on a Mattock and Jacob with Inferno ammo on a GPS or Evi. work great together.


Gonna try this.  Do you evolve Pull to Pull Field, or leave Jacob with Pull 1 to get Heavy Barrier?

Edit: All-Inferno team is friggin' awesome!  Especially w/ a Vanguard.  Their AIs are pretty aggressive, so when I'm Charging around, they clean up behind me.  I still wouldn't give Jacob Barrier tho, Pull Field is too useful.

Modifié par IMNWME, 02 mai 2011 - 05:53 .


#89
lazuli

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lolwut666 wrote...

Jacob is good until he learns Barrier. Then he becomes more trouble than he is worth. Poor man's Grunt. Pull is the best thing about him and he won't use it because he is too busy casting Barrier on himself.

I don't know why BioWare removed the option to have squaddies not use their defense powers automatically.


I agree.  And I also wonder why we no longer have that option.  In any event, with the Lair of the Shadow Broker DLC completed you can remove all points from Jacob's Barrier and return him to his pre-loyalty mission usefulness.  It's an imperfect solution, but it works.

#90
Sparrow44

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RGFrog wrote...

I recently found that I like taking Jacob and Grunt together, both with Inferno ammo. I don't even worry about them. Except when I make mistakes in positioning them, they just tank on through. Since I'm not trying to use either for warp bombs, they can both cast their bonus power all they want.

Grunt with inferno ammo on a Mattock and Jacob with Inferno ammo on a GPS or Evi. work great together.


Grunt and Jacob with a Sentinel Shepard is a pretty effective build, give one of them squad Incendiary and take shotguns as a bonus weapon and you're set.

Triple Inferno Tanks ftw!

:devil:

#91
Guest_lightsnow13_*

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Sparroww wrote...

RGFrog wrote...

I recently found that I like taking Jacob and Grunt together, both with Inferno ammo. I don't even worry about them. Except when I make mistakes in positioning them, they just tank on through. Since I'm not trying to use either for warp bombs, they can both cast their bonus power all they want.

Grunt with inferno ammo on a Mattock and Jacob with Inferno ammo on a GPS or Evi. work great together.


Grunt and Jacob with a Sentinel Shepard is a pretty effective build, give one of them squad Incendiary and take shotguns as a bonus weapon and you're set.

Triple Inferno Tanks ftw!

:devil:


That sounds amazing. I'm going to have to try it on my new game. :happy:

#92
jasonsantanna

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Sparroww wrote...

RGFrog wrote...

I recently found that I like taking Jacob and Grunt together, both with Inferno ammo. I don't even worry about them. Except when I make mistakes in positioning them, they just tank on through. Since I'm not trying to use either for warp bombs, they can both cast their bonus power all they want.

Grunt with inferno ammo on a Mattock and Jacob with Inferno ammo on a GPS or Evi. work great together.


Grunt and Jacob with a Sentinel Shepard is a pretty effective build, give one of them squad Incendiary and take shotguns as a bonus weapon and you're set.

Triple Inferno Tanks ftw!

:devil:





Hell yeah that is the same team build I've been using awesome, another that is great with Sentinel shep is jacob with area pull and Zaeed with fully evolved passive and CS and give Zaeed the Incisor rifle, he is very good with that rifle in his hand, I place Z in the back he rips defenses Jacob and Sentinel shep take lead, shot guns and warp bombs all the way baby and area pull to fin. Low health enemies

#93
RGFrog

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IMNWME wrote...

RGFrog wrote...

I recently found that I like taking Jacob and Grunt together, both with Inferno ammo. I don't even worry about them. Except when I make mistakes in positioning them, they just tank on through. Since I'm not trying to use either for warp bombs, they can both cast their bonus power all they want.

Grunt with inferno ammo on a Mattock and Jacob with Inferno ammo on a GPS or Evi. work great together.


Gonna try this.  Do you evolve Pull to Pull Field, or leave Jacob with Pull 1 to get Heavy Barrier?

Edit: All-Inferno team is friggin' awesome!  Especially w/ a Vanguard.  Their AIs are pretty aggressive, so when I'm Charging around, they clean up behind me.  I still wouldn't give Jacob Barrier tho, Pull Field is too useful.


When I'm doing this, I rarely have more than 1 point in Jacob's pull. When it's available that's all you need to combine it with Miri's or Thane's warp for the bomb. And most of the time it's more than enough to combine with my adept's warp as well. For extreme distance warp bombs, I usually do those myself.

With this build I can just let grunt and Jacob go crazy. Either they clean up behind me or I follow them for various after defens strip actions.

#94
IMNWME

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I use Pull Field for the stagger or disable (it's saved my life a couple times). If I was playing Soldier, would def. use Pull 1/Heavy Barrier.

#95
CroGamer002

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/bump for justice!

#96
Labrev

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Barrier is not all that bad. I recently did a play where I built Jacob as: Pull=1; class=4(Veteran); IA=4(Inferno); Barrier=4(Heavy) and left him alone, and he did pretty well. One of my issues with him is that he tries to play tank, and fails pretty hard. With barrier, he can support that style when he chooses to play that way. Did he spam it all day long? Yes, but it just made him indestructible.

#97
lazuli

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Hah Yes Reapers wrote...

Barrier is not all that bad. I recently did a play where I built Jacob as: Pull=1; class=4(Veteran); IA=4(Inferno); Barrier=4(Heavy) and left him alone, and he did pretty well. One of my issues with him is that he tries to play tank, and fails pretty hard. With barrier, he can support that style when he chooses to play that way. Did he spam it all day long? Yes, but it just made him indestructible.


That's a suggestion to consider.  I would argue that if you're just looking for a tank, then Grunt will do.  If you want two tanks, though, take Jacob with Grunt.  Just know that you cannot rely on his Pull when you've got even 1 point in Barrier.

#98
Locutus_of_BORG

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Tank Jacob was my original build concept for Jacob, but knowing what I do now, I'd recommend this build after LotSB, as a respec, or as an NG+ option. I don't believe it's necessarily good enough to go for right from the beginning of the game, as Incendiary and Pull are the best powers to max in the early game, and b/c Jacob won't be a tank w/o Heavy Barrier anyway.*



*It's possible to make Tank Jacob right after Horizon, but that means not levelling him up at all in the beginning and saving up just for Barrier. I'm not sure that's necessarily the best way for everyone to use him, as his squad incendiary is very useful at the beginning, and one may not want to grind through LotSB that early on just to re-spec. YMMV, of course.

Modifié par Locutus_of_BORG, 24 juin 2011 - 03:18 .


#99
Alamar2078

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I like the Tank Jacob builds vs. Husk heavy levels. Team him up with Grunt and one side of the battle will almost never die so you're at liberty to just concentrate on half the field. It's not the most speed efficient way to deal with Husk swarms but it is relatively safe as long as Shep can kill efficiently.

I almost always play NG+ so he can be pretty good.

I agree in terms that pumping Jacob's Ammo Power and/or Pull early are very helpful.

Modifié par Alamar2078, 24 juin 2011 - 04:02 .