Finally finished it. I added as much detail as I could. I was going to do the large scales like in the earlier version, but it didn't look too good. So I kept his head skinned. I'm really satisfied with the outcome. Considering this is my first character model, I'm shocked by the outcome. In all it took me about 5-6 days to complete. I was initially going to texture it, but I might not. I really like the clay look. It was really fun to do this, and it taught me a lot. I gained a lot of experience in the program and wouldn't mind doing another model. I hope you guys like it. Comments/Critiques are welcome. So what do you think? Be sure to look at the progress photos to see the different stages of the model and how it came to be like this. The original post below also has some details regarding how I started on this.



The forum resized the pictures, and they're a little blurry. Click here to view the full sizes.
Render1
Render2
Textured Version
[View old progress pictures here]
Here's my fan contribution to the ME series. Doing this in my spare time when I'm not modeling for environments. To be honest it started out as a practice model in Zbrush where I was going to experiment making aliens. About half way through, I noticed it started to look like a Salarian. I figured what the heck, go ahead and make one since I'd have concepts and references to go along with instead of pulling stuff out of thin air. So here it is. It's note exactly like the ones in game, at least it doesn't look like it to me. But it's obviously a Salarian. Just 2.0
What do you guys think?
-Polite
Modifié par PoliteAssasin, 23 janvier 2011 - 03:17 .





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