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Merrill - She's a Keeper!


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#8726
MasterSamson88

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So you're in act III and haven't had the romance scene?

#8727
Matroska

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I had the sex scene, the costume change and all that, but there's the other companion quest in Act 3 that won't progress and apparently various things later on that require you to have completed all her personal quests and given her both gifts.

#8728
Guest_Fuinris_*

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Okay I think nobody has noticed this..

When Merrill gets a new armor her toe nail color changes from red to white :lol:.

Modifié par Fuinris, 20 mars 2011 - 12:17 .


#8729
Zeenof

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Teclo wrote...

Zeenof wrote...
 The guide is wrong in nearly every aspect. There are very few things that are correct in it. So if you're going by the guide, it might just be wrong.

Really, the Piggyback one? It has often phrased things in a slightly confusing way, mainly due to how the walkthrough section and more detailed quest section are both written in a bullet-pointed, summary kind of way, but I've never actually encountered it being just plain wrong so far (well, I admit, if some stats for items are off, I wouldn't have noticed).

MasterSamson88 wrote...
A bug makes Merrill's companion quest wrap up play at the beginning of Act III. We're nearly assured that a fix is on the way. 

Well I knew it was a known bug but when I googled it, people seemed to be saying that you can still do her Act 3 companion quest and progress normally, it's just that you see the mourning scene before Merrill actually has anything to mourn. I think the Wiki also says a similar thing. But for me it seems to have just totally killed all Merrill quest progress and therefore made her romance impossible to complete. It's annoying, I don't actually want to carry on playing if this is the case but I don't really want to just stop playing DA2 until they eventually release the patch either...


First things first. Even with this glitch I've romanced Merril as both friend and as rival.

Second off, yes, the book is wrong so hard. For example:
I was prepared to lose Fenris at the end of the game because I full rivaled him, and sided with the mage. The book says he will leave if he's rival and you side with the mages. That isn't true. I was super suprised, but no, he said he's not too thrilled, but he respects me too much to leave me, and that no matter what, he'll stay by my side.

On my second playthrough I was prepared to lose Merrill because I rivaled her and sided with the Templars. The book said she's either leave, or fight you. This wasn't the case. She stayed because she understood, without me even saying anything, that Anders forced our hand.

Then there's the fact that the book lists most ingrediants in wrong places. The book also lists/ doesn't list ingrediants in the right maps and instead says their in other maps, which they aren't. The book is also wrong with certain things during quests as well. Now, I have the collector's edition guide, so it may just be this version of the guide... but that is highly unlikely.

Edit: Typos... blah.

Edit: Another thing I forgot to mention. The book specifically says that if you're looking to romance Merrill that you have to cater to her in a friendly manner, and don't be too harsh or judgmental i.e. that romance is only available on the firendship path. This is also untrue.

Modifié par Zeenof, 20 mars 2011 - 12:23 .


#8730
Matroska

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@Zeenof: the first two things you said are actually slightly wrong, though I can see where you got mixed up. It's not if they're rivals that they'll leave in those situations, it's if they're not 100% rivals. In terms of the critical moments, 100% rivalry is as good as 100% friendship, it just changes what they say or do but the essential outcome is the same. So if Fenris or Merril were 50% rivals in those situations, they would leave. That's what the guide says. Not sure about the ingredient lists being wrong, I'll check that out.

As for the glitch, well glitches don't typically happen all of the time. If they did, they'd be really easy to spot and they wouldn't be in the game - assuming a decent level of play-testing has happened, of course.. The glitch of Merrill's quest line stopping like this is fairly common by the sound of it, but not guaranteed. The full romance isn't experienced unless you do all personal quests and give both gifts, so while I've technically romanced her, I won't be able to get the full picture until the patch comes out..

#8731
Gibb_Shepard

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If i have not flirted with Merrill before Questioning beliefs on the rival path, is it possible to flirt with her during the rival questioning beliefs quest? Which should initiate a romance?

#8732
Zeenof

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Teclo wrote...

@Zeenof: the first two things you said are actually slightly wrong, though I can see where you got mixed up. It's not if they're rivals that they'll leave in those situations, it's if they're not 100% rivals. In terms of the critical moments, 100% rivalry is as good as 100% friendship, it just changes what they say or do but the essential outcome is the same. So if Fenris or Merril were 50% rivals in those situations, they would leave. That's what the guide says. Not sure about the ingredient lists being wrong, I'll check that out.

As for the glitch, well glitches don't typically happen all of the time. If they did, they'd be really easy to spot and they wouldn't be in the game - assuming a decent level of play-testing has happened, of course.. The glitch of Merrill's quest line stopping like this is fairly common by the sound of it, but not guaranteed. The full romance isn't experienced unless you do all personal quests and give both gifts, so while I've technically romanced her, I won't be able to get the full picture until the patch comes out..


My bad, I was referring to exactly what it says under, "Romance" for Merrill.

"If you are on Rival path, you will need to ally Hawke with the mages to guarantee that the romance reaches its optimum conclusion. On the friendship path, you can still side with the templars and complete the romance by convicing Merrill that the choice is not Hawke's to make: pick the "Anders tied our hands" option. Finally, speak to her in the Gallows Prison or Gallows Courtyard (during Last Straw) to complete the romance."

The above wasn't true.

Also, the guide definitely isn't right for the ingrediants. I had to find a player made walkthrough in order to actually find them. Most of the spots aren't correct for the ingrediants.
Then for the messages from the Band of Three, the locations in the guide aren't all correct either.

There's so many different things that are wrong about the guide that I can't really think of any more specifically right now. Granted, a lot of the book is also correct and has helped me a great deal, but a lot of the book has also be terribly wrong and and messed up what I was doing quite a number of times.

#8733
Zeenof

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Gibb_Shepard wrote...

If i have not flirted with Merrill before Questioning beliefs on the rival path, is it possible to flirt with her during the rival questioning beliefs quest? Which should initiate a romance?


It should be. During most belief quests there's at least one flirt option.

Edit: Sorry for double post. When I refreshed the page my last post wasn't there, so I figured it didn't go through.

Modifié par Zeenof, 20 mars 2011 - 12:43 .


#8734
reno8888

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Does anyone know if its even possible for her to turn on you or leave if you side with the templars?  I was only at like 25% rivalry and she still didn't leave like the guidebook says, even without doing any of her quests...also I can't get aveline to leave no matter what her approval when siding with the mages.  Also, just to make sure, I loaded a save right after i recruited her when she was 100% neutral, used console commands to jump to the final act, sided with the templars, and she still didn't leave.  It seems to me its impossible to lose merrill, aveline, or varric, don't know if this is intended or Im just doing it wrong/bugged.  It would kind of make sense though to keep a party of 3, because all the other companions can be skipped/die/turn on you.

#8735
PseudoEthnic

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Isabela, Fenris, and Sebastian are the only optional party members. Also, it appears that Varric, Aveline, and Merrill have plot armor for future games. Unless someone finds evidence to the contrary(about Aveline and Merrill, not Varric of course.)

#8736
Maria Caliban

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Isabela also had plot armor. She's impossible to kill and if you give her to the Arishock, she gets away.

#8737
Marcin K

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PseudoEthnic wrote...

Isabela, Fenris, and Sebastian are the only optional party members. Also, it appears that Varric, Aveline, and Merrill have plot armor for future games. Unless someone finds evidence to the contrary(about Aveline and Merrill, not Varric of course.)

well does characters having plot armour means we will see & interact with  them in future DLC(s) and maybe DA3?

#8738
Ulathar

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I sure hope so, Marcin. :-)

#8739
Marcin K

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Systemlord Baal wrote...

I sure hope so, Marcin. :-)

and you can add to that a hope that we would be able to expand Merrill romance further  not just say "yeah, we're together, end.":)

#8740
Captain Iglo

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While I expect we can play as Hawke with our squadmembers in the DLCs, I dont think they will record new squaddialouge. It will be just like ME2 DLCs, only chance they hire the voice actor again is if the DLC is about them.

#8741
Ulathar

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Marcin R wrote...

Systemlord Baal wrote...

I sure hope so, Marcin. :-)

and you can add to that a hope that we would be able to expand Merrill romance further  not just say "yeah, we're together, end.":)

And here I thought that would go without saying ^_^

#8742
Marcin K

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Captain Iglo wrote...

While I expect we can play as Hawke with our squadmembers in the DLCs, I dont think they will record new squaddialouge. It will be just like ME2 DLCs, only chance they hire the voice actor again is if the DLC is about them.

well what i mean was a somewhat double scope: close [DLC]: some signs of Merrill<=> Hawke relationship evolution and "further away" scope as in  terms of DA3 but i assume it's too early to assume on that scope yet:P
edit: 

Systemlord Baal wrote...

Marcin R wrote...

Systemlord Baal wrote...

I sure hope so, Marcin. :-)

and you can add to that a hope that we would be able to expand Merrill romance further  not just say "yeah, we're together, end.":)

And here I thought that would go without saying ^_^

you can count on me^_^^_^

Modifié par Marcin R, 20 mars 2011 - 12:08 .


#8743
Rykoth

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Ahh... found a nice mod that, if you're like me and hate Merrill's hands in her default outfit, makes her romance outfit her primary outfit instead >.>

#8744
RVonE

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Rykoth wrote...

Ahh... found a nice mod that, if you're like me and hate Merrill's hands in her default outfit, makes her romance outfit her primary outfit instead >.>

Or you could just romance her and get the outfit anyway.

#8745
Marcin K

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RVonE wrote...

Rykoth wrote...

Ahh... found a nice mod that, if you're like me and hate Merrill's hands in her default outfit, makes her romance outfit her primary outfit instead >.>

Or you could just romance her and get the outfit anyway.

Merrill relationship >>>>>>>>>>haxorz:P

#8746
Zeenof

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reno8888 wrote...

Does anyone know if its even possible for her to turn on you or leave if you side with the templars?  I was only at like 25% rivalry and she still didn't leave like the guidebook says, even without doing any of her quests...also I can't get aveline to leave no matter what her approval when siding with the mages.  Also, just to make sure, I loaded a save right after i recruited her when she was 100% neutral, used console commands to jump to the final act, sided with the templars, and she still didn't leave.  It seems to me its impossible to lose merrill, aveline, or varric, don't know if this is intended or Im just doing it wrong/bugged.  It would kind of make sense though to keep a party of 3, because all the other companions can be skipped/die/turn on you.


Well it's impossible to get Varric to leave since he doesn't feel strongly for mages or Templars and thus doesn't really care who you side with; kinda like Isabela. Plus, he's the story guy, it wouldn't make sense for him to leave. As far as Aveline, if the book is actually right for once, then it's only possible to lose her if Fenris stays with you. I think the game has a saftey net and wont let you lose the only two people who could be your tanks (Hawke not counting, since, well, you know). As far as Merrill... well that's really odd, and I'm not sure. She may not leave simply because of what you stated above, and that you can't go below three other party members.

#8747
Marcin K

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Zeenof wrote...

reno8888 wrote...

Does anyone know if its even possible for her to turn on you or leave if you side with the templars?  I was only at like 25% rivalry and she still didn't leave like the guidebook says, even without doing any of her quests...also I can't get aveline to leave no matter what her approval when siding with the mages.  Also, just to make sure, I loaded a save right after i recruited her when she was 100% neutral, used console commands to jump to the final act, sided with the templars, and she still didn't leave.  It seems to me its impossible to lose merrill, aveline, or varric, don't know if this is intended or Im just doing it wrong/bugged.  It would kind of make sense though to keep a party of 3, because all the other companions can be skipped/die/turn on you.


Well it's impossible to get Varric to leave since he doesn't feel strongly for mages or Templars and thus doesn't really care who you side with; kinda like Isabela. Plus, he's the story guy, it wouldn't make sense for him to leave. As far as Aveline, if the book is actually right for once, then it's only possible to lose her if Fenris stays with you. I think the game has a saftey net and wont let you lose the only two people who could be your tanks (Hawke not counting, since, well, you know). As far as Merrill... well that's really odd, and I'm not sure. She may not leave simply because of what you stated above, and that you can't go below three other party members.

some 1 said earlier that the guidebook is scrambled.....

#8748
Zeenof

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Marcin R wrote...

Zeenof wrote...

reno8888 wrote...

Does anyone know if its even possible for her to turn on you or leave if you side with the templars?  I was only at like 25% rivalry and she still didn't leave like the guidebook says, even without doing any of her quests...also I can't get aveline to leave no matter what her approval when siding with the mages.  Also, just to make sure, I loaded a save right after i recruited her when she was 100% neutral, used console commands to jump to the final act, sided with the templars, and she still didn't leave.  It seems to me its impossible to lose merrill, aveline, or varric, don't know if this is intended or Im just doing it wrong/bugged.  It would kind of make sense though to keep a party of 3, because all the other companions can be skipped/die/turn on you.


Well it's impossible to get Varric to leave since he doesn't feel strongly for mages or Templars and thus doesn't really care who you side with; kinda like Isabela. Plus, he's the story guy, it wouldn't make sense for him to leave. As far as Aveline, if the book is actually right for once, then it's only possible to lose her if Fenris stays with you. I think the game has a saftey net and wont let you lose the only two people who could be your tanks (Hawke not counting, since, well, you know). As far as Merrill... well that's really odd, and I'm not sure. She may not leave simply because of what you stated above, and that you can't go below three other party members.

some 1 said earlier that the guidebook is scrambled.....


'Twas I. Though I've never checked to see if I can purposely make companions leave. So I don't know if it's wrong in that area too. It's likely that it is though. It isn't possible to lose Varric, I know that much. Isabela wont leave regardless of the side you choose. Neither of these characters have a personal interest in either really.Though Isabela sorta hates Meridith because she's nuts. You also can't keep both Sebastion and Anders. The book is the one that the whole can't lose Aveline if you lose Fenris, came from. The rest, is just guessing, but makes sense.

Modifié par Zeenof, 20 mars 2011 - 04:55 .


#8749
reno8888

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Zeenof wrote...

reno8888 wrote...

Does anyone know if its even possible for her to turn on you or leave if you side with the templars?  I was only at like 25% rivalry and she still didn't leave like the guidebook says, even without doing any of her quests...also I can't get aveline to leave no matter what her approval when siding with the mages.  Also, just to make sure, I loaded a save right after i recruited her when she was 100% neutral, used console commands to jump to the final act, sided with the templars, and she still didn't leave.  It seems to me its impossible to lose merrill, aveline, or varric, don't know if this is intended or Im just doing it wrong/bugged.  It would kind of make sense though to keep a party of 3, because all the other companions can be skipped/die/turn on you.


Well it's impossible to get Varric to leave since he doesn't feel strongly for mages or Templars and thus doesn't really care who you side with; kinda like Isabela. Plus, he's the story guy, it wouldn't make sense for him to leave. As far as Aveline, if the book is actually right for once, then it's only possible to lose her if Fenris stays with you. I think the game has a saftey net and wont let you lose the only two people who could be your tanks (Hawke not counting, since, well, you know). As far as Merrill... well that's really odd, and I'm not sure. She may not leave simply because of what you stated above, and that you can't go below three other party members.


Don't think so because I did have fenris and aveline still didnt leave. I also had bethany, the party size was like 5 I think with 2 warriors and 2 mages so both should have left if I sided with the wrong faction if the guidebook is right.  The only party member I can get to turn on me is fenris, though I always kill anders.

#8750
Marcin K

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well i didn't have the heart to kill Anders