At best? 2 1/2-3 hours.Fieryeel wrote...
So how long of gameplay does Legacy add?
I 've been hearing less to 2 hours, to some1 taking over 4 hours and not seeing an end yet.
Merrill - She's a Keeper!
#14726
Posté 28 juillet 2011 - 03:34
#14727
Posté 28 juillet 2011 - 03:44
Giggles_Manically wrote...
http://cloud.steampo...F91B86057F025C/
I like.
Ahhhhh, Isabela's boots. Good times, good times.
#14728
Posté 28 juillet 2011 - 03:52
Fieryeel wrote...
So how long of gameplay does Legacy add?
I 've been hearing less to 2 hours, to some1 taking over 4 hours and not seeing an end yet.
It took me about 3 hours with my rogue dual wield with Fenris, Merrill and Bethany in my party.
On the topic of Merrill now: I'm working on a new playthrough, I intend to be pretty much pro mage (which assures lots of friendship from Merrill of course) but I want to get into a rivalry romance with Merrill. Now I know denying her the special tool in her act 2 personal quest will turn any friendship into rivalry but does this also work when friendship is already at 100? I don't want to have to be mean to Merrill just to get rivalry points.
#14729
Posté 28 juillet 2011 - 04:05
#14730
Posté 28 juillet 2011 - 04:09
I guess I'll have to keep Merrill out of my party during some Act 1 quests in order to avoid getting 100 friendship. I've managed to get her friendship to 100 by the end of Act 1 several times already. Better work to avoid that.
Modifié par Robhuzz, 28 juillet 2011 - 04:10 .
#14731
Posté 28 juillet 2011 - 04:18
Robhuzz wrote...
Now I know denying her the special tool in her act 2 personal quest will turn any friendship into rivalry but does this also work when friendship is already at 100? I don't want to have to be mean to Merrill just to get rivalry points.
It doesn't if you're capped, no. But you can avoid capping her for friendship without needing to be mean to her relatively easily. All you really need to do is make it to act two without capping it - which is relatively easy, I've never even come close myself, and haven't made any rivalry I can remember besides when initially refusing to help Grace escape - then just destroy one of Tarohne's books with her present until you get to her personal quest. There's also some good opportunity for rivalry during Night Terrors, if you refuse to help Torpor before exhausting his conversation options.
I've generally always just destroyed a couple of books to keep her from capping, but still maintained a high friendship. The rivalry/neutral conversation you get when she first shows you the Eluvian or when you give her the Halla statue are a little unsatisfying.
[edit] Oh, and I'm late. Boo.
Modifié par bleetman, 28 juillet 2011 - 04:18 .
#14732
Posté 28 juillet 2011 - 04:24
Also, IIRC not giving her the mirror tool will add a lump sum of rivalry points on top of the flip of friendship to rivalry. 50-75 friendship points getting flipped would be more than enough to officially "activate" the rivalry path and get close to locking it in.
#14733
Posté 28 juillet 2011 - 05:44
Defending mages during 'enemies among us' nets +20 friendship. Killing the magistrates son and accepting sister pretrice's quest nets +10 each. That brings Merrill at +90 friendship mid to end act 1.
So for Merrill there's no real need to go out of your way for friendship. Support mages and have her in your party seems all that's required.
Modifié par Robhuzz, 28 juillet 2011 - 05:44 .
#14734
Posté 28 juillet 2011 - 05:48
#14735
Posté 28 juillet 2011 - 06:19
#14736
Posté 28 juillet 2011 - 06:51
#14737
Posté 28 juillet 2011 - 07:07
#14738
Posté 28 juillet 2011 - 07:31
Robhuzz wrote...
Well, I never attempted to kill Thrask. Telling Grace you'll kill him is an option, yet before you get to it you'll probably get ambushed by the templars outside.
Aye, you walk out to Ser Keras (spelling) that just arrives talking to Thrask. This tends to lead to a few options. Some of which can end in a fight. Some are dependent on what you chose when talking to Grace inside the cave as well. The dialogue will also vary depending on if you're a mage. Offering to help as a mage with Varric there as an option can give you an option to pass the hat to Varric. Varric being the smooth talker that he is convinces Keras and his crew that you are a First Enchanter that was sent to catch those unruley mages and solve the Circle's problem pretty much. I
#14739
Posté 28 juillet 2011 - 07:42
Torax wrote...
Robhuzz wrote...
Well, I never attempted to kill Thrask. Telling Grace you'll kill him is an option, yet before you get to it you'll probably get ambushed by the templars outside.
Aye, you walk out to Ser Keras (spelling) that just arrives talking to Thrask. This tends to lead to a few options. Some of which can end in a fight. Some are dependent on what you chose when talking to Grace inside the cave as well. The dialogue will also vary depending on if you're a mage. Offering to help as a mage with Varric there as an option can give you an option to pass the hat to Varric. Varric being the smooth talker that he is convinces Keras and his crew that you are a First Enchanter that was sent to catch those unruley mages and solve the Circle's problem pretty much. IVarric.
the Varric solution be able to be applied to all situations....
#14740
Posté 28 juillet 2011 - 07:44
#14741
Posté 29 juillet 2011 - 12:58
Modifié par bleetman, 29 juillet 2011 - 01:01 .
#14742
Posté 29 juillet 2011 - 06:28
#14743
Posté 29 juillet 2011 - 10:44
That's a good one.bleetman wrote...
You'd think there'd be some repercussions for that.
#14744
Posté 29 juillet 2011 - 02:01
tmp7704 wrote...
That's a good one.bleetman wrote...
You'd think there'd be some repercussions for that.
A man can dream.
#14745
Posté 29 juillet 2011 - 03:14
bleetman wrote...
tmp7704 wrote...
That's a good one.bleetman wrote...
You'd think there'd be some repercussions for that.
A man can dream.
That was certainly strange. The templar actually says you lied to him but they caught the mages anyway. Most templars would have tried to slap Hawke in irons just for lying to them, let alone helping apostate mages stay away from the templars.
#14746
Posté 29 juillet 2011 - 03:48
p.s., I was all for leaving a strongly written note on Cory's sarcophagus. Not an option apparently. Granted I also think Varric's mention of a Deadly Armada of Demon Pirates attacking a Beach as another awesome must have event.
#14747
Posté 30 juillet 2011 - 08:24
#14748
Posté 30 juillet 2011 - 08:42
Anyone else think Merrill x Drizzt would be all kinds of awesome?
#14749
Posté 30 juillet 2011 - 10:21
I took 6 hours on nightmare first time through.PseudoEthnic wrote...
At best? 2 1/2-3 hours.Fieryeel wrote...
So how long of gameplay does Legacy add?
I 've been hearing less to 2 hours, to some1 taking over 4 hours and not seeing an end yet.
#14750
Posté 31 juillet 2011 - 04:04
DoNotIngest wrote...
If you don't know what I'm talking about / haven't read the books, ignore this, but...
Anyone else think Merrill x Drizzt would be all kinds of awesome?
Yes, that would be every single kind of awesome.





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