Kevin Lynch wrote...
Just finished watching the newest dev diary "Story" and a particular point has me curious about the dialogue options vs. what is said. At 4:16 of the vid, Hawke has three choices to speak:
This isn't helping.
You're right, but settle down.
Shut up!
The player chooses "Shut up!" and the spoken line is "I'm in charge, you do what I say."
From my perspective, the spoken line fits the least with the "Shut up!" option. I expected Hawke to actually get angry and tell his brother to shut up. Instead, it's more of a neutral (or mildly irritated) attitude. Wouldn't a dialogue option of "You do what I say" be a more obvious fit than what it currently is?
It may seem like a minor detail and a minor point in the story, and perhaps most dialogue will be more accurately reflected in the choices, but the dialogue tree choices in games have always been a pet-peeve of mine when I don't seem to be able to anticipate the writer's intention. Perhaps it's fully mitigated by the use of the icon showing what attitude the choice means, but I'd still rather have dialogue reflected appropriately in the choices.
Hoping it won't amount to much in the final tally; I've managed well enough in other games that use the abbreviated choices, although not without annoyances at times. Another reason to save often.
I dunno, I thought the example you picked and what was said was chosen pretty well and Hawke sounded angry enough and did basically tell him to shut up. Sure it could've been labeled a bit better but I thought the gist of it and the icon was enough to show what was going to be said.
What were expecting a big angry rage and yell at Carver, your character's brother, to shut up? Truth is we don't know the situation, Carver's personality, etc. As long as I don't mispick something because I thought it meant something else, I'm fine.
If you didn't like how it was said then that's a voice actor problem then.
Nighteye2 wrote...
the_one_54321 wrote...
Genres in video games don't even exist anymore. Any dev will call any game any genre they want. All that matters is who they are trying to target for game sales.
Except that the name of the genre 'Role Playing Game' strongly implies that games in that genre involve the player playing an actual role. Instead of the player giving directions to the game by which the game plays the role in the player's stead.
Problem is that you can't have all the choices you want anymore. It's too expensive and time consuming to get the kind of expansive role playing game hardcore rpgers want nowadays. Essentially if they want that kind of game, then play D&D or some other paper and pen RPG where you and your friends create the adventure and control how iit goes. Video games nowadays are supposed to entertain the majority and still make a profit at it.
Modifié par Urazz, 11 janvier 2011 - 11:36 .