bsbcaer wrote...
Roleplaying will always be limited in certain ways by games like this...The ONLY way that roleplaying is not going to be limited is to allow the player to type in whatever dialogue he or she wants to say. It's an inherent limitation in RPGs (be they on console or PC) that's not going to go away. It's not the voiced PC that limits roleplaying, it's not the paraphrasing that limits roleplaying, it's not the dialogue that limits roleplaying, it's the fact that the game is going to be played on a console or PC and limitations are always going to be there
It's a mental game, but for me it's just not roleplay with a voiced protagonist. I'm not roleplaying a character, I'm setting up a scene and giving cues for how the scene is going to play, then sitting back and watching it play. I didn't feel any more involved or in control of Shepard or Geralt than any other NPC.
It's not as fun, but with those games I just said **** it and played them anyway. I can't replay with a voiced PC, either. I paid $20 for each of those, so I got my money out of it. It's a little more of a challenge to think about paying $60+ for the same.
I think the biggest drawback on the voiced PC is that it forces the main character to be whitebread mainstream. Stale whitebread. The voice has to appeal to a large audience, and so does the character concept, because voicing different PCs is expensive. I'm surprised we're even getting female VO's.