the_one_54321 wrote...
Sylvius the Mad wrote...
I don't think NPC reactions are at all relevant to the choice being made.
What I mean is that it can help you convey what you want to convey more accurately. Just that instead of doing it with more words it does it with an expression of the emotion/tone that will be attached to the statement. The dialog options give you information on what your character is trying to convey. This system gives more information, but in a different way. Or it could, anyway.
It doesn't give more information, it gives
different information. It might give more information about emotion, but that's not always what's important. For example, in a lot of situations you could be sounding out an NPC on what he knows about something, but not wanting to reveal what you already know to him...in Mass Effect, sometimes Shepard would reveal information that I would not have chosen to disclose or make statements about an intended course of action that were not indicated in the paraphrase. An emoticon isn't going to help with that problem.
Forget roleplaying for the moment, it's an issue of
control...fundamentally not knowing what's going to happen when you choose a particular option. Suppose they changed the combat system so that when combat started, all you could do is indicate a general direction and whether you wanted to attack with magic, melee or ranged weapons. The target and the precise spell chosen would be done by the A.I. (basically like the tactics system only you would never have the option of manually controlling any of your characters). Wouldn't that bother you? Actually, it would bother me
less than paraphrasing, because at least with a combat there's normally only two possible outcomes and exactly how I kill the bad guys doesn't matter to me as much as the more varied and complex outcomes of conversations.