The pharaphrase is, for me, a downright frustratingly annoying system.
While many may feel satisfied with it, (as what they were trying to accomplish with the character is still achieved in the end of the conversation), I find it totally insufficient to define with it a consistent personality for my character:
The How and the Why the character says something, as well as all the little tidbits of secondary information that often comes out in the more elaborate conversations, tell us much about the character we were supposed to be creating. All of this is often times lost with the pharaphrase system, as we say implemented thus far. Resulting in a loss of control in defining the character.
With Sheppard,it was not unusual to get lines that were not predictable by reading the paraphrase. Now, as far as I’m concerned, that was an undesirable trait. When it happened, I had three options; ignore it, if it was very minor, or reload and revise the entire dialogue, again, (a rather annoying thing), or ignore the inconsistency and move forward, (also annoying). Neither seems to me as good options that make the game more enjoyable, (quite the opposite).
A system that would allow toggle full line, for those that want it, and that would keep the pharaphrase, for those that enjoy it, would seem far better.
Ah, well, with luck, perhaps for DA3…