@Inexile,
You know, I’ve read your reply and I found interesting the number of false assumptions you have made there. I believe you were trying to read my intentions on my text and using context – understandably , I may add- but as I have not actually post them, it had lead you astray. Curiously, that is a problem with paraphrases, btw.
[quote]In Exile wrote...
[quote]Vallore wrote…
No, it is not irrelevant; it is irrelevant for you and your playing style, a
very important distinction. I could easily counter that in many events, what a line actually allows to do, the result it creates, is often irrelevant for me, while the way it allows to define a character is relevant. [/quote]
Precisely. I spoke in a generality to get this reaction from you. You see, in
the same way you happen to think the lack of clarity is intrinsic to the
paraphrase, I think the literal content of the line of dialogue is irrelevant
to the dialogue choice.
Again, it comes right back down to playstyle. [/quote]
Let’s make an experience then; I’ll answer you with paraphrases, first, at least for a while. Here’s the first:
“Hmmmm, We will have to wait then.”
The answer:
Actually, I desagree with you. I’ll address this issue bellow.
[quote] [quote] It is important for me because it provides the motivations,
style, personality quirks and other elements of the character personality. By
having them prior to a decision, I can decide if a specific line fits my
charter as I see it or not, in a way the paraphrase does not and cannot. [/quote]
I appreciate this. Yet what I am asking you to appreciate is that for those who are
not like you, this particular way of expression is as inferior to them as the paraphrase is to you.
So, again, we are at an impasse. [/quote]
Paraphrase:
“That was the wrong conclusion.”
Answer:
You were making an assumption there, I’m afraid it was wrong:
I’m perfectly aware that, for someone with a different playing style, paraphrases may represent a bonus and suffer none of the drawbacks I mention. But doesn’t mean that these flaws do not exist, rather that they are irrelevant for such players.
Further, I do not consider paraphrases inferior per se, that is entirely your assumption. I consider them flawed and with different advantages; something that it is not the same thing as being “inferior”, again, that assumption is entirely yours…
[quote]
[quote]The conclusion should therefore be evident:
The relevance of it depends of the personal focus of the player. Denying its
relevance is meaningless as, so long as someone attributes relevance to the
information it provides it has meaning. [/quote]
Yet you do not seem to want to apply this standard to clarity. [/quote]
Paraphrase:
“Oh, but I do”
Answer:
Actually, I have, and the answer to this was hinted just before.
The value one gives to the information contained in a phrase is a subjective matter, as you agree; however clarity is not exclusively a matter of personal perspective. To be clearer:
Beyond the individual capacity to understand what the paraphrase supposedly implies, most of the information of the phrase is itself not present, as a rule. That is a limitation, it just so happen that, for some players, like you, most of the actual information is not very relevant for them. As such they do not personally experience lack of clarity. But since the paraphrase is not meant to provide information just for such players, as a tool it is less clear than the phrase.
[quote] [quote]
See above. Besides, if results were all that mattered, we wouldn’t need lines
or paraphrases at all:
Pick option A to get Alistair mad at you.
Option B to make him go fetch milk and cookies for you.
Option C to leave.
Here you have your results; without real paraphrases and no pesky written
lines, or audio lines as well. Just the results, would this be satisfactory?
Not for me. [/quote]
Whereas for me it would be the same thing. Action + tone is all I care about -
that is
enough to define the personality of my character.
You see, you happen to think
how a character says something is important to defining that character. I happen to think
what a character does and
how the character does it is important to personality. [/quote]
Actually I think “Who” the character is, is the main question I put. Not how he speaks.
[quote]
All of this is to drive home the issue that you cannot make a blanket statement like - the paraphrase is inferior - without trying to push a subjective preference as objective, in the way you are trying to object that I am doing. [/quote]
Of course, we now know this point has no validity.
[quote] [quote]
Whereas for me, the warden was never a souless automaton and the male Sheppard was despite being voiced, (but not the female Sheppard). Interesting no?
As for your example; I disagree with it’s validity entirely. I don’t believe it was because he was mute that the king did not address the warden; you have plenty of emotive dialogs between the warden and other npcs. [/quote]
It does not matter. You say dialogue defines the PC. Well, so does
action. My PC would not sit quiet. This is just not an action this PC would ever, under any circumstances take.
[quote]Pick Duncan in a dialogue with a reluctant dalish for instance; we don’t get to have another npc to make the character’s case, on the contrary.The reasons I believe that such happens at the arrival at Ostogar are entirely different:
First; it makes sense that the king interrogates the senior warden that he
knows and respects, and not a raw recruit. [/quote]
Certainly a
reluctant character would not want to speak. But a domiant
one would. Particularly a character that does not care about the King being
King at all. One of your options, after all, is to tell the King off.
[quote]Second; it limits the dialogue.
Since every origin is different, actually recording all the different lines for
each possible origin encounter with the king would consume a lot more
resources; this way the different dialogue lines used are minimum, while the
clarification of the situation is supposed to occur later on, (but never
happens because of the battle). [/quote]
Well, sure. But we are talking about RP potentail here. You are saying that
full-text silent VO allows you to RP better. I am giving you a case where full
text silent VO
broke my character.[/quote]
You made yet another wrong assumption, I’m afraid.
I was pointing that your example was flawed, as I believe you have attributed the wrong cause for the lack of the character’s action. I was not saying that I believe the character being mute is necessarily “better.”
Further, I fail to understand your reasoning here. Either my points are right or they aren’t, but regardless they still raise doubts about the cause. And if the cause was not the full text/muteness, then blaming it is rather pointless, don’t you think?
[quote][quote]
That there is no real impasse, as far as I’m concerned, for the reasons
presented above. Your rejection would only be valid if all of us were goal
oriented in our approach of roleplay, as you seem to be. Instead,some of us are role oriented. Both are valid approaches.[/quote]
There is absolutely an impasse. If I have my way, you will never have an
RPG that you want to play like DA:O. I directly advocate against things
you like (i.e. full-text). [/quote]
I see. Of course your assumptions about what I like in a game and about what I want in it are more than a little of the mark. Amusingly, if you had the power to do it, that would result that you yourself would likely find yourself without paraphrases….
Fortunately for us, I doubt very much you will have your way.
Guess what. I don’t advocate the end of paraphrases. Shocking, no?
Because I take into account not only my personal tastes but that of others, I prefer to advocate a mixed system that would favor the ability to please as many players as possible.
I see as viable to introduce a system where by clicking a symbol in front of the paraphrase, would allow the view of the actual answer, for those who want it.
Much more satisfying for all. And not only for those who would rely solely in paraphrases or in the full text, but for all of those that, while content to use paraphrases most of the time, want to clarify one option or another. Or for those that while using primarily full text, like to avoid it where they don’t feel it necessary.
Another, even more radical possibility, is skip full text altogether, but introducing consistently a clear “return” option in the wheel, so that we could simply and easily return to the previous dialogue menu, if we found that the original choice made was the wrong one. I don’t have to say that, while sometimes this is possible to do, it certainly not always available as it is now, or it is not always clear the path to do it. Still, not as
satisfying but possibly much more simple to introduce.
Modifié par vallore, 17 janvier 2011 - 02:30 .