This is exactly the point I was trying to bring up earlier. Dialogue was fine as it is before, in my opinion. Having it voiced now limits the type of character you wish to portray or come off as in the game world. You can't be a snide, unscrupulous opportunist in a conversation if your only options are: A.Try to Reason, B. Walk Away, or C. Punch him in the face. While in origins, you could aproach situations in different ways, either by a multitude different dialogue choices alone, skill checks(cunning, etc), persuation/coercion, etc. By limiting dialogue by adding voices, you're essentially killing off a pretty big chunk of what made the previous game great: The roleplaying aspect. But, I suppose its too late for that now.CoS Sarah Jinstar wrote...
Malanek999 wrote...
I stand corrected. Not sure what to make of that at all. It certainly didn't work that way in ME. That does mean that Hawke always opens his dialogue with a three or four word sentence which is pretty weird.Sylvius the Mad wrote...
Developer David Sims disagrees. Check out page 4 of this thread.Malanek999 wrote...
I don't think this is how it is intended to work at all. The paraphrase is a shortened statement to give the player the meaning of what Hawke will say. Not something Hawke says first (with no voice) before moving onto something else. Hawke does not say the "Shut up" at all unless it is voiced.
Edit: The other problem with this is now we have no idea what your character is going to say at all other than the tone. In ME you could quite often (although not always) work out roughly what would be said, but now with the paraphrase effectively being spoken, and then what Hawke says afterwards not tied to it, well....almost anything could be said.
Edit 2: Reading it again that is not what David Sims actually says...DavidSims wrote...
If you find yourself troubled by a disconnect between the paraphrase and the spoken line, try imagining that Hawke is actually saying both, and we’re just cutting past the paraphrase because you’ve already heard it. I think you’ll find the way the NPCs react is consistent with this approach. At least that’s been my experience.
The key word is imagine. Hawkes never actually says the Shut up. Just listening to this I'm becoming even more dubious of this approach.
And yet they assured us earlier on it was going to make much more sense in what the paraphrase said and what Hawke actually speaks. So much for that.
Simply put having the PC's character voiced, limits role playing period. You as a player don't set a tone, you don't even get to pick what is said to begin with. Terrible design decision imo and sadly it seems there's no going back now. Bioware is so dead set on trying to make their games be hollywood movies at this point to begin with. Roleplaying be damned.
Modifié par wyvernix, 11 janvier 2011 - 10:28 .





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